void Start() { currentBlock = fxBlocks[0]; for(int i=0;i<fxBlocks.Length;i++){ FXBlock fxBlock = fxBlocks[i]; totalCount+=fxBlock.particlePrefabs.Length; } spawnPeriodString=spawnPeriod.ToString("00.0"); prevspawnPeriod=spawnPeriod; }
void Start() { currentBlock = fxBlocks[0]; for (int i = 0; i < fxBlocks.Length; i++) { FXBlock fxBlock = fxBlocks[i]; totalCount += fxBlock.particlePrefabs.Length; } spawnPeriodString = spawnPeriod.ToString("00.0"); prevspawnPeriod = spawnPeriod; }
void OnGUI() { GUILayout.BeginArea(new Rect(10,10,Screen.width-10,30)); GUILayout.BeginHorizontal(); GUILayout.Label("Spawn Period", GUILayout.Width(90)); GUILayout.Label(currentPrefabName, GUILayout.Width(350)); GUILayout.EndHorizontal(); GUILayout.EndArea(); GUILayout.BeginArea(new Rect(10,40,Screen.width-10,30)); GUILayout.BeginHorizontal(); //spawnPeriod float newspawnPeriod; spawnPeriodString = GUILayout.TextField(spawnPeriodString,GUILayout.Width(40)); if (float.TryParse(spawnPeriodString, out newspawnPeriod)) { spawnPeriod = newspawnPeriod; if(spawnPeriod<0.1f) { spawnPeriod=0.1f; } if(spawnPeriod>=100) { spawnPeriod=99.9f; } if(prevspawnPeriod!=spawnPeriod) { spawnNextTime-= prevspawnPeriod-spawnPeriod; } prevspawnPeriod=spawnPeriod; } spawnPeriodString=spawnPeriod.ToString("00.0"); GUILayout.Label("", GUILayout.Width(50)); if(GUILayout.Button("Prev",GUILayout.Width(60))) { currentPrefabId--; currentNumber--; if(currentPrefabId<0){ currentBlockId--; if(currentBlockId<0){ currentNumber = totalCount; currentBlockId = fxBlocks.Length-1; } currentBlock = fxBlocks[currentBlockId]; currentPrefabId = currentBlock.particlePrefabs.Length-1; } SwitchCurrentParticle(); } if(GUILayout.Button("Next",GUILayout.Width(60))) { currentPrefabId++; currentNumber++; if(currentPrefabId>currentBlock.particlePrefabs.Length-1){ currentBlockId++; if(currentBlockId>fxBlocks.Length-1){ currentBlockId = 0; currentNumber = 1; } currentBlock = fxBlocks[currentBlockId]; currentPrefabId = 0; } SwitchCurrentParticle(); } GUILayout.EndHorizontal(); GUILayout.EndArea(); GUI.Label (new Rect (Screen.width - 250,Screen.height - 40,250,250), "Click on the ground to spawn a particle"); }
void OnGUI() { GUILayout.BeginArea(new Rect(10, 10, Screen.width - 10, 30)); GUILayout.BeginHorizontal(); GUILayout.Label("Spawn Period", GUILayout.Width(90)); GUILayout.Label(currentPrefabName, GUILayout.Width(350)); GUILayout.EndHorizontal(); GUILayout.EndArea(); GUILayout.BeginArea(new Rect(10, 40, Screen.width - 10, 30)); GUILayout.BeginHorizontal(); //spawnPeriod float newspawnPeriod; spawnPeriodString = GUILayout.TextField(spawnPeriodString, GUILayout.Width(40)); if (float.TryParse(spawnPeriodString, out newspawnPeriod)) { spawnPeriod = newspawnPeriod; if (spawnPeriod < 0.1f) { spawnPeriod = 0.1f; } if (spawnPeriod >= 100) { spawnPeriod = 99.9f; } if (prevspawnPeriod != spawnPeriod) { spawnNextTime -= prevspawnPeriod - spawnPeriod; } prevspawnPeriod = spawnPeriod; } spawnPeriodString = spawnPeriod.ToString("00.0"); GUILayout.Label("", GUILayout.Width(50)); if (GUILayout.Button("Prev", GUILayout.Width(60))) { currentPrefabId--; currentNumber--; if (currentPrefabId < 0) { currentBlockId--; if (currentBlockId < 0) { currentNumber = totalCount; currentBlockId = fxBlocks.Length - 1; } currentBlock = fxBlocks[currentBlockId]; currentPrefabId = currentBlock.particlePrefabs.Length - 1; } SwitchCurrentParticle(); } if (GUILayout.Button("Next", GUILayout.Width(60))) { currentPrefabId++; currentNumber++; if (currentPrefabId > currentBlock.particlePrefabs.Length - 1) { currentBlockId++; if (currentBlockId > fxBlocks.Length - 1) { currentBlockId = 0; currentNumber = 1; } currentBlock = fxBlocks[currentBlockId]; currentPrefabId = 0; } SwitchCurrentParticle(); } GUILayout.EndHorizontal(); GUILayout.EndArea(); GUI.Label(new Rect(Screen.width - 250, Screen.height - 40, 250, 250), "Click on the ground to spawn a particle"); }