Esempio n. 1
0
    public void loadFRodInfo()
    {
        // load fishing rod informations
        TextAsset         fRodJson      = Resources.Load <TextAsset>("fishingRod");
        FRodContainerList fRodContainer = JsonUtility.FromJson <FRodContainerList>(fRodJson.ToString());

        for (int i = 0; i < 9; i++)
        {
            fRodCost[i] = fRodContainer.fRods[i].cost;
        }
        fRodDescription = fRodContainer.Description;
    }
Esempio n. 2
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    private void Start()
    {
        SerializablePlayerData playerData = SaveMgr.LoadPlayerData();

        baitInf.Clear();
        // load baits informations
        TextAsset         baitJson      = Resources.Load <TextAsset>("bait");
        BaitContainerList baitContainer = JsonUtility.FromJson <BaitContainerList>(baitJson.ToString());

        baitInf.Add("min", baitContainer.baits[playerData.currBaitIndex].min);
        baitInf.Add("max", baitContainer.baits[playerData.currBaitIndex].max);

        fRodInf.Clear();
        // load fishing rods informations
        TextAsset         fRodJson      = Resources.Load <TextAsset>("fishingRod");
        FRodContainerList fRodContainer = JsonUtility.FromJson <FRodContainerList>(fRodJson.ToString());

        fRodInf.Add("min", fRodContainer.fRods[playerData.fRodLevel].min);
        fRodInf.Add("max", fRodContainer.fRods[playerData.fRodLevel].max);
    }