Esempio n. 1
0
    void damagingExplode(Collider col)
    {
        if(col.rigidbody.isKinematic)
        {
            if(script = col.rigidbody.GetComponent<TankMinionMobility>()) {
                script.usePhysics();
            }
            script = null;

            if(F_script = col.rigidbody.GetComponent<F_ControlMode>()) {
                F_script.usePhysics();
            }
            F_script = null;

        }
    }
Esempio n. 2
0
    void OnCollisionEnter(Collision hit)
    {
        GameObject expl = Instantiate(explosion, transform.position, Quaternion.identity) as GameObject;
        Collider[] collidersInRange = Physics.OverlapSphere (transform.position, explosionRadius);

        foreach (Collider col in collidersInRange)
        {
            if (col.rigidbody)

            {
                //Debug.Log("Hit Layer" + col.gameObject.layer);
                switch (col.gameObject.layer){
                //swith
                case 12:
                    if(script = col.rigidbody.GetComponent("TankMinionMobility") as TankMinionMobility) {
                        script.usePhysics();
                    }
                    simpleExplode(col);
                    script = null;
                    deductHealth(col);
                    break;
                //framework
                case 13:
                    if(F_script = col.rigidbody.GetComponent<F_ControlMode>()) {
                        F_script.usePhysics();
                    }
                    simpleExplode(col);
                    F_script = null;
                    deductHealth(col);
                    break;
                //RAIN
                case 14:
                    deductHealth(col);
                    break;
                default:
                    simpleExplode(col);
                    break;
                }
        /*
                if(col.rigidbody.isKinematic)
                {
                    if(script = col.rigidbody.GetComponent("TankMinionMobility") as TankMinionMobility) {
                        script.usePhysics();
                    }
                    script = null;

                    if(F_script = col.rigidbody.GetComponent<F_ControlMode>()) {
                        F_script.usePhysics();
                    }
                    F_script = null;

                }
                col.rigidbody.AddExplosionForce (explosionPower,
                                                 transform.position,
                                                 explosionRadius,
                                                 1f,
                                                 ForceMode.Impulse);
                if (healthManager = col.GetComponent(typeof(Health)) as Health){
                    healthManager.takeDamage(20f);
                }
                tRig = col.rigidbody.GetComponentInChildren<AIRig>();
                Debug.Log (tRig);
                if (tRig != null)
                {
                    Debug.Log (tRig);
                    float currentHelath = tRig.AI.WorkingMemory.GetItem<float>("health");
                    tRig.AI.WorkingMemory.SetItem<float>("health", currentHelath - 20f);
                }

                if (NPCStats = col.GetComponent(typeof(F_Stats)) as F_Stats){
                    NPCStats.takeDamage(20f);
                }
        */
            }
        }
        Destroy(gameObject); // destroy the grenade
        Destroy(expl, 3); // delete the explosion after 3 seconds
    }
Esempio n. 3
0
 public PatrollingState(F_TankController NPC)
 {
     myController = NPC;
     patrolWaypoints = myController.patrolWaypoints;
     stateID = StateID.Patroling;
     mySensor = myController.GetComponentInChildren<F_PasiveSensor>();
     myNav = myController.GetComponent<NavMeshAgent>();
     myControlMode = myController.GetComponent<F_ControlMode>();
 }
Esempio n. 4
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 //    private Transform closestWaypoint;
 public StartPatrolState(F_TankController NPC)
 {
     stateID = StateID.StartPatrol;
     patrolWaypoints = NPC.patrolWaypoints;
     myController = NPC;
     myNav = NPC.GetComponent<NavMeshAgent>();
     myControlMode = NPC.GetComponent<F_ControlMode>();
 }
Esempio n. 5
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 public DestroyedState(F_TankController NPC)
 {
     stateID = StateID.Destroyed;
     myController = NPC;
     mySensor = myController.GetComponentInChildren<F_PasiveSensor>();
     myNav = myController.GetComponent<NavMeshAgent>();
     myTargetting = myController.GetComponent<F_Targetting>();
     myAttack = myController.GetComponent<TankMinionAttack>();
     myStats = myController.GetComponent<F_Stats>();
     myControlMode = myController.GetComponent<F_ControlMode>();
 }