//Routines IEnumerator GetItems() { //get items int asyncId = Fabio.GetAsyncId(); Fabio.god.rest.GetItemsFromUser(asyncId); yield return(new WaitUntil(() => Fabio.CheckAsyncId(asyncId))); print("fetched"); items = Fabio.god.rest.userItems; print(items.Length); //set inv screen for (int i = 0; i < items.Length && i < 15; i++) { asyncId = Fabio.GetAsyncId(); Fabio.god.rest.GetTemplateById(items[i].template_id, asyncId); yield return(new WaitUntil(() => Fabio.CheckAsyncId(asyncId))); print("fetched"); currentTemplate = Fabio.god.rest.template; print(items[i].template_id); slots[i].SetActive(true); slots[i].GetComponent <InvSlot>().Fill(items[i], currentTemplate); } }
//Routines IEnumerator CharHandlerRoutine() { //Get characters int asyncId = Fabio.GetAsyncId(); Fabio.god.rest.GetCharactersFromUser(asyncId); yield return(new WaitUntil(() => Fabio.CheckAsyncId(asyncId))); characters = Fabio.god.rest.userCharacters; //Get items asyncId = Fabio.GetAsyncId(); Fabio.god.rest.GetWeaponsFromUser(asyncId); yield return(new WaitUntil(() => Fabio.CheckAsyncId(asyncId))); weapons = Fabio.god.rest.userWeapons; flag_weapons = true; //fill screens for (int i = 0; i < characters.Length && i < 3; i++) { charactersScreens[i].SetActive(true); charactersScreens[i].GetComponent <CharScreen>().FillElements(characters[i]); } if (characters.Length < 3) { buttons[characters.Length].SetActive(true); } }
IEnumerator SignUpRoutine() { string username = loginInput.text; string password = passInput.text; string nick = nickInput.text; //checar se user ja existe int asyncId = Fabio.GetAsyncId(); Fabio.god.rest.GetUserByUsername(username, asyncId); yield return(new WaitUntil(() => Fabio.CheckAsyncId(asyncId))); User user = Fabio.god.rest.user; if (user != null) { print("Username taken"); //TRATAR } else { user = new User(); user.login = username; user.user_password = password; user.nick = nick; user.join_date = System.DateTime.Today; user.last_login = System.DateTime.Today; user.active = 1; user.banned = 0; user.money_spent = 0; Fabio.god.rest.AddUser(user); Fabio.LoadScene("Login"); } }
IEnumerator CreateCharacter(Character newCharacter) { Fabio.god.rest.AddCharacter(newCharacter); yield return(new WaitForSeconds(0.1f)); //wait a little then reload to show new char Fabio.LoadScene("Characters"); }
IEnumerator DeleteItemRoutine(int id) { print("deleting" + slots[id].GetComponent <InvSlot>().myItem.item_id); Fabio.god.rest.DeleteItem(slots[id].GetComponent <InvSlot>().myItem.item_id); yield return(new WaitForSeconds(0.1f)); Fabio.LoadScene("Inv"); }
public void EquipWeapon(int id) { Character character = charactersScreens[id].GetComponent <CharScreen>().myCharacter; Fabio.god.Equipchar = character; Fabio.god.equipArmor = false; Fabio.LoadScene("EquipItem"); }
private void Awake() { if (god == null) { god = this; } DontDestroyOnLoad(god); }
public void Trade(int id) { if (!trading) { trading = true; Fabio.god.tradeid2 = slots[id].GetComponent <InvSlot>().myItem.item_id; Fabio.god.rest.TradeItem(Fabio.god.tradeid1, Fabio.god.tradeid2, Fabio.user.login, Fabio.god.tradeUser.login); Fabio.LoadScene("MainMenu"); } }
public void Equip(int id) { if (!equiping) { equiping = true; int newitemid = slots[id].GetComponent <InvSlot>().myItem.item_id; Fabio.god.rest.EquipItem(newitemid, Fabio.god.Equipchar, Fabio.god.equipArmor); Fabio.LoadScene("MainMenu"); } }
IEnumerator DeleteCharacterRoutine(Character character) { if (character.armor != null) { StartCoroutine(Fabio.god.rest.ChangeItemStatus(character.armor, 0)); } if (character.weapon != null) { StartCoroutine(Fabio.god.rest.ChangeItemStatus(character.weapon, 0)); } Fabio.god.rest.DeleteCharacter(character.character_id); yield return(new WaitForSeconds(0.1f)); //wait a little then reload to show new spot Fabio.LoadScene("Characters"); }
IEnumerator SignInRoutine() { string username = userInput.text; string password = passInput.text; int asyncId = Fabio.GetAsyncId(); Fabio.god.rest.GetUserByUsername(username, asyncId); print("signing " + username); yield return(new WaitUntil(() => Fabio.CheckAsyncId(asyncId))); print("fetched"); User user = Fabio.god.rest.user; if (user == null) { print("usuario n existe"); //Tratar } else { if (CheckPassword(user.user_password, password)) { if (user.banned != 0) { print("Usuario banido!"); } else { Fabio.god.rest.UpdateUserLastLogin(username); print("updating login: "******"fetched"); print("LOGIN FOI"); Fabio.user = user; Fabio.LoadScene("MainMenu"); } } else { print("Senha invalida"); //Tratar } } }
IEnumerator GenerateShop() { //Get all templates int asyncId = Fabio.GetAsyncId(); Fabio.god.rest.GetTemplates(asyncId); yield return(new WaitUntil(() => Fabio.CheckAsyncId(asyncId))); print("fetched"); allTemplates = Fabio.god.rest.templates; //assign for (int i = 0; i < 15; i++) { currentTemplate = allTemplates[Random.Range(0, allTemplates.Length)]; slots[i].GetComponent <ShopCell>().Fill(currentTemplate); } }
IEnumerator ActionRoutine() { User originalUser = Fabio.god.rest.user; int asyncId = Fabio.GetAsyncId(); Fabio.god.rest.GetUserByUsername(searchBar.text, asyncId); yield return(new WaitUntil(() => Fabio.CheckAsyncId(asyncId))); print("fetched"); Fabio.god.tradeUser = Fabio.god.rest.user; Fabio.god.rest.user = originalUser; if (Fabio.god.tradeUser == null) { print("User not found"); } else { Fabio.LoadScene("Trade2"); } }
public void returnFunc(string scene) { Fabio.LoadScene(scene); }
IEnumerator main() { //Get a little delay to avoid async problems yield return(new WaitForSeconds(delay)); //Get armor item print("armor" + myCharacter.armor); int asyncId = Fabio.GetAsyncId(); Fabio.god.rest.GetItemsById(myCharacter.armor, asyncId); yield return(new WaitUntil(() => Fabio.CheckAsyncId(asyncId))); print("fetched"); armor = Fabio.god.rest.item; print("armor = " + armor); //Get weapon item asyncId = Fabio.GetAsyncId(); Fabio.god.rest.GetItemsById(myCharacter.weapon, asyncId); yield return(new WaitUntil(() => Fabio.CheckAsyncId(asyncId))); print("fetched"); weapon = Fabio.god.rest.item; print("!!!"); //print(armor.item_id); //print(weapon.item_id); print("!!!"); //Get armor template if (armor != null) { asyncId = Fabio.GetAsyncId(); Fabio.god.rest.GetTemplateById(armor.template_id, asyncId); yield return(new WaitUntil(() => Fabio.CheckAsyncId(asyncId))); print("fetched"); armorTemplate = Fabio.god.rest.template; } else { armorTemplate = null; } //Get weapon template if (weapon != null) { asyncId = Fabio.GetAsyncId(); Fabio.god.rest.GetTemplateById(weapon.template_id, asyncId); yield return(new WaitUntil(() => Fabio.CheckAsyncId(asyncId))); print("fetched"); weaponTemplate = Fabio.god.rest.template; } else { weaponTemplate = null; } //Show info elements[7].text = armorTemplate == null ? "0" : armorTemplate.amount_1.ToString(); elements[8].text = weaponTemplate == null ? "0" : weaponTemplate.amount_1.ToString(); elements[9].text = armorTemplate == null ? "none" : armorTemplate.item_name; elements[10].text = weaponTemplate == null ? "none" : weaponTemplate.item_name; }
public void signUp() { Fabio.LoadScene("Register"); }
public void Trade(int id) { Fabio.god.tradeid1 = slots[id].GetComponent <InvSlot>().myItem.item_id; Fabio.LoadScene("Trade1"); }