// Use this for initialization
	void Start () 
	{
		facebookInterface = GameObject.Find ("FacebookInterface").GetComponent<FacebookInterface> ();
		facebookInterface.initializationFinishedEvent += facebookInitialized;
		facebookInterface.FBInit ();

		images = new List<Texture2D>();
	}
 void Awake()
 {
     _instance = this;
 }