Esempio n. 1
0
        public override State Build(FSMRepresentationBuilder fb)
        {
            ConcreteSubStateImpl retval = null;
            var sr = fb.GetStateRep(this.SuperStateName);

            if (sr != null)
            {
                sr.Build(fb);
                SuperState superState = fb.GetBuiltSuperState(this.SuperStateName);
                if (superState != null)
                {
                    retval = new ConcreteSubStateImpl(this.StateName, superState);
                    fb.AddBuiltConcreteState(retval);
                }
                else
                {
                    var e = $"Could not build sub state ({this.StateName}) because super state ({this.SuperStateName}) had an error.";
                    fb.SetError();
                    fb.Error(sr.SyntaxLocation, e);
                }
            }
            else
            {
                var e = $"Super state ({this.SuperStateName}) was not declared.";
                fb.SetError();
                fb.Error(null, e);
            }
            return(retval);
        }
Esempio n. 2
0
        public override State Build(FSMRepresentationBuilder fb)
        {
            // SuperSub states depend upon other states, and so must request
            // that they be built first.  Also, they are depended upon by other
            // states, so they must ignore duplicate requests for being built.

            State retval = null;

            if (!fb.IsStateBuilt(this.StateName))
            {
                var sr = fb.GetStateRep(this.SuperStateName);
                if (sr != null)
                {
                    sr.Build(fb);
                    var superState = fb.GetBuiltSuperState(this.SuperStateName);
                    if (superState != null)
                    {
                        var s = new SuperSubStateImpl(this.StateName, superState);
                        retval = s;
                        fb.AddBuiltSuperState(s);
                    }
                    else
                    {
                        var e = "Could not build super sub state (" + this.StateName + ") because super state (" + this.SuperStateName + ") had an error.";
                        fb.SetError();
                        fb.Error(sr.SyntaxLocation, e);
                    }
                }
                else
                {
                    var e = $"Super state ({this.SuperStateName}) was not declared.";
                    fb.SetError();
                    fb.Error(sr.SyntaxLocation, e);
                }
            }
            else
            {
                retval = fb.GetBuiltState(this.StateName);
            }
            return(retval);
        }
Esempio n. 3
0
        public override State Build(FSMRepresentationBuilder fb)
        {
            // Many other states may depend upon super states.  Thus there may
            // be many requests for them to be built.  Thus we have to check to
            // see if its has already been built, and ignore any subsequent
            // requests.
            //
            // Also, since super states do not depend upon anyone, they can be
            // built as soon as they are seen.

            SuperState retval;

            if (!fb.IsStateBuilt(this.StateName))
            {
                var ss = new SuperStateImpl(this.StateName);
                fb.AddBuiltSuperState(ss);
                retval = ss;
            }
            else
            {
                retval = fb.GetBuiltSuperState(this.StateName);
            }
            return(retval);
        }