// Use this for initialization void Start() { Vector3[] pts = new Vector3[] { new Vector3(), new Vector3(35, 0, -4), new Vector3(50, 0, 0), new Vector3(50, 0, 15), new Vector3(0, 0, 15) }; SOPoint sop = SOPoint.CreatePoint(); SGBuilding b1 = new SGBuilding(); ShapeObject so2 = ShapeObject.CreateExtrusion(pts, 30); so2.meshable.bbox = BoundingBox.CreateFromPoints(so2.meshable.vertices, new Vector3(1, 0, 0)); b1.SetGPlanning(G2(so2)); b1.SetMassing(MassingGrammars.GB()); b1.SetProgram(ProgramGrammars.APT1()); b1.SetFacade(FacadeGrammars.CW01()); SGBuilding b2 = new SGBuilding(); SOPoint so3 = SOPoint.CreatePoint(new Vector3(20, 0, 40)); b2.SetGPlanning(G1(so3, 40, 60)); b2.SetMassing(MassingGrammars.GA()); b2.SetProgram(ProgramGrammars.APT1()); b2.SetFacade(FacadeGrammars.CW01()); SceneManager.SelectedGrammar = b2.gPlaning; SceneManager.SelectedBuilding = b2; b1.MassingMode(); b2.MassingMode(); //b1.Execute(); //b2.Execute(); b2.UpdateParams(); }
public void SetCW02() { SceneManager.SelectedBuilding.SetFacade(FacadeGrammars.CW02(), true); }