//将重力感应转化成ROTATION_MODE的物理值 public string SelfAdJustRotationModeWithAcceleration() { var g = Input.acceleration; FU_ROTATION_MODE v = FU_ROTATION_MODE.ROT_0; string s = ""; if (Mathf.Abs(g.x) > Mathf.Abs(g.y)) { if (g.x > 0.5f) { s = "90"; v = FU_ROTATION_MODE.ROT_90; } else if (g.x < -0.5f) { s = "270"; v = FU_ROTATION_MODE.ROT_270; } else { s = "Default 0"; v = FU_ROTATION_MODE.ROT_0; } } else { if (g.y > 0.5f) { s = "180"; v = FU_ROTATION_MODE.ROT_180; } else if (g.y < -0.5f) { s = "0"; v = FU_ROTATION_MODE.ROT_0; } else { s = "Default 0"; v = FU_ROTATION_MODE.ROT_0; } } s += " | Set " + SelfAdJustRotationMode(v); return(s); }
//设置AI跟踪方向 public string SelfAdJustRotationMode(FU_ROTATION_MODE eyeViewRot = FU_ROTATION_MODE.ROT_0) { var rot = eyeViewRot; if (CameraManager.Instance.IsInitialize) { if (CameraManager.Instance.Type == FaceUnity.ICameraType.Legacy) { #if UNITY_EDITOR || UNITY_STANDALONE rot = (FU_ROTATION_MODE)(((int)FU_ROTATION_MODE.ROT_180 - (int)eyeViewRot + 4) % 4); #elif UNITY_ANDROID if (CameraManager.Instance.IsFrontFacing) { rot = (FU_ROTATION_MODE)(((int)FU_ROTATION_MODE.ROT_90 - (int)eyeViewRot + 4) % 4); } else { rot = (FU_ROTATION_MODE)(((int)FU_ROTATION_MODE.ROT_270 + (int)eyeViewRot) % 4); } #elif UNITY_IOS if (CameraManager.Instance.IsFrontFacing) { rot = (FU_ROTATION_MODE)(((int)FU_ROTATION_MODE.ROT_270 - (int)eyeViewRot + 4) % 4); } else { rot = (FU_ROTATION_MODE)(((int)FU_ROTATION_MODE.ROT_270 + (int)eyeViewRot) % 4); } #endif } else { #if UNITY_EDITOR || UNITY_STANDALONE rot = (FU_ROTATION_MODE)(((int)FU_ROTATION_MODE.ROT_0 + (int)eyeViewRot) % 4); #elif UNITY_ANDROID if (CameraManager.Instance.IsFrontFacing) { rot = (FU_ROTATION_MODE)(((int)FU_ROTATION_MODE.ROT_90 + (int)eyeViewRot) % 4); } else { rot = (FU_ROTATION_MODE)(((int)FU_ROTATION_MODE.ROT_270 - (int)eyeViewRot + 4) % 4); } #elif UNITY_IOS if (CameraManager.Instance.IsFrontFacing) { rot = (FU_ROTATION_MODE)(((int)FU_ROTATION_MODE.ROT_270 + (int)eyeViewRot) % 4); } else { rot = (FU_ROTATION_MODE)(((int)FU_ROTATION_MODE.ROT_270 - (int)eyeViewRot + 4) % 4); } #endif } } FaceunityWorker.fuSetDefaultRotationMode(rot); string s = ""; switch (rot) { case FU_ROTATION_MODE.ROT_0: s = "0"; break; case FU_ROTATION_MODE.ROT_90: s = "90"; break; case FU_ROTATION_MODE.ROT_180: s = "180"; break; case FU_ROTATION_MODE.ROT_270: s = "270"; break; } return(s); }