Esempio n. 1
0
        public void AttachDeco(CTile tile, EDeco deco)
        {
            var decoParam = DecoTable.Instance.Table[deco];
            var data      = this.GetDecoData(decoParam);
            var sprite    = this._sprites[ListUtil <int> .GetRandomElement(decoParam.Sprites)];

            FTile.SetEnvironmentFlagTrue(tile.GetFlags());
            var handle = new GameObject();
            var model  = new MDeco(deco);

            model.SetData(data);
            var view       = new VDeco(deco);
            var controller = new CDeco();

            controller.SetGameHandle(handle);
            controller.SetModel(model);
            controller.SetView(view);
            var renderer = handle.AddComponent <SpriteRenderer>();

            tile.SetCurrent(controller);
            renderer.sprite = sprite;
            renderer.transform.SetParent(tile.Handle.transform);
            renderer.transform.position = tile.Handle.transform.position;
            var tileRenderer = tile.Handle.GetComponent <SpriteRenderer>();

            renderer.sortingLayerName = tileRenderer.sortingLayerName;
            renderer.sortingOrder     = tileRenderer.sortingOrder + 1;
        }
Esempio n. 2
0
        public override void BuildLandmark(CTile tile)
        {
            var lmParams  = LandmarkTable.Instance.Table[ELandmark.Pond];
            int radius    = RNG.Instance.Next(lmParams.RadiusMin, lmParams.RadiusMax);
            var mTiles    = tile.Model.GetAoETiles(radius - 1);
            int minHeight = 3;

            var set = new List <MTile>();

            foreach (var mTile in mTiles)
            {
                if (!set.Contains(mTile))
                {
                    set.Add(mTile);
                }
                foreach (MTile neighbor in mTile.GetAdjacent())
                {
                    if (!set.Contains(neighbor))
                    {
                        set.Add(neighbor);
                    }
                }
            }

            foreach (var mTile in set)
            {
                if (mTile.GetHeight() < minHeight)
                {
                    minHeight = mTile.GetHeight();
                }
            }

            foreach (var mTile in set)
            {
                mTile.SetHeight(minHeight);
                FTile.SetLandmarkFlagTrue(mTile.GetFlags());
            }

            foreach (var mTile in mTiles)
            {
                var controller = mTile.Controller;
                FTile.SetEnvironmentFlagTrue(mTile.GetFlags());
                mTile.SetAPCost(TileTable.Instance.Table[ETile.Water].Cost);
                mTile.SetStaminaCost(TileTable.Instance.Table[ETile.Water].StaminaCost);
                mTile.SetThreatMod(TileTable.Instance.Table[ETile.Water].ThreatMod);
                mTile.SetVulnMod(TileTable.Instance.Table[ETile.Water].VulnMod);
                mTile.SetLiquid(true);
                mTile.SetType(ETile.Water);
            }
        }