Esempio n. 1
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	static extern int FT_Render_Glyph (ref FT_GlyphSlotRec slot, FT_Render_Mode render_mode);
 public static FT_Error FT_Glyph_To_Bitmap(IntPtr the_glyph, FT_Render_Mode render_mode, IntPtr origin, Boolean destroy) => pFT_Glyph_To_Bitmap(the_glyph, render_mode, origin, destroy);
Esempio n. 3
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 static extern int FT_Render_Glyph(ref FT_GlyphSlotRec slot, FT_Render_Mode render_mode);
 public static FT_Error FT_Render_Glyph(IntPtr slot, FT_Render_Mode render_mode) => pFT_Render_Glyph(slot, render_mode);
 public static extern FT_Error FT_Glyph_To_Bitmap(IntPtr the_glyph, FT_Render_Mode render_mode, IntPtr origin, Boolean destroy);
Esempio n. 6
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 public abstract FT_Error FT_Glyph_To_Bitmap(IntPtr the_glyph, FT_Render_Mode render_mode, IntPtr origin, Boolean destroy);
 public static extern FT_Error FT_Render_Glyph(IntPtr slot, FT_Render_Mode render_mode);
Esempio n. 8
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 public static extern FT_Error FT_Glyph_To_Bitmap(ref IntPtr the_glyph, FT_Render_Mode render_mode, ref FT_Vector origin, [MarshalAs(UnmanagedType.U1)] bool destroy);
Esempio n. 9
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 public abstract FT_Error FT_Render_Glyph(IntPtr slot, FT_Render_Mode render_mode);
Esempio n. 10
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File: TTF.cs Progetto: 9087/Saffiano
        public CharacterInfo RequestCharacterInfo(int charactorCode)
        {
            var glyphIndex = FT.FT_Get_Char_Index(face.Face, (uint)charactorCode);

            if (glyphIndex == 0)
            {
                return(null);
            }
            FT_Error error;

            error = FT.FT_Load_Glyph(face.Face, glyphIndex, FT.FT_LOAD_DEFAULT);
            if (error != FT_Error.FT_Err_Ok)
            {
                throw new FreeTypeException(error);
            }
            FT_Render_Mode renderMode = antialias ? FT_Render_Mode.FT_RENDER_MODE_NORMAL : FT_Render_Mode.FT_RENDER_MODE_MONO;
            IntPtr         pGlyphSlot;

            unsafe
            {
                pGlyphSlot = (IntPtr)face.GlyphSlot;
            }
            error = FT.FT_Render_Glyph(pGlyphSlot, renderMode);
            if (error != FT_Error.FT_Err_Ok)
            {
                throw new FreeTypeException(error);
            }
            FT_GlyphSlotRec glyphSlot = (FT_GlyphSlotRec)Marshal.PtrToStructure(pGlyphSlot, typeof(FT_GlyphSlotRec));
            FT_Bitmap       bitmap    = glyphSlot.bitmap;

            if (bitmap.buffer == IntPtr.Zero)
            {
                return(new CharacterInfo(this, charactorCode, new Vector2((int)glyphSlot.advance.x >> 6, (int)glyphSlot.advance.y >> 6)));
            }

            Texture texture = Font.atlas.Allocate(bitmap.width, bitmap.rows);

            switch ((FT_Pixel_Mode)bitmap.pixel_mode)
            {
            case FT_Pixel_Mode.FT_PIXEL_MODE_GRAY:
            {
                uint   length = bitmap.width * bitmap.rows;
                byte[] buffer = new Byte[length];
                Marshal.Copy(bitmap.buffer, buffer, 0, (int)length);
                Color[] pixels = new Color[length];
                int     count  = 0;
                for (int y = (int)bitmap.rows - 1; y >= 0; y--)
                {
                    for (int x = 0; x < bitmap.width; x++)
                    {
                        int index = y * (int)bitmap.width + x;
                        pixels[count] = new Color {
                            r = 1, g = 1, b = 1, a = (float)buffer[index] / 255.0f
                        };
                        count++;
                    }
                }
                texture.SetPixels(pixels);
            }
            break;

            case FT_Pixel_Mode.FT_PIXEL_MODE_MONO:
            {
                uint   length = bitmap.width * bitmap.rows;
                byte[] buffer = new Byte[bitmap.pitch * bitmap.rows];
                Marshal.Copy(bitmap.buffer, buffer, 0, (int)buffer.Length);
                Color[] pixels = new Color[length];
                int     count  = 0;
                for (int y = (int)bitmap.rows - 1; y >= 0; y--)
                {
                    for (int x = 0; x < bitmap.width; x++)
                    {
                        int   index = y * bitmap.pitch + (int)(x / 8);
                        byte  group = buffer[index];
                        float pixel = (group & (1 << (7 - x % 8))) > 0 ? 255.0f : 0;
                        pixels[count] = new Color {
                            r = 1, g = 1, b = 1, a = pixel / 255.0f
                        };
                        count++;
                    }
                }
                texture.SetPixels(pixels);
            }
            break;

            default:
                throw new NotImplementedException(string.Format("Pixel mode ({0})", bitmap.pixel_mode.ToString()));
            }
            return(new CharacterInfo(
                       this,
                       charactorCode,
                       new Vector2((float)glyphSlot.advance.x / (float)(1 << 6), (float)glyphSlot.advance.y / (float)(1 << 6)),
                       texture,
                       new Vector2(glyphSlot.bitmap_left, glyphSlot.bitmap_top)
                       ));
        }
Esempio n. 11
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 public override sealed FT_Error FT_Render_Glyph(IntPtr slot, FT_Render_Mode render_mode) => pFT_Render_Glyph(slot, render_mode);
Esempio n. 12
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 public override sealed FT_Error FT_Glyph_To_Bitmap(IntPtr the_glyph, FT_Render_Mode render_mode, IntPtr origin, Boolean destroy) => INTERNAL_FT_Glyph_To_Bitmap(the_glyph, render_mode, origin, destroy);
Esempio n. 13
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 private static extern FT_Error INTERNAL_FT_Glyph_To_Bitmap(IntPtr the_glyph, FT_Render_Mode render_mode, IntPtr origin, Boolean destroy);
Esempio n. 14
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 private static extern FT_Error INTERNAL_FT_Render_Glyph(IntPtr slot, FT_Render_Mode render_mode);