private void InitializePlayers() { Face1.Avatar = Configuration.DefaultAvatar; Face1.Color = Configuration.DefaultColorGroup; Face1.SetPlayerName("Jorge"); Face2.Avatar = Avatars.GetRandomAvatar(); Face2.Color = ColorFactory.GetRandomColor(Face1.Color); FaceSelector3.Avatar = Avatars.GetRandomAvatar(); FaceSelector3.Color = ColorFactory.GetRandomColor(Face1.Color, Face2.Color); FaceSelector4.Avatar = Avatars.GetRandomAvatar(); FaceSelector4.Color = ColorFactory.GetRandomColor(Face1.Color, Face2.Color, FaceSelector3.Color); }
/* Used to out put a few faces * int frameCounter=0; * int fileCounter =0; */ // Use this for initialization void Start() { //Setting up my class that uses opencv myDetector = new Face1(); //Setting Up Webcam Debug.Log(WebCamTexture.devices); inputDevice = WebCamTexture.devices [0]; Debug.Log(inputDevice.name); myCameraTest = new WebCamTexture(inputDevice.name, 640, 480); gameObject.transform.localScale = new Vector3(640, 480, 1); data = new Color32[640 * 480]; myTexture = new Texture2D(640, 480, TextureFormat.RGBA32, false); myMatt = new Mat(new Size(640, 480), CvType.CV_8UC4); equalizedMatt = new Mat(new Size(640, 480), CvType.CV_8UC4); channels = new List <Mat>(); //Setting up render and telling camera to start playing. //gameObject.GetComponent<Renderer> ().material.mainTexture = myCameraTest; //GameObject.Find ("other").GetComponent<Renderer> ().material.mainTexture = myTexture; gameObject.GetComponent <Renderer> ().material.mainTexture = myTexture; myCameraTest.Play(); //frameCounter = 0; }
public double CalculateAreaOfTopPyramid() { Console.WriteLine("I am inside Area of CalculateAreaOfPyramid Calculation"); return(Face1.AreaOfTriangle() + Face2.AreaOfTriangle() + Face3.AreaOfTriangle() + Face4.AreaOfTriangle()); }