Esempio n. 1
0
    public override void Enter(GameStateParameter parameter)
    {
        base.Enter(parameter);

        _fState        = FSubState.SelectHero;
        _selectedHeros = new Dictionary <int, int>();

        FightStateParameter fsParameter = (FightStateParameter)parameter;

        _stageName = fsParameter.nextType;

        EventSys.Instance.AddHander(InputEvent.FightExit, OnExitEvent);
        EventSys.Instance.AddHander(InputEvent.FightReady, OnFightReadyEvent);
        EventSys.Instance.AddHander(InputEvent.FightNodeClicked, OnClickFightNodeEvent);
        EventSys.Instance.AddHander(InputEvent.FightDragOnNode, OnFightDragOnNode);
        EventSys.Instance.AddHander(InputEvent.FightDragOnHero, OnFightDragOnHero);
        EventSys.Instance.AddHander(InputEvent.FightDragAllOnNode, OnFightDragAllOnNode);

        EventSys.Instance.AddHander(LogicEvent.FightLoseReturnToStage, OnFightLoseReturnToStage);
        EventSys.Instance.AddHander(LogicEvent.FightWinReturnToStage, OnFightWinReturnToStage);

        EventSys.Instance.AddHander(InputEvent.StageNodeClicked, OnStateNodeClicked);
        EventSys.Instance.AddHander(InputEvent.StageHeroNodeClicked, OnStateHeroNodeClicked);

        EventSys.Instance.AddHander(InputEvent.FightNodeDetailComfirmed, (param1, param2) => { });
        EventSys.Instance.AddHander(InputEvent.RewardNodeDetailComfirmed, (param1, param2) => { });
        EventSys.Instance.AddHander(InputEvent.RewardNodeGet, GetReward);
    }
Esempio n. 2
0
 void OnFightReadyEvent(object p1, object p2)
 {
     if (_selectedHeros.Count > 0)
     {
         _fState = FSubState.Mapping;
         EventSys.Instance.AddEventNow(LogicEvent.CreateFightHeroData, _selectedHeros);
         EventSys.Instance.AddEvent(ViewEvent.FightSubStateMapping, FightDataMgr.Instance.GetHeros());
     }
     else
     {
         EventSys.Instance.AddEvent(ViewEvent.ShowTipSelectHero);
     }
 }