internal static AudioClip GetSound(FXSound type) { if (!Instance.FXReferences.Any(s => s.Type == type)) { Debug.LogWarning("No sound for " + type); return(null); } return(Rnd(Instance.FXReferences.First(s => s.Type == type).Audio)); }
public void Play(string sound) { FXSound s = Array.Find(fxSounds, item => item.name == sound); if (s == null) { Debug.LogWarning("Sound: " + name + " not found!"); return; } s.source.volume = s.volume * (1f + UnityEngine.Random.Range(-s.volumeVariance / 2f, s.volumeVariance / 2f)) * overallFXVolume; s.source.pitch = s.pitch * (1f + UnityEngine.Random.Range(-s.pitchVariance / 2f, s.pitchVariance / 2f)); s.source.Play(); }