public MusicData(string name, string rname, float v, bool unload) { Id = (int)FTUID.StringGetHashCode(name); resourceName = rname; volume = v; isunload = unload; }
//分配一个游戏对象 public bool AllocObject(string keyName, out T obj) { obj = default(T); List <T> objList; uint key = FTUID.StringGetHashCode(keyName); try { if (!objectBuffer.TryGetValue(key, out objList)) { return(false); } if (objList.Count == 0) { return(false); } obj = objList[0]; objList.RemoveAt(0); return(true); } catch (System.Exception ex) { Debug.LogError(ex.ToString()); } return(false); }
public SoundEffectData(string name, string rname, float v, bool language, AudioSource player) { Id = (int)FTUID.StringGetHashCode(name); resourceName = rname; volume = v; playerSource = player; isLanguage = language; }
public MusicGroup(params string[] musicname) { for (int i = 0; i < musicname.Length; i++) { int id = (int)FTUID.StringGetHashCode(musicname[i]); MusicData musciData = MusicPlayer.FindMusic(id); musicList.Add(musciData); } }
static SoundEffectData FindSoundEffect(string name) { SoundEffectData ret; if (!soundEffectList.TryGetValue((int)FTUID.StringGetHashCode(name), out ret)) { return(null); } return(ret); }
static public void Loading(string name) { int id = (int)FTUID.StringGetHashCode(name); if (currentMusicData != null && currentMusicData.Id == id) { return; } currentMusicData = FindMusic(id); if (currentMusicData == null) { return; } if (musicPlayer == null) { return; } if (musicPlayer.audioSource == null) { return; } AudioClip sound = null; if (currentMusicData.sound != null) { sound = currentMusicData.sound; } else { sound = UniGameResources.currentUniGameResources.LoadResource_AudioClip(currentMusicData.resourceName); } if (sound == null) { return; } musicPlayer.audioSource.Stop(); if (musicPlayer.audioSource.clip != null) { //如果被标记为不卸载则不卸载了 if (!musicPlayer.IsCurrentAudioUnLoad) { UniGameResources.ReleaseOneAssets(musicPlayer.audioSource.clip); } musicPlayer.audioSource.clip = null; } musicPlayer.audioSource.clip = sound; musicPlayer.audioSource.volume = 0.0f; musicPlayer.audioSource.Play(); musicPlayer.audioSource.Stop(); //标记这个资源是否不卸载 musicPlayer.IsCurrentAudioUnLoad = currentMusicData.isunload; currentMusicData = null; }
//托管一个游戏对象 public void TrusteeshipObject(string keyName, T obj) { List <T> objList; uint key = FTUID.StringGetHashCode(keyName); try { if (!objectBuffer.TryGetValue(key, out objList)) { objList = new List <T>(128); objectBuffer.Add(key, objList); } objList.Add(obj); } catch (System.Exception ex) { Debug.LogError(ex.ToString()); } }
public List <T> GetObjectBuffer(string keyName) { List <T> objList; uint key = FTUID.StringGetHashCode(keyName); try { if (!objectBuffer.TryGetValue(key, out objList)) { return(null); } return(objList); } catch (System.Exception ex) { Debug.LogError(ex.ToString()); } return(null); }
static public void Play(string name, bool immediatelyPlay) { int id = (int)FTUID.StringGetHashCode(name); Play(id, immediatelyPlay); }