void ApplyDamageFSMMosquito(FSMMosquito Col) { Col.state = FSMMosquito.FSMStates.Damage; Col.SetTakeDamageAnim(); Col.Life -= Damage; }
void ApplyDamageFSMMosquitoOverTime(FSMMosquito Col) { Col.state = FSMMosquito.FSMStates.Damage; Col.SetTakeDamageAnim(); Col.Life -= Time.deltaTime * Damage; }