public void AddRenderableLayer(FRenderableLayerInterface renderableLayer) { _allRenderables.Add(renderableLayer); if(_topLayer != null) { _topLayer.Close(); _topLayer = null; } }
//添加可渲染层级 public void AddRenderableLayer(FRenderableLayerInterface renderableLayer) { _allRenderables.Add(renderableLayer); if (_topLayer != null) { _topLayer.Close(); _topLayer = null; } }