void Start() { playerCamOPos = playerCam.position; playerCamORot = playerCam.rotation; faceStore = GameObject.FindGameObjectWithTag("FaceStore").GetComponent<FaceTextureStore>(); }
void Start() { GameObject storeObj = GameObject.FindGameObjectWithTag("FaceStore"); if (storeObj != null) { store = storeObj.GetComponent<FaceTextureStore>(); store.FinalScore = TeamHealth.score; } }
void Start() { GameObject storeObj = GameObject.FindGameObjectWithTag("FaceStore"); if (storeObj == null) return; store = storeObj.GetComponent<FaceTextureStore>(); Transfer(); }
void Start() { GameObject storeObj = GameObject.FindGameObjectWithTag("FaceStore"); if (storeObj != null) { store = storeObj.GetComponent <FaceTextureStore>(); store.FinalScore = TeamHealth.score; } }
void Start() { GameObject storeObj = GameObject.FindGameObjectWithTag("FaceStore"); if (storeObj == null) { return; } store = storeObj.GetComponent <FaceTextureStore>(); Transfer(); }