Esempio n. 1
0
 public override Vector3 this[int index]
 {
     get
     {
         double value1, value2, value3;
         FValueConfig.GetValue3D(index, out value1, out value2, out value3);
         return(new Vector3((float)value1, (float)value2, (float)value3));
     }
     set
     {
         FValueConfig.SetValue3D(index, (double)value.X, (double)value.Y, (double)value.Z);
     }
 }
Esempio n. 2
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 public override Quaternion this[int index]
 {
     get
     {
         double value1, value2, value3, value4;
         FValueConfig.GetValue4D(index, out value1, out value2, out value3, out value4);
         return(new Quaternion((float)value1, (float)value2, (float)value3, (float)value4));
     }
     set
     {
         FValueConfig.SetValue4D(index, (double)value.X, (double)value.Y, (double)value.Z, (double)value.W);
     }
 }
Esempio n. 3
0
 public override Vector2 this[int index]
 {
     get
     {
         double value1, value2;
         FValueConfig.GetValue2D(index, out value1, out value2);
         return(new Vector2((float)value1, (float)value2));
     }
     set
     {
         FValueConfig.SetValue2D(index, (double)value.X, (double)value.Y);
     }
 }