Esempio n. 1
0
 void Start()
 {
     fsmObject = new FSMObject(gameObject);
     foreach (StateType state in states)
     {
         fsmObject.AddState(state.id, state.onEnter, state.onExec, state.onExit);
     }
     fsmObject.State = startState;
 }
Esempio n. 2
0
    protected void Awake()
    {
        playerState.AddState(PlayerStates.Idle, OnIdleEnter, OnIdleExec, OnIdleExit);
        playerState.AddState(PlayerStates.Moving, OnMovingEnter, OnMovingExec, OnMovingExit);
        playerState.AddState(PlayerStates.Jumping, OnJumpingEnter, OnJumpingExec, OnJumpingExit);
        playerState.AddState(PlayerStates.Falling, OnFallingEnter, OnFallingExec, OnFallingExit);
        playerState.AddState(PlayerStates.Throwed, OnThrowedEnter, OnThrowedExec, OnThrowedExit);
        playerState.AddState(PlayerStates.Die, OnDieEnter, OnDieExec, OnDieExit);
        playerState.AddState(PlayerStates.Special, OnSpecialEnter, OnSpecialExec, OnSpecialExit);


        playerState.State = PlayerStates.Falling;

        input = GetComponent <GameInput.PlayerInputs>();

        rigidBody       = GetComponent <Rigidbody2D>();
        playerAnim      = GetComponent <Animator>();
        initialRotation = transform.eulerAngles;
        blood           = transform.Find("Blood").GetComponent <ParticleSystem>();
        pizzaCounterUi  = GameObject.Find("PizzaCounter") ? GameObject.Find("PizzaCounter").GetComponent <Text>() : null;
    }