Esempio n. 1
0
    // ==========================================================================================================
    protected virtual void DrawObjectList(Rect baseRect)
    {
        if (m_bInvokeLoadObject)
        {
            baseRect = FXMakerLayout.GetOffsetRect(baseRect, baseRect.width / 8, baseRect.height / 3, -baseRect.width / 8, -baseRect.height / 3);
            GUI.Box(baseRect, "Loading...", GUI.skin.GetStyle("PopupLoading_Box"));
            return;
        }

        if (m_nObjectCount <= 0)
        {
            return;
        }

        int nObjectCount = m_ObjectContents.Length;
        int nColumn      = m_nObjectColumn;

        if (m_nObjectColumn == 0)
        {
            Debug.Break();
            return;
        }

        // Object List ------------------------------------------------------
        Rect     listRect    = baseRect;
        Rect     scrollRect  = FXMakerLayout.GetAspectScrollViewRect((int)listRect.width, m_fButtonAspect, nObjectCount, nColumn, !m_bOptionShowName);
        Rect     gridRect    = FXMakerLayout.GetAspectScrollGridRect((int)listRect.width, m_fButtonAspect, nObjectCount, nColumn, !m_bOptionShowName);
        GUIStyle styleButton = GUI.skin.GetStyle("ScrollList_Button");

        m_ObjectListScrollPos     = GUI.BeginScrollView(listRect, m_ObjectListScrollPos, scrollRect);
        styleButton.imagePosition = (m_bOptionShowName ? ImagePosition.ImageAbove : ImagePosition.ImageOnly);
//		int			nObjectIndex	= GUI.SelectionGrid(gridRect, ((m_nSelObjectProjectIndex == m_nProjectIndex && ((m_nGroupIndex == m_nSelObjectGroupIndex) || (m_nSelObjectGroupIndex == -1 && m_bOptionRecursively))) ? m_nObjectIndex : -1), m_ObjectContents, nColumn, styleButton);

        bool OldEnabled = GUI.enabled;

        if (m_bSaveDialog)
        {
            GUI.enabled = false;
        }

//		int	nObjectIndex	= GUI.SelectionGrid(gridRect, m_nObjectIndex, m_ObjectContents, nColumn, styleButton);
        int nObjectIndex = FXMakerLayout.TooltipSelectionGrid(FXMakerLayout.GetOffsetRect(GetPopupRect(), 0, -m_ObjectListScrollPos.y), listRect, gridRect, m_nObjectIndex, m_ObjectContents, nColumn, styleButton);

        if (GUI.changed && nObjectIndex != m_nObjectIndex)
        {
            this.SetActiveObject(nObjectIndex);
        }

        // Draw over
        DrawOverObjectList(gridRect, styleButton);

        if (m_bSaveDialog)
        {
            GUI.enabled = OldEnabled;
        }

        GUI.EndScrollView();
    }
Esempio n. 2
0
    // ==========================================================================================================
    protected override void DrawObjectList(Rect baseRect)
    {
        if (m_bInvokeLoadObject)
        {
            baseRect = FXMakerLayout.GetOffsetRect(baseRect, baseRect.width / 8, baseRect.height / 3, -baseRect.width / 8, -baseRect.height / 3);
            GUI.Box(baseRect, "Loading...", GUI.skin.GetStyle("PopupLoading_Box"));
            return;
        }

        if (m_nObjectCount <= 0)
        {
            return;
        }

        int nObjectCount = m_ObjectContents.Length;
        int nColumn      = m_nObjectColumn;

        if (m_nObjectColumn == 0)
        {
            Debug.Break();
            return;
        }

        // right menu
        CheckRightMenu();

        // Object List ------------------------------------------------------
        Rect     listRect    = baseRect;
        Rect     scrollRect  = FXMakerLayout.GetAspectScrollViewRect((int)listRect.width, m_fButtonAspect, nObjectCount, nColumn, !m_bOptionShowName);
        Rect     gridRect    = FXMakerLayout.GetAspectScrollGridRect((int)listRect.width, m_fButtonAspect, nObjectCount, nColumn, !m_bOptionShowName);
        GUIStyle styleButton = GUI.skin.GetStyle("ScrollList_Button");

        m_ObjectListScrollPos     = GUI.BeginScrollView(listRect, m_ObjectListScrollPos, scrollRect);
        styleButton.imagePosition = (m_bOptionShowName ? ImagePosition.ImageAbove : ImagePosition.ImageOnly);

        bool OldEnabled = GUI.enabled;
//      if (m_bSaveDialog)
//          GUI.enabled = false;

        // Draw grid
        int nObjectIndex = GUI.SelectionGrid(gridRect, m_nObjectIndex, m_ObjectContents, nColumn, styleButton);

        if (GUI.changed)
        {
            // right menu
            if (Input.GetMouseButtonUp(1))
            {
                ShowRightMenu(nObjectIndex);
            }
            else
            {
                if (nObjectIndex != m_nObjectIndex)
                {
                    this.SetActiveObject(nObjectIndex);
                }
            }
        }

        // Draw Curve
        for (int n = 0; n < m_CurveInfos.Length; n++)
        {
            DrawCurve(n, gridRect, n % nColumn, n / nColumn, m_CurveInfos[n], styleButton);
        }

        if (m_bSaveDialog)
        {
            GUI.enabled = OldEnabled;
        }

        GUI.EndScrollView();
    }
Esempio n. 3
0
    // ==========================================================================================================
    void winEffectList(int id)
    {
        if (GetGroupIndex() < 0)
        {
            return;
        }

        Rect effectRect = FXMakerLayout.GetEffectListRect();

        // window desc -----------------------------------------------------------
        FXMakerTooltip.WindowDescription(effectRect, FXMakerLayout.WINDOWID.EFFECT_LIST, null);

        // mini ----------------------------------------------------------------
        m_bMinimize = GUI.Toggle(new Rect(3, 1, FXMakerLayout.m_fMinimizeClickWidth, FXMakerLayout.m_fMinimizeClickHeight), m_bMinimize, "Mini");
        GUI.changed = false;
        if (FXMakerLayout.m_bMinimizeAll || m_bMinimize)
        {
            RenameCurrentPrefab(m_EditingName);
            FXMakerMain.inst.SaveTooltip();
            return;
        }

        // 扁瓷 滚瓢 -----------------------------------------------------------
        Rect rect1Row = new Rect(FXMakerLayout.m_rectInnerMargin.x, 20, effectRect.width - FXMakerLayout.m_rectInnerMargin.x * 2, 25);
        Rect rect2Row = new Rect(FXMakerLayout.m_rectInnerMargin.x, 50, effectRect.width - FXMakerLayout.m_rectInnerMargin.x * 2, 20);
        Rect rect3Row = new Rect(FXMakerLayout.m_rectInnerMargin.x, 75, effectRect.width - FXMakerLayout.m_rectInnerMargin.x * 2, 12);

        // Add button
        if (m_nEffectCount < FXMakerLayout.m_nMaxPrefabListCount)
        {
            if (FXMakerLayout.GUIButton(FXMakerLayout.GetInnerHorizontalRect(rect1Row, 5, 0, 1), FXMakerTooltip.GetHcToolEffect("New"), IsReadOnlyFolder() == 0))
            {
                RenameCurrentPrefab(m_EditingName);
                ShowNewMenu();
                return;
            }
        }

        if (m_nEffectCount <= 0)
        {
            // right button
            if (Input.GetMouseButtonUp(1))
            {
                ShowRightMenu(-1, false);
            }
            return;
        }

        // Selected state
        bool bEnable = (FXMakerMain.inst.IsCurrentEffectObject() && IsReadOnlyFolder() == 0);

        // Delete button
        if (FXMakerLayout.GUIButton(FXMakerLayout.GetInnerHorizontalRect(rect1Row, 5, 1, 1), FXMakerTooltip.GetHcToolEffect("Del"), bEnable))
        {
            RenameCurrentPrefab(m_EditingName);
            m_bProcessDelete = true;
        }

        if (m_bProcessDelete)
        {
            m_bProcessDelete = FxmPopupManager.inst.ShowModalOkCancelMessage("'" + m_EffectContents[m_nEffectIndex].text + "'\n" + FXMakerTooltip.GetHsToolMessage("DIALOG_DELETEPREFAB", ""));
            if (m_bProcessDelete == false)
            {
                if (FxmPopupManager.inst.GetModalMessageValue() == FXMakerLayout.MODALRETURN_TYPE.MODALRETURN_OK)
                {
                    NcSpriteAnimation spriteCom = FXMakerMain.inst.GetOriginalEffectPrefab().GetComponent <NcSpriteAnimation>();
                    if (spriteCom != null && spriteCom.m_bBuildSpriteObj && spriteCom.GetComponent <Renderer>().sharedMaterial != null)
                    {
                        m_bProcessDelSprite = true;
                    }
                    else
                    {
                        GameObject deletePrefab = FXMakerMain.inst.ClearCurrentEffectObject(m_CurrentEffectRoot, true);
                        FXMakerAsset.DeleteEffectPrefab(deletePrefab);
                        SelectToolbar(m_nProjectIndex, GetGroupIndex(), m_nEffectIndex);
                        return;
                    }
                }
            }
        }

        if (m_bProcessDelSprite)
        {
            m_bProcessDelSprite = FxmPopupManager.inst.ShowModalOkCancelMessage("'" + m_EffectContents[m_nEffectIndex].text + "'\n" + FXMakerTooltip.GetHsToolMessage("DIALOG_DELETESPRITE", ""));
            if (m_bProcessDelSprite == false)
            {
                if (FxmPopupManager.inst.GetModalMessageValue() == FXMakerLayout.MODALRETURN_TYPE.MODALRETURN_OK)
                {
                    // delete material, texture
                    NcSpriteAnimation spriteCom = FXMakerMain.inst.GetOriginalEffectPrefab().GetComponent <NcSpriteAnimation>();
                    if (spriteCom.GetComponent <Renderer>().sharedMaterial.mainTexture != null)
                    {
                        string path = AssetDatabase.GetAssetPath(spriteCom.GetComponent <Renderer>().sharedMaterial.mainTexture);
                        AssetDatabase.MoveAssetToTrash(path);
//						AssetDatabase.DeleteAsset(path);
                    }
                    string matpath = AssetDatabase.GetAssetPath(spriteCom.GetComponent <Renderer>().sharedMaterial);
                    AssetDatabase.MoveAssetToTrash(matpath);
//					AssetDatabase.DeleteAsset(matpath);
                }
                // delete prefab
                GameObject deletePrefab = FXMakerMain.inst.ClearCurrentEffectObject(m_CurrentEffectRoot, true);
                FXMakerAsset.DeleteEffectPrefab(deletePrefab);
                SelectToolbar(m_nProjectIndex, GetGroupIndex(), m_nEffectIndex);
                return;
            }
        }

        // Clone button
        if (FXMakerLayout.GUIButton(FXMakerLayout.GetInnerHorizontalRect(rect1Row, 5, 2, 1), FXMakerTooltip.GetHcToolEffect("Clone"), bEnable))
        {
            RenameCurrentPrefab(m_EditingName);
            ClonePrefab();
            return;
        }

        // Capture Thumb button
        if (FXMakerLayout.GUIButton(FXMakerLayout.GetInnerHorizontalRect(rect1Row, 5, 3, 1), FXMakerTooltip.GetHcToolEffect("Thumb"), bEnable))
        {
            RenameCurrentPrefab(m_EditingName);
            ThumbPrefab();
            return;
        }

//      // History button
//      if (FXMakerLayout.GUIButton(FXMakerLayout.GetInnerHorizontalRect(rect1Row, 5, 4, 1), FXMakertip.GetHcToolEffect("History"), bEnable))
//      {
//          SetActiveEffect(m_nEffectIndex);
//          return;
//      }

        // Sprite button
        if (FXMakerLayout.GUIButton(FXMakerLayout.GetInnerHorizontalRect(rect1Row, 5, 4, 1), FXMakerTooltip.GetHcToolEffect("Sprite"), bEnable))
        {
            RenameCurrentPrefab(m_EditingName);
            SpritePrefab();
            return;
        }

        // Selected state
        if (FXMakerMain.inst.IsCurrentEffectObject())
        {
            // ChangeName
            if (FXMakerMain.inst.IsCurrentEffectObject() && 0 <= m_nEffectIndex && m_nEffectIndex < m_nEffectCount)
            {
                GUI.SetNextControlName("TextField");
                FXMakerLayout.GUIEnableBackup(IsReadOnlyFolder() == 0);
//              FXMakerMain.inst.ToggleGlobalLangSkin(true);
                m_EditingName = GUI.TextField(FXMakerLayout.GetInnerHorizontalRect(rect2Row, 4, 0, 4), m_EditingName, 50);
//              FXMakerMain.inst.ToggleGlobalLangSkin(false);
                FXMakerLayout.GUIEnableRestore();

                bool bEnterKey = (Event.current.isKey && (Event.current.keyCode == KeyCode.Return || Event.current.keyCode == KeyCode.KeypadEnter));
                if (bEnterKey || (FXMakerMain.GetPrevWindowFocus() == (int)FXMakerLayout.WINDOWID.EFFECT_LIST && FXMakerMain.GetWindowFocus() != (int)FXMakerLayout.WINDOWID.EFFECT_LIST))
                {
                    RenameCurrentPrefab(m_EditingName);
                }
            }
        }

        // Resize --------------------------------------------------------------
        bool bChangeScrollColumn = false;

        m_nScrollColumn = (int)GUI.HorizontalScrollbar(rect3Row, m_nScrollColumn, 1, 1, m_nMaxObjectColumn + 1);
        if (GUI.changed)
        {
            UnityEditor.EditorPrefs.SetInt("FXMakerEffect.Effect_nScrollColumn", m_nScrollColumn);
            bChangeScrollColumn = true;

            Rect rect = FXMakerLayout.GetAspectScrollViewRect((int)rect3Row.width, FXMakerLayout.m_fScrollButtonAspect, m_nEffectCount, m_nScrollColumn, false);
            m_EffectListScrollPos.y = rect.height * (m_nEffectIndex - m_nScrollColumn) / (float)m_nEffectCount;
        }
        // Draw line
        Rect lineRect = rect3Row;

        lineRect.y      = rect3Row.yMax + 5;
        lineRect.height = 3;
        NgGUIDraw.DrawHorizontalLine(new Vector2(lineRect.x, lineRect.y), (int)lineRect.width, new Color(0.1f, 0.1f, 0.1f, 0.7f), 2, false);

        // Effect List ------------------------------------------------------
        Rect listRect   = FXMakerLayout.GetChildVerticalRect(effectRect, m_nGuiTopHeight, 1, 0, 1);
        Rect scrollRect = FXMakerLayout.GetAspectScrollViewRect((int)listRect.width, FXMakerLayout.m_fScrollButtonAspect, m_nEffectCount, m_nScrollColumn, false);
        Rect gridRect   = FXMakerLayout.GetAspectScrollGridRect((int)listRect.width, FXMakerLayout.m_fScrollButtonAspect, m_nEffectCount, m_nScrollColumn, false);

        m_EffectListScrollPos = GUI.BeginScrollView(listRect, m_EffectListScrollPos, scrollRect);
//      FXMakerMain.inst.ToggleGlobalLangSkin(true);
//		int		nEffectIndex	= GUI.SelectionGrid(listRect, m_nEffectIndex, m_EffectNameStrings, m_nScrollColumn);
//		int		nEffectIndex	= GUI.SelectionGrid(gridRect, m_nEffectIndex, m_EffectContents, m_nScrollColumn);
        int nEffectIndex = FXMakerLayout.TooltipSelectionGrid(FXMakerLayout.GetOffsetRect(effectRect, 0, -m_EffectListScrollPos.y), listRect, gridRect, m_nEffectIndex, m_EffectContents, m_nScrollColumn);

//      FXMakerMain.inst.ToggleGlobalLangSkin(false);

        // move key
        if (FXMakerMain.inst.GetFocusInputKey(FXMakerLayout.GetWindowId(FXMakerLayout.WINDOWID.EFFECT_LIST)) != 0)
        {
            switch (FXMakerMain.inst.GetFocusInputKey(FXMakerLayout.GetWindowId(FXMakerLayout.WINDOWID.EFFECT_LIST)))
            {
            case KeyCode.LeftArrow: nEffectIndex--;                                       FXMakerMain.inst.SetFocusInputKey(0);   break;

            case KeyCode.RightArrow: nEffectIndex++;                                       FXMakerMain.inst.SetFocusInputKey(0);   break;

            case KeyCode.UpArrow: nEffectIndex -= m_nScrollColumn;        FXMakerMain.inst.SetFocusInputKey(0);   break;

            case KeyCode.DownArrow: nEffectIndex += m_nScrollColumn;        FXMakerMain.inst.SetFocusInputKey(0);   break;
            }
            if (nEffectIndex < 0)
            {
                nEffectIndex = 0;
            }
            if (m_nEffectCount <= nEffectIndex)
            {
                nEffectIndex = m_nEffectCount - 1;
            }
        }

        // select
        if ((bChangeScrollColumn == false && GUI.changed) || m_nEffectIndex != nEffectIndex)
        {
            RenameCurrentPrefab(m_EditingName);

            // right button
            if (Input.GetMouseButtonUp(1))
            {
                ShowRightMenu(nEffectIndex, true);
            }

            // active
            NgUtil.LogDevelop("changed m_nEffectIndex - id = " + id + ", value = " + m_EffectContents[nEffectIndex].text);
            if (nEffectIndex == m_nEffectIndex && FXMakerMain.inst.IsCurrentEffectObject())
            {
                FXMakerMain.inst.CreateCurrentInstanceEffect(true);
            }
            else
            {
                SetActiveEffect(nEffectIndex);
            }
        }
        else
        {
            // right button
            if (Input.GetMouseButtonUp(1))
            {
                RenameCurrentPrefab(m_EditingName);
                ShowRightMenu(-1, false);
            }
        }
        GUI.EndScrollView();
        FXMakerMain.inst.SaveTooltip();
    }
Esempio n. 4
0
    void DrawBottomMaterialRect(Rect baseRect)
    {
        int      nVMargin    = 4;
        GUIStyle styleBox    = GUI.skin.GetStyle("MaterialList_Box");
        GUIStyle styleButton = GUI.skin.GetStyle("ImageOnly_Button");

        // Draw line
        NgGUIDraw.DrawHorizontalLine(new Vector2(baseRect.x + nVMargin, baseRect.y + nVMargin), (int)baseRect.width, new Color(0.1f, 0.1f, 0.1f, 0.7f), 2, false);

        baseRect = FXMakerLayout.GetOffsetRect(baseRect, 0, nVMargin * 2, 0, -nVMargin);
        int  nObjectCount;
        Rect listRect;
        int  nColumn;
        Rect scrollRect;
        Rect gridRect;
        int  nSelectIndex;
        bool bShowList = true;                          // (0 <= m_nObjectIndex && m_nSelObjectProjectIndex == m_nProjectIndex && m_nGroupIndex == m_nSelObjectGroupIndex);

        // New Shader Material List ------------------------------------------------------
        listRect = FXMakerLayout.GetInnerHorizontalRect(baseRect, 2, 0, 1);
        GUI.Box(listRect, GetHelpContent("New Shader Material"), styleBox);

        if (bShowList && m_NewShaderMaterials != null && 0 < m_NewShaderMaterials.Length)
        {
            listRect     = FXMakerLayout.GetOffsetRect(listRect, 5, 15, -5, -3);
            nColumn      = (int)((listRect.width - 5) / listRect.height * 2.3f);
            nObjectCount = m_NewShaderMaterials.Length;
            scrollRect   = FXMakerLayout.GetAspectScrollViewRect((int)listRect.width, m_fButtonAspect, nObjectCount, nColumn, true);
            gridRect     = FXMakerLayout.GetAspectScrollGridRect((int)listRect.width, m_fButtonAspect, nObjectCount, nColumn, true);

            m_NewShaderMaterialListScrollPos = GUI.BeginScrollView(listRect, m_NewShaderMaterialListScrollPos, scrollRect);
//			nSelectIndex	= GUI.SelectionGrid(gridRect, m_nNewShaderMaterialIndex, m_NewShaderMaterialContents, nColumn, styleButton);
            nSelectIndex = FXMakerLayout.TooltipSelectionGrid(FXMakerLayout.GetOffsetRect(GetPopupRect(), 0, -m_NewShaderMaterialListScrollPos.y), listRect, gridRect, m_nNewShaderMaterialIndex, m_NewShaderMaterialContents, nColumn, styleButton);

            if (m_nNewShaderMaterialIndex != nSelectIndex)
            {
                if (Input.GetMouseButtonUp(1))
                {
                    FXMakerAsset.SetPingObject(m_NewShaderMaterials[nSelectIndex]);
                }
                else
                {
                    m_nNewShaderMaterialIndex = nSelectIndex;
                    if (m_SelectedMaterial != null)
                    {
                        NgMaterial.CopyMaterialArgument(m_SelectedMaterial, m_NewShaderMaterials[nSelectIndex]);
                    }
                    SetActiveMaterial(m_NewShaderMaterials[nSelectIndex], null, true, false);
                }
            }
            GUI.EndScrollView();
        }

        // Found Material List ------------------------------------------------------
        listRect = FXMakerLayout.GetInnerHorizontalRect(baseRect, 2, 1, 1);
        GUI.Box(listRect, GetHelpContent("Found Material"), styleBox);

        if (bShowList && m_CurrentTextureMaterials != null && 0 < m_CurrentTextureMaterials.Length)
        {
            listRect     = FXMakerLayout.GetOffsetRect(listRect, 5, 15, -5, -3);
            nColumn      = (int)((listRect.width - 5) / listRect.height * 2.3f);
            nObjectCount = m_CurrentTextureMaterials.Length;
            scrollRect   = FXMakerLayout.GetAspectScrollViewRect((int)listRect.width, m_fButtonAspect, nObjectCount, nColumn, true);
            gridRect     = FXMakerLayout.GetAspectScrollGridRect((int)listRect.width, m_fButtonAspect, nObjectCount, nColumn, true);

            m_CurrentTextureMaterialListScrollPos = GUI.BeginScrollView(listRect, m_CurrentTextureMaterialListScrollPos, scrollRect);
//			nSelectIndex	= GUI.SelectionGrid(gridRect, m_nCurrentTextureMaterialIndex, m_CurrentTextureMaterialContents, nColumn, styleButton);
            nSelectIndex = FXMakerLayout.TooltipSelectionGrid(FXMakerLayout.GetOffsetRect(GetPopupRect(), 0, -m_CurrentTextureMaterialListScrollPos.y), listRect, gridRect, m_nCurrentTextureMaterialIndex, m_CurrentTextureMaterialContents, nColumn, styleButton);

            if (m_nCurrentTextureMaterialIndex != nSelectIndex)
            {
                if (Input.GetMouseButtonUp(1))
                {
                    FXMakerAsset.SetPingObject(m_NewShaderMaterials[nSelectIndex]);
                }
                else
                {
                    m_nCurrentTextureMaterialIndex = nSelectIndex;
                    SetActiveMaterial(m_CurrentTextureMaterials[nSelectIndex], null, false, false);
                }
            }
            GUI.EndScrollView();
        }
    }