void OnTriggerExit(Collider other)
    {
        //print("Exit");
        // If it's a wire that's intersecting with our controller, we change the wire's color
        if (other.gameObject.tag == "Wire")
        {
            //print("OnTriggerExit!");
            wireTracerProxy = GameObject.FindObjectOfType <FP_WireTracerProxy>();

            print("WireTracer: " + (wireTracerProxy != null));
            print("Mat: " + (activeMaterial != null));

            wireTracerProxy.WireChangeMaterial(activeMaterial);
        }
    }
 // Use this for initialization
 void Start()
 {
     wireTracerProxy = GameObject.FindObjectOfType <FP_WireTracerProxy>();
 }