Esempio n. 1
0
    private void OnDownloadState(GameAsyncResInfo resInfo, GameResDownloadState state, float progress, int downloadSize)
    {
        if (resInfo != null)
        {
            FTDebug.LogWarning($"SingleAsnycRes Download State [{resInfo.bundleName}] [{state}] [{progress}] [{downloadSize}]");
        }
        if (state == GameResDownloadState.SUCCESS && resInfo != null)
        {
            GameAsyncRes.OnAsyncResDownloadSuccess(resInfo.bundleName);
        }
        var iState = (int)state;

        if (_onDownloadState != null)
        {
            _onDownloadState(iState, progress, downloadSize);
        }
        if (_downloadEvent != null)
        {
            if (_isDetailEvent || iState >= (int)GameResDownloadState.SUCCESS || iState != _lastEventState)
            {
                _downloadEvent(iState, progress, downloadSize);
                _lastEventState = iState;
            }
        }
        if (state == GameResDownloadState.SUCCESS || state == GameResDownloadState.FAILED)
        {
            _onDownloadState = null;
        }
    }
Esempio n. 2
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    private void EndPerf(bool showLog = false)
    {
        if (_perfingList.Count == 0)
        {
            return;
        }

        var nowTime = Time.realtimeSinceStartup * 1000;
        var perfing = _perfingList.Pop();

        if (!_allPerfStatList.ContainsKey(perfing.realKey))
        {
            return;
        }

        var perfStat = _allPerfStatList[perfing.realKey];

        perfStat.lastCostTime = Math.Round(nowTime - perfing.beginTime, 1);
        perfStat.recordList.Add(perfStat.lastCostTime);
        perfStat.totalTimes++;
        perfStat.totalCostTime += perfStat.lastCostTime;

        if (showLog)
        {
            FTDebug.LogWarning(string.Format("Key[{0}] RealKey[{1}] CostTime[{2}] TotalCostTime[{3}] TotalTimes[{4}] AverageTime[{5}] BeginTime[{6}] EndTime[{7}]", perfing.key, perfing.realKey,
                                             perfStat.lastCostTime, perfStat.totalCostTime, perfStat.totalTimes, Math.Round(perfStat.totalCostTime / perfStat.totalTimes, 1), perfing.beginTime, nowTime), "PERF");
        }

        if (this._onStatRefresh != null)
        {
            this._onStatRefresh();
        }
    }
Esempio n. 3
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 public static void Print()
 {
     foreach (var key in AllCachedObjects.Keys)
     {
         FTDebug.LogWarning($"CacheObject ID[{key}] Object[{AllCachedObjects[key].name}-{AllCachedObjects[key].GetInstanceID()}]");
     }
     FTDebug.LogWarning($"ObjectCache Count[{AllCachedObjects.Count}]");
 }
Esempio n. 4
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    public override void OnInspectorGUI()
    {
        serializedObject.Update();
        SerializedProperty objectNameList = serializedObject.FindProperty("_objectNameList");
        SerializedProperty objectName;

        //---- [1]开始垂直布局 ----
        EditorGUILayout.BeginVertical();
        for (int index = 0; index < objectNameList.arraySize; index++)
        {
            objectName = objectNameList.GetArrayElementAtIndex(index);
            //---- [2]开始水平布局 ----
            EditorGUILayout.BeginHorizontal();
            //索引
            EditorGUILayout.LabelField((index + 1).ToString(), GUILayout.Width(30));
            //监听是否更改
            GUI.changed = false;
            //自定义命名
            objectName.stringValue = EditorGUILayout.TextField(objectName.stringValue);
            if (GUILayout.Button("X"))
            {
                FTDebug.LogWarning($"Delete {index} {objectNameList.GetArrayElementAtIndex(index).stringValue}");
                objectNameList.DeleteArrayElementAtIndex(index);
                serializedObject.ApplyModifiedProperties();
                AssetDatabase.SaveAssets();
                GUIUtility.ExitGUI();
            }
            EditorGUILayout.EndHorizontal();
            //---- [2]结束水平布局 ----
        }
        //新增按钮
        if (GUILayout.Button("新增", GUILayout.MaxHeight(30)))
        {
            objectNameList.InsertArrayElementAtIndex(objectNameList.arraySize);
            objectName             = objectNameList.GetArrayElementAtIndex(objectNameList.arraySize - 1);
            objectName.stringValue = "";
            serializedObject.ApplyModifiedProperties();
            AssetDatabase.SaveAssets();
        }
        //新增按钮
        if (GUILayout.Button("导出", GUILayout.MaxHeight(40)))
        {
            // 去重
            CheckSameName(serializedObject, objectNameList);
            GenerateLuaFile(objectNameList);
        }
        //---- [2]开始水平布局 ----
        EditorGUILayout.Space();
        EditorGUILayout.BeginHorizontal();
        EditorGUILayout.EndHorizontal();
        //---- [2]结束水平布局 ----
        EditorGUILayout.HelpBox("每次新增组件名字后,需要重新生成Lua枚举文件", MessageType.Info);
        EditorGUILayout.EndVertical();
        //---- [1]结束垂直布局 ----
        serializedObject.ApplyModifiedProperties();
    }
Esempio n. 5
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    public void UnLoadAssetBundleGroup(string manifestName)
    {
        if (!_allAssetBundleMap.ContainsKey(manifestName))
        {
            return;
        }
        var bundleGroupMap = _allAssetBundleMap[manifestName];

        foreach (var bundleName in bundleGroupMap.Keys)
        {
            bundleGroupMap[bundleName].assetBundle.Unload(true);
            FTDebug.LogWarning(string.Format("UnLoadAssetBundleGroup ManifestName[{0}] BundleName[{1}]", manifestName, bundleName));
        }
        bundleGroupMap.Clear();
    }
Esempio n. 6
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    public void UnLoadAssetBundle(string bundleName, string manifestName, bool unloadAll = true)
    {
        if (!_allAssetBundleMap.ContainsKey(manifestName))
        {
            return;
        }
        var bundleGroupMap = _allAssetBundleMap[manifestName];

        if (!bundleGroupMap.ContainsKey(bundleName))
        {
            return;
        }
        bundleGroupMap[bundleName].assetBundle.Unload(unloadAll);
        bundleGroupMap.Remove(bundleName);

        FTDebug.LogWarning(string.Format("UnLoadAssetBundle Name[{0}] UnLoadAll[{1}]", bundleName, unloadAll));
    }
Esempio n. 7
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    public static void CreateObjectNameCache()
    {
        var selectObjects = Selection.GetFiltered(typeof(Object), SelectionMode.TopLevel | SelectionMode.Assets);

        if (selectObjects == null || selectObjects.Length == 0)
        {
            FTDebug.LogWarning($"CreateObjectNameCache - Cannot find select objects");
            return;
        }
        var objFolder = selectObjects.FirstOrDefault(obj => Directory.Exists(AssetDatabase.GetAssetPath(obj)));

        if (objFolder == null)
        {
            FTDebug.LogWarning($"CreateObjectNameCache - Cannot find select folder object");
            return;
        }
        AssetDatabase.CreateAsset(new ObjectNameCache(), AssetDatabase.GetAssetPath(objFolder) + "/NewObjectNameCache.asset");
    }
Esempio n. 8
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    private IEnumerator LoadAssetBundleFromFile(Dictionary <string, GameResAssetBundle> bundleGroupMap, string bundleName, string manifestName, string hash, string fullPath, System.Action <bool> onLoadDone)
    {
        var realHash = Hash128.Parse(hash);

        var req = AssetBundle.LoadFromFileAsync(fullPath);

        while (!req.isDone)
        {
            yield return(null);
        }

        if (req.assetBundle == null)
        {
            onLoadDone(false);
            yield break;
        }

        if (bundleGroupMap.ContainsKey(bundleName) && bundleGroupMap[bundleName].hash != hash)
        {
            UnLoadAssetBundle(bundleName, manifestName);
        }

        if (!bundleGroupMap.ContainsKey(bundleName))
        {
            bundleGroupMap.Add(bundleName, new GameResAssetBundle()
            {
                hash        = hash,
                assetBundle = req.assetBundle,
            });
        }

        // 清除缓存中除当前使用的
        Caching.ClearOtherCachedVersions(bundleName, realHash);

        onLoadDone(true);

        FTDebug.LogWarning(string.Format("LoadAssetBundleFromFile Name[{0}] Path[{1}]", bundleName, fullPath));
    }
Esempio n. 9
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    private IEnumerator LoadAssetBundleFromCache(Dictionary <string, GameResAssetBundle> bundleGroupMap, string bundleName, string manifestName, string hash, string[] urls, System.Action <bool> onLoadDone)
    {
        var realHash = Hash128.Parse(hash);

        bool success = false;

        foreach (string url in urls)
        {
            float checkTimeOutTime = Time.time;
            float progress         = 0;

            var webRequest = GameWebRequest.SendAssetBundleWebRequest(url, realHash, true);
            while (!webRequest.request.isDone)
            {
                if (!string.IsNullOrEmpty(webRequest.request.error))
                {
                    break;
                }
                if (progress != webRequest.request.downloadProgress)
                {
                    checkTimeOutTime = Time.time;
                }
                else if (Time.time - checkTimeOutTime >= 5)
                {
                    break;
                }
                yield return(null);
            }

            if (!string.IsNullOrEmpty(webRequest.request.error) || !webRequest.request.isDone)
            {
                FTDebug.LogWarning(string.Format("Failed To LoadAssetBundleFromCache Name[{0}] From[{1}] Error[{2}]", bundleName, url, webRequest.request.error));
                GameWebRequest.DestroyAssetBundleWebRequest(webRequest);
                Caching.ClearCachedVersion(bundleName, realHash);
                continue;
            }

            AssetBundle assetBundle = null;
            try
            {
                assetBundle = DownloadHandlerAssetBundle.GetContent(webRequest.request);
                if (assetBundle == null)
                {
                    FTDebug.LogWarning(string.Format("Failed To LoadAssetBundleFromCache Name[{0}] From[{1}] Error[AssetBundle is Null]", bundleName, url));
                    GameWebRequest.DestroyAssetBundleWebRequest(webRequest);
                    Caching.ClearCachedVersion(bundleName, realHash);
                    continue;
                }
            }
            catch (System.Exception e)
            {
                FTDebug.LogWarning(string.Format("Failed To LoadAssetBundleFromCache Name[{0}] From[{1}] Error[{2}]", bundleName, url, e.Message));
                GameWebRequest.DestroyAssetBundleWebRequest(webRequest);
                Caching.ClearCachedVersion(bundleName, realHash);
                continue;
            }

            if (bundleGroupMap.ContainsKey(bundleName) && bundleGroupMap[bundleName].hash != hash)
            {
                UnLoadAssetBundle(bundleName, manifestName);
            }

            if (!bundleGroupMap.ContainsKey(bundleName))
            {
                bundleGroupMap.Add(bundleName, new GameResAssetBundle()
                {
                    hash        = hash,
                    assetBundle = assetBundle,
                });
            }

            GameWebRequest.DestroyAssetBundleWebRequest(webRequest);
            success = true;
            FTDebug.Log(string.Format("LoadAssetBundleFromCache Name[{0}] From[{1}]", bundleName, url));

            // 清除除当前使用的
            Caching.ClearOtherCachedVersions(bundleName, realHash);

            break;
        }

        onLoadDone(success);
    }
Esempio n. 10
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    private IEnumerator _DownloadAsync(GameResDownloadTask task)
    {
        _curTask = task;
        var realHash = Hash128.Parse(task.hash);

        task.state = GameResDownloadState.DOWNLOADING;

#if UNITY_ANDROID && !UNITY_EDITOR
        Caching.compressionEnabled = !task.bundleName.Contains("video");
#endif

        bool success = false;
        foreach (string url in task.urls)
        {
            float checkTimeOutTime = Time.time;
            float progress         = 0;

            FTDebug.Log(string.Format("Download {0} From {1} Size[{2}]", task.bundleName, url, task.totalSize));

            _curWebRequest = GameWebRequest.SendAssetBundleWebRequest(url, realHash, true);
            if (task.onDownloadState != null)
            {
                task.onDownloadState((int)GameResDownloadState.DOWNLOADING, 0, 0, _taskList.Count);
            }
            while (_curWebRequest != null && !_curWebRequest.request.isDone)
            {
                if (!string.IsNullOrEmpty(_curWebRequest.request.error))
                {
                    break;
                }
                var _progress = _curWebRequest.request.downloadProgress;
                if (task.timeOut != 0)
                {
                    if (progress != _progress)
                    {
                        checkTimeOutTime = Time.time;
                    }
                    else if (Time.time - checkTimeOutTime >= task.timeOut)
                    {
                        break;
                    }
                }
                if (progress != _progress && task.onDownloadState != null)
                {
                    task.onDownloadState((int)GameResDownloadState.DOWNLOADING, _progress, (int)(_progress * task.totalSize), _taskList.Count);
                }
                progress = _progress;
                yield return(null);
            }

            FTDebug.LogWarning(string.Format("Download Result {0} From {1} Error[{2}] {3}", task.bundleName, url, _curWebRequest.request.error, _curWebRequest.request.isDone));
            if (!string.IsNullOrEmpty(_curWebRequest.request.error) || !_curWebRequest.request.isDone)
            {
                FTDebug.LogWarning(string.Format("Failed To Download {0} From {1} Error[{2}]", task.bundleName, url, _curWebRequest.request.error));
                GameWebRequest.DestroyAssetBundleWebRequest(_curWebRequest);
                _curWebRequest = null;
                continue;
            }

            FTDebug.Log(string.Format("Download Success {0} From {1} Size[{2}]", task.bundleName, url, task.totalSize));

            GameWebRequest.DestroyAssetBundleWebRequest(_curWebRequest);
            _curWebRequest = null;
            success        = true;
            break;
        }

#if UNITY_ANDROID && !UNITY_EDITOR
        if (!Caching.compressionEnabled)
        {
            Caching.compressionEnabled = true;
        }
#endif

        task.state = success ? GameResDownloadState.SUCCESS : GameResDownloadState.FAILED;
        OnDownloadFinish(task);
    }