public static RESULTCODE FormatLine(FRAMES frame, List <hgMesh.CD> list, ref int index, ALIGN align, out List <hgMesh.CD> newList, out Vector3 leftBase) { if (index == 0 && list[index].isHR) { return(FormatLine_NORMAL(frame, list, ref index, align, out newList, out leftBase)); } else { return(FormatLine_NORMAL(frame, list, ref index, align, out newList, out leftBase)); } }
public void update() { switch (mState) { case FRAMES.LOADING: if (frameCount == 1) { this.SetElementByName(mPepperFrames[(int)FRAMES.LOADING]); this.container.RemoveChild(mPowSprite); } else if (frameCount >= 30) { frameCount = 0; mState = FRAMES.FIRE; } break; case FRAMES.FIRE: if (frameCount == 1) { this.SetElementByName(mPepperFrames[(int)FRAMES.FIRE]); this.container.AddChild(mPowSprite); mFireDelegate(); } else if (frameCount >= 30) { frameCount = 0; mState = FRAMES.LOADING; } break; case FRAMES.HAPPY: this.SetElementByName(mPepperFrames[(int)FRAMES.HAPPY]); this.container.RemoveChild(mPowSprite); break; } frameCount++; }
public void happyAnimation() { mState = FRAMES.HAPPY; }
public void fireAnimation() { mState = FRAMES.LOADING; }
private static RESULTCODE FormatLine_2(FRAMES frame, List <hgMesh.CD> list, ref int index, ALIGN align, out List <hgMesh.CD> newList, out Vector3 leftBase) { leftBase = Vector3.zero; newList = null; float left, right, width, top; { float[] space = frame.GetSpace(); if (space == null) { return(RESULTCODE.ERROR); } left = space[0]; right = space[1]; width = space[1] - space[0]; top = frame.yPos; } leftBase = new Vector3(left, top, 0); int startIndex = index; for (int loop = 0; loop < 100; loop++) { index = startIndex; newList = new List <hgMesh.CD>(); while (index < list.Count) { var cd = list[index]; if (cd.isCR) { if (index == 0) { newList.Add(cd); } index++; goto _ALIGN; } else if (cd is hgMesh.CD_IMAGE) { var cdimg = (hgMesh.CD_IMAGE)cd; if (cdimg.align == hgMesh.CD_IMAGE.ALIGN.LEFT) { SetImageLeft(list, index, left, top); return(RESULTCODE.FOUND_FIX_IMAGE); } else if (cdimg.align == hgMesh.CD_IMAGE.ALIGN.RIGHT) { SetImageRight(list, index, right, top); return(RESULTCODE.FOUND_FIX_IMAGE); } } var r = hgMesh.CD.CalcRectwScan(newList, cd, leftBase); var vspace = hgMesh.CD.GetVSpace(newList, cd); if (r._topY + vspace > top) { var y = leftBase.y - ((r._topY + vspace) - top); leftBase = new Vector3(leftBase.x, y, leftBase.z); goto _LOOP1; } if (r._rightX > right) { goto _ALIGN; } newList.Add(cd); index++; } goto _ALIGN; _LOOP1 :; } return(RESULTCODE.ERROR); _ALIGN: { if (align == ALIGN.CENTER) { var r = hgMesh.CD.CalcRectwScan(newList, null, newList[0].leftBase); var center_X = frame.backFrame.center.x; var r_c = r.MoveCenter(center_X); if (r_c._leftX < left) { var v = left - r_c._leftX; r_c.MoveX(v); } else if (r_c._rightX > right) { var v = right - r_c._rightX; r_c.MoveX(v); } leftBase = new Vector3(r_c._leftX, leftBase.y, leftBase.z); } else if (align == ALIGN.RIGHT) { var r = hgMesh.CD.CalcRectwScan(newList, null, newList[0].leftBase); var v = right - r._rightX; r.MoveX(v); leftBase = new Vector3(r._leftX, leftBase.y, leftBase.z); } } return(RESULTCODE.SUCCESS); }
public void update() { switch(mState) { case FRAMES.LOADING: if(frameCount == 1) { this.SetElementByName(mPepperFrames[(int)FRAMES.LOADING]); this.container.RemoveChild(mPowSprite); } else if(frameCount >= 30) { frameCount = 0; mState = FRAMES.FIRE; } break; case FRAMES.FIRE: if(frameCount == 1) { this.SetElementByName(mPepperFrames[(int)FRAMES.FIRE]); this.container.AddChild(mPowSprite); mFireDelegate(); } else if(frameCount >= 30) { frameCount = 0; mState = FRAMES.LOADING; } break; case FRAMES.HAPPY: this.SetElementByName(mPepperFrames[(int)FRAMES.HAPPY]); this.container.RemoveChild(mPowSprite); break; } frameCount++; }