public MeData_Bed(int n) : base(n) { data = new FaData_Bed(); events = new EventCode[] { new EventCode("レベルアップ", "levelup"), new EventCode("寝る", "sleep"), }; }
public void AccelStart(FaData_Bed data) { AccelPanel.SetActive(true); accelSl = AccelPanel.transform.GetChild(0).GetComponent <Slider>(); accelSl.minValue = accelTimeSet[0]; accelSl.maxValue = accelTimeSet[data.nowLevel]; accelSl.value = accelTimeSet[0]; AccelPanel.transform.GetChild(2).GetComponent <TextMeshProUGUI>().text = "最小 " + accelTimeSet[0].ToString() + "分/秒"; AccelPanel.transform.GetChild(3).GetComponent <TextMeshProUGUI>().text = "最大 " + accelTimeSet[data.nowLevel].ToString() + "分/秒"; AccelTime = accelTimeSet[0]; sleep = true; mm.BackFadeOut(); }