Esempio n. 1
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 public GalaxyGameObjectState(Sprite icon, long id, FactoryStamp stamp, NamedState namedState, AppearablePositionState positionState, FactionOwnedState factionOwnedState, StateActionState actionState)
 {
     this.icon              = icon;
     this.id                = id;
     this.stamp             = stamp;
     this.namedState        = namedState;
     this.positionState     = positionState;
     this.stateActionState  = actionState;
     this.factionOwnedState = factionOwnedState;
 }
Esempio n. 2
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 public PlanetState(FactionOwnedState factionState, TileableState tileableState, Sprite icon, long id, FactoryStamp stamp, NamedState namedState, AppearablePositionState positionState, StateActionState actionState) :
     base(icon, id, stamp, namedState, positionState, factionState, actionState)
 {
     this.tileableState = tileableState;
 }
Esempio n. 3
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 public FleetState(ShipsContainer ships, Sprite icon, long id, FactoryStamp stamp, NamedState namedState, FactionOwnedState factionOwnedState, AppearablePositionState positionState, StateActionState actionState) :
     base(icon, id, stamp, namedState, positionState, factionOwnedState, actionState)
 {
     this.shipsContainer = ships;
 }
Esempio n. 4
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 public StarNodeState(StarAsContainerState asContainerState, Sprite icon, long id, FactoryStamp stamp, NamedState namedState, AppearablePositionState positionState, FactionOwnedState factionOwned, StateActionState actionState) : base(icon, id, stamp, namedState, positionState, factionOwned, actionState)
 {
     this.asContainerState = asContainerState;
 }