private void HdFaceBuilder_CollectionCompleted(object sender, FaceModelBuilderCollectionCompletedEventArgs e) { var modelData = e.ModelData; this.faceModel = modelData.ProduceFaceModel(); this.faceModelBuilder.Dispose(); this.faceModelBuilder = null; }
private void HdFaceBuilder_CollectionCompleted(object sender, FaceModelBuilderCollectionCompletedEventArgs e) { var modelData = e.ModelData; this.ModelBuilder.CollectionCompleted -= this.HdFaceBuilder_CollectionCompleted; CreateFaceModel(modelData); this.CollectionEventCalled = true; }
void faceModelBuilder_CollectionCompleted(object sender, FaceModelBuilderCollectionCompletedEventArgs e) { var modelData = e.ModelData; faceModel = modelData.ProduceFaceModel(); produced = true; faceModelBuilder.Dispose(); faceModelBuilder = null; }
/// <summary> /// This event fires when the face capture operation is completed /// </summary> /// <param name="sender">object sending the event</param> /// <param name="e">event arguments</param> private void HdFaceBuilder_CollectionCompleted(object sender, FaceModelBuilderCollectionCompletedEventArgs e) { var modelData = e.ModelData; this.currentFaceModel = modelData.ProduceFaceModel(); this.faceModelBuilder.Dispose(); this.faceModelBuilder = null; this.CurrentBuilderStatus = "Capture Complete"; }
// This event fires when the face capture operation is completed private void HdFaceBuilder_CollectionCompleted( object sender, FaceModelBuilderCollectionCompletedEventArgs e ) { var modelData = e.ModelData; _currentFaceModel = modelData.ProduceFaceModel(); _faceModelBuilder.Dispose(); _faceModelBuilder = null; _currentBuilderStatus = "Capture Complete"; _currentCollectionStatus = string.Empty; }
/// <summary> /// This event fires when the face capture operation is completed /// </summary> /// <param name="sender">object sending the event</param> /// <param name="e">event arguments</param> private void HdFaceBuilder_CollectionCompleted(object sender, FaceModelBuilderCollectionCompletedEventArgs e) { Log.LogMessage("FaceTracking complete"); if (OnAskIfCaptured != null) { OnAskIfCaptured(true, true, true, true, true); } var modelData = e.ModelData; this.currentFaceModel = modelData.ProduceFaceModel(); this.faceModelBuilder.Dispose(); this.faceModelBuilder = null; //The kinect is done preparing here. }
private void m_faceBuilder_CollectionCompleted(object sender, FaceModelBuilderCollectionCompletedEventArgs e) { var status = m_faceBuilder.CollectionStatus; //var captureStatus = m_faceBuilder.CaptureStatus; if (status == FaceModelBuilderCollectionStatus.Complete && m_faceBuildComplete) { try { m_faceModel = e.ModelData.ProduceFaceModel(); } catch (Exception ex) { lblCollectionStatus.Text = "Error: " + ex.ToString(); lblStatus.Text = "Restarting..."; m_faceBuildComplete = false; m_faceBuilderStarted = false; m_sensor.Close(); System.Threading.Thread.Sleep(1000); m_sensor.Open(); return; } var skinColor = UIntToColor(m_faceModel.SkinColor); var hairColor = UIntToColor(m_faceModel.HairColor); var skinBrush = new SolidColorBrush(skinColor); var hairBrush = new SolidColorBrush(hairColor); skinColorCanvas.Background = skinBrush; lblSkinColor.Text += " " + skinBrush.ToString(); hairColorCanvas.Background = hairBrush; lblHairColor.Text += " " + hairBrush.ToString(); m_faceBuilderStarted = false; m_sensor.Close(); } }
/// <summary> /// FaceModelBuilderがモデルの構築を完了したときのイベントを処理します /// </summary> private void OnModelBuilderCollectionCompleted(object sender, FaceModelBuilderCollectionCompletedEventArgs e) { var modelData = e.ModelData; this.faceModel = modelData.ProduceFaceModel(); // MeshをUpdate UpdateMesh(); // SkinColorとHairColorの値も更新 this.SkinColor = UIntToColor(this.faceModel.SkinColor); this.HairColor = UIntToColor(this.faceModel.HairColor); // 更新を行う this.FaceModelBuilderStatus = GetCollectionStatus(((FaceModelBuilder)sender).CollectionStatus); this.FaceModelCaptureStatus = ((FaceModelBuilder)sender).CaptureStatus.ToString(); this.faceModelBuilder.Dispose(); this.faceModelBuilder = null; }
/// <summary> /// Called when face model collection is successful /// </summary> private void FaceModelBuilderCollectionCompleted(object sender, FaceModelBuilderCollectionCompletedEventArgs e) { // Unfortunately, running this in a background thread seems to cause frequent crashes from // the kinect face library. I wish there was a better way... lock (this.processFaceModelMutex) { if (this.fmb == null) { return; } this.constructionInProcess = true; this.fmb.CollectionCompleted -= this.FaceModelBuilderCollectionCompleted; this.constructedFaceModel = e.ModelData.ProduceFaceModel(); this.DisposeFaceModelBuilder(); this.constructionInProcess = false; } }
/// <summary> /// This event fires when the face capture operation is completed /// </summary> /// <param name="sender">object sending the event</param> /// <param name="e">event arguments</param> private void HdFaceBuilder_CollectionCompleted(object sender, FaceModelBuilderCollectionCompletedEventArgs e) { Log.LogMessage("FaceTracking complete"); if (OnAskIfCaptured != null) OnAskIfCaptured(true, true, true, true, true); var modelData = e.ModelData; this.currentFaceModel = modelData.ProduceFaceModel(); this.faceModelBuilder.Dispose(); this.faceModelBuilder = null; //The kinect is done preparing here. }
void faceModelBuilder_CollectionCompleted( object sender, FaceModelBuilderCollectionCompletedEventArgs e ) { var modelData = e.ModelData; faceModel = modelData.ProduceFaceModel(); produced = true; faceModelBuilder.Dispose(); faceModelBuilder = null; }
/// <summary> /// FaceModelBuilderがモデルの構築を完了したときのイベントを処理します /// </summary> private void OnModelBuilderCollectionCompleted(object sender, FaceModelBuilderCollectionCompletedEventArgs e) { var modelData = e.ModelData; this.faceModel = modelData.ProduceFaceModel(); // MeshをUpdate UpdateMesh(); // SkinColorとHairColorの値も更新 this.SkinColor = UIntToColor(this.faceModel.SkinColor); this.HairColor = UIntToColor(this.faceModel.HairColor); // 更新を行う this.FaceModelBuilderStatus = GetCollectionStatus(((FaceModelBuilder)sender).CollectionStatus); this.FaceModelCaptureStatus = ((FaceModelBuilder)sender).CaptureStatus.ToString(); this.faceModelBuilder.Dispose(); this.faceModelBuilder = null; }
/// <summary> /// This event fires when the face capture operation is completed /// </summary> /// <param name="sender">object sending the event</param> /// <param name="e">event arguments</param> private void HdFaceBuilder_CollectionCompleted(object sender, FaceModelBuilderCollectionCompletedEventArgs e) { var modelData = e.ModelData; this.currentFaceModel = modelData.ProduceFaceModel(); this.faceModelBuilder.Dispose(); this.faceModelBuilder = null; this.CurrentBuilderStatus = "Capture Complete"; }
/// <summary> /// Called when face model collection is successful /// </summary> private void FaceModelBuilderCollectionCompleted(object sender, FaceModelBuilderCollectionCompletedEventArgs e) { // Unfortunately, running this in a background thread seems to cause frequent crashes from // the kinect face library. I wish there was a better way... lock (this.processFaceModelMutex) { if (this.fmb == null) return; this.constructionInProcess = true; this.fmb.CollectionCompleted -= this.FaceModelBuilderCollectionCompleted; this.constructedFaceModel = e.ModelData.ProduceFaceModel(); this.DisposeFaceModelBuilder(); this.constructionInProcess = false; } }