public static Bone HumanoidBone(FacialBone faceBone) { return((int)Bone.LeftUpperLid + ((Bone)faceBone - 1)); }
public virtual Quaternion GetBoneRotation(uint actorId, FacialBone boneId) { return(Quaternion.identity); }
public virtual float GetBoneConfidence(uint actorId, FacialBone boneId) { return(0); }
public virtual Vector3 GetBonePosition(uint actorId, FacialBone boneId) { return(Vector3.zero); }