Esempio n. 1
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 public SyncC(CarSocket socket, RenderTexture renderTexture, FPSLogger logger)
 {
     this.socket        = socket;
     this.renderTexture = renderTexture;
     virtualPhoto       = new Texture2D((int)socket.imageWidth, (int)socket.imageHeight, TextureFormat.RGB24, false);
     this.logger        = logger;
 }
Esempio n. 2
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 public AsyncC(CarSocket socket, RenderTexture renderTexture, FPSLogger logger)
 {
     this.socket        = socket;
     this.logger        = logger;
     this.renderTexture = renderTexture;
     for (int i = 0; i < readers.Length; ++i)
     {
         readers[i] = new GPUReader((int)socket.imageWidth * (int)socket.imageHeight);
     }
 }
Esempio n. 3
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    private void Start()
    {
        mCamera         = GetComponent <Camera>();
        mCamera.enabled = ShouldEnableCamera;
        if (!mCamera.enabled)
        {
            return;
        }
        if (socket == null)
        {
            Debug.LogWarning("Camera enabled, but socket missing");
            return;
        }
        renderTexture = new RenderTexture((int)socket.imageWidth, (int)socket.imageHeight, 24, RenderTextureFormat.ARGB32);
        renderTexture.antiAliasing = 2;

        Debug.Log("CameraOutputController started");
        mCamera.rect          = new Rect(0, 0, 1, 1);
        mCamera.aspect        = 1.0f * socket.imageWidth / socket.imageHeight;
        mCamera.targetTexture = renderTexture;

        RenderPipelineManager.endFrameRendering += OnEndFrameRendering;

        bool async = SystemInfo.supportsAsyncGPUReadback;

        Debug.Log("Async GPU Readback supported: " + async);
        logger = FindObjectOfType <FPSLogger>();
        if (socket is CarSocket s)
        {
            if (async)
            {
                this.c = new AsyncC(s, renderTexture, logger);
            }
            else
            {
                // TODO: Async GPU doesn't currently work, needs a re-impl.
                this.c = new SyncC(s, renderTexture, logger);
            }
        }
        else if (socket is WebCarSocket ws)
        {
            this.c = new WebC(ws, renderTexture, logger);
        }
        EventBus.Subscribe <CarRemoved>(this, e => logger.Remove(e.car));
    }
Esempio n. 4
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 private void Start()
 {
     mCamera       = GetComponent <Camera>();
     renderTexture = new RenderTexture((int)CarSocket.IMAGE_WIDTH, (int)CarSocket.IMAGE_HEIGHT, 24, RenderTextureFormat.ARGB32);
     renderTexture.antiAliasing = 2;
     for (int i = 0; i < readers.Length; ++i)
     {
         readers[i] = new GPUReader((int)CarSocket.IMAGE_WIDTH * (int)CarSocket.IMAGE_HEIGHT);
     }
     virtualPhoto = new Texture2D((int)CarSocket.IMAGE_WIDTH, (int)CarSocket.IMAGE_HEIGHT, TextureFormat.RGB24, false);
     Debug.Log("CameraOutputController started");
     mCamera.rect          = new Rect(0, 0, 1, 1);
     mCamera.aspect        = 1.0f * CarSocket.IMAGE_WIDTH / CarSocket.IMAGE_HEIGHT;
     mCamera.targetTexture = renderTexture;
     mCamera.enabled       = ShouldEnableCamera;
     RenderPipelineManager.endFrameRendering += OnEndFrameRendering;
     this.async = SystemInfo.supportsAsyncGPUReadback;
     Debug.Log("Async GPU Readback supported: " + this.async);
     logger = FindObjectOfType <FPSLogger>();
 }