public void DeathReset()
 {
     //白色已卡住
     DeathAfter = true;
     F_Object.ResetAll();
     if (F_Object.HasReseting())
     {
         return;
     }
     AfterDeathReset();
 }
    public void FixedUpdate()
    {
        /*debug only*/
        if (DebugBool)
        {
            DebugBool = false;
            NextSector();
        }

        /**from late update****/
        if (!isPause /* && !birthing*/)
        {
            if (!theCamera.FreeCameraPosition && !theCamera.FreeCameraAim)
            {
                //键盘监听旋转
                if ((Input.GetKeyDown(scoreSaver.Key_Turn) && Input.GetKey(scoreSaver.Key_Left)) ||
                    (Input.GetKey(scoreSaver.Key_Turn) && Input.GetKeyDown(scoreSaver.Key_Left)))
                {
                    JoyListener.LeftR = true;
                }
                if ((Input.GetKeyDown(scoreSaver.Key_Turn) && Input.GetKey(scoreSaver.Key_Right)) ||
                    (Input.GetKey(scoreSaver.Key_Turn) && Input.GetKeyDown(scoreSaver.Key_Right)))
                {
                    JoyListener.RightR = true;
                }
                //手柄监听旋转
                if (JoyListener.LeftR || Input.GetButtonDown("LB"))
                {
                    JoyListener.LeftR = false;
                    //左转
                    CameraDirectionAnimator.ResetTrigger("L");
                    CameraDirectionAnimator.SetTrigger("R");
                }
                if (JoyListener.RightR || Input.GetButtonDown("RB"))
                {
                    JoyListener.RightR = false;
                    //右转
                    CameraDirectionAnimator.ResetTrigger("R");
                    CameraDirectionAnimator.SetTrigger("L");
                }
            }
        }

        /******/
        //死亡后执行ResetUpdate,回调AfterDeathReset
        if (DeathBigin && DeathAfter)
        {
            if (F_Object.HasReseting())
            {
                F_Object.ResetUpdateAll();
            }
            else
            {
                AfterDeathReset();
            }
        }
        //按Esc或手柄Start开启暂停菜单
        if (!isPause && !LevelEnded && !birthing && (Input.GetKeyDown(KeyCode.Escape) || Input.GetButtonDown("Start")))
        {
            Pause(true);
        }

        if (!isPause && !birthing && !LevelEnded)
        {
            if (Score > 0)
            {
                Score -= 2 * Time.deltaTime;
            }
            else
            {
                Score = 0;
            }
            //使用键盘
            if (deviceType == (int)DeviceType.Type.KeyBoard)
            {
                //控制方向
                JoyListener.L.y = Input.GetKey(scoreSaver.Key_Up) ? 1 : Input.GetKey(scoreSaver.Key_Down) ? -1 : 0;
                JoyListener.L.x = Input.GetKey(scoreSaver.Key_Right) ? 1 : Input.GetKey(scoreSaver.Key_Left) ? -1 : 0;
            }
            //视野控制
            //这里给LT和RT设置一个小偏移,R摇杆小幅度换视野
            Vector3 v3 = Vector3.zero;
            v3    = Vector3.left * Input.GetAxis("LTrigger") + Vector3.right * Input.GetAxis("RTrigger");
            v3.x += JoyListener.R.x * 1;
            v3    = v3 + CameraDirection.TransformDirection(Vector3.Cross(theCamera.CameraMove, Vector3.right)).normalized *JoyListener.R.y;
            theCamera.CameraSoftMove = v3;


            //手柄/键盘抬高视野
            if (deviceType == (int)DeviceType.Type.KeyBoard || deviceType == (int)DeviceType.Type.Joystick)
            {
                if (Input.GetKey(scoreSaver.Key_OverView) || Input.GetButton("A") || Input.GetButton("R"))
                {
                    theCamera.CameraSoftMove.y += 10;//上方有对y的控制,这里不宜直接修改
                }
            }
            //屏幕键盘抬高视野
            else if (deviceType == (int)DeviceType.Type.TouchScreen && JoyListener.OverView)
            {
                theCamera.CameraSoftMove.y += 10;
            }
        }
    }