// Use this for initialization void Start() { //prepareHidingObjects(); if (olly != null) { ollyAnimationSR = olly.GetComponent <FW_OllyAnimations>(); } soundManagerSR = gameObject.GetComponent <FW_SoundManager>(); parsePlist(); loadQuestion(); enableFingerGestures(); Invoke("noInteraction", FW_Constants._idleTime + 5.0f); }
// Use this for initialization void Start() { //prepareHidingObjects(); if(olly!=null) ollyAnimationSR = olly.GetComponent<FW_OllyAnimations>(); soundManagerSR = gameObject.GetComponent<FW_SoundManager>(); parsePlist(); loadQuestion(); enableFingerGestures(); Invoke("noInteraction", FW_Constants._idleTime + 5.0f); }