Esempio n. 1
0
        public void initGlobalTestEnv() {
            BehaviacSystem.Instance.Init();

            GameObject testAgentObject = new GameObject();
            testAgentObject.name = "@UnitTestAgent";
            testAgentObject.transform.localPosition = Vector3.zero;
            testAgentObject.transform.localRotation = Quaternion.identity;
            testAgentObject.transform.localScale = Vector3.one;
            testAgent = testAgentObject.AddComponent<FSMAgentTest>();
            testAgent.init();

            testAgentObject = new GameObject();
            testAgentObject.name = "@UnitTestBtAgent";
            testAgentObject.transform.localPosition = Vector3.zero;
            testAgentObject.transform.localRotation = Quaternion.identity;
            testAgentObject.transform.localScale = Vector3.one;
            testBtAgent = testAgentObject.AddComponent<AgentNodeTest>();
            testBtAgent.init();

            //Debug.Log("InitTestFixture");
        }
Esempio n. 2
0
        public void initGlobalTestEnv()
        {
            BehaviacSystem.Instance.Init();

            GameObject testAgentObject = new GameObject();

            testAgentObject.name = "@UnitTestAgent";
            testAgentObject.transform.localPosition = Vector3.zero;
            testAgentObject.transform.localRotation = Quaternion.identity;
            testAgentObject.transform.localScale    = Vector3.one;
            testAgent = testAgentObject.AddComponent <FSMAgentTest>();
            testAgent.init();

            testAgentObject      = new GameObject();
            testAgentObject.name = "@UnitTestBtAgent";
            testAgentObject.transform.localPosition = Vector3.zero;
            testAgentObject.transform.localRotation = Quaternion.identity;
            testAgentObject.transform.localScale    = Vector3.one;
            testBtAgent = testAgentObject.AddComponent <AgentNodeTest>();
            testBtAgent.init();

            //Debug.Log("InitTestFixture");
        }