Esempio n. 1
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 void Awake()
 {
     fpsi = (FPSInputController)FindObjectOfType(typeof(FPSInputController));
     cc   = (CharacterController)FindObjectOfType(typeof(CharacterController));
     ml   = (MouseLook)FindObjectOfType(typeof(MouseLook));
     pc   = (PlayerClicker)FindObjectOfType(typeof(PlayerClicker));
 }
Esempio n. 2
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    // Use this for initialization
    void Start()
    {
        if (keyCodes == null)
        {
            keyCodes = (KeyCode[])System.Enum.GetValues(typeof(KeyCode));
        }
        var RH = (Equipment)Resources.Load("ProjectAssets/prefabs/RHand", typeof(Equipment));
        var LH = (Equipment)Resources.Load("ProjectAssets/prefabs/LHand", typeof(Equipment));

        //quickslots/equiptment
        equipmentHandler                = gameObject.AddComponent <EquipmentHandler>();
        equipmentHandler.RightHand      = rightHand;
        equipmentHandler.LeftHand       = leftHand;
        equipmentHandler.HandModelLeft  = LH;
        equipmentHandler.HandModelRight = RH;
        waitingOnEquip = false;
        //hud
        hud = gameObject.AddComponent <HUD>();
        hud.AddQuickItem(0, (Equipment)Resources.Load("ProjectAssets/prefabs/Flashlight", typeof(Equipment)));
        hud.AddQuickItem(1, (Equipment)Resources.Load("ProjectAssets/prefabs/SprayCan", typeof(Equipment)));
        hud.AddQuickItem(2, LH);
        hud.AddQuickItem(3, RH);
        hud.AddQuickItem(4, (Equipment)Resources.Load("ProjectAssets/prefabs/Aerosol_Can_2", typeof(Equipment)));
        //controllers
        _mouseLook      = gameObject.AddComponent <MouseLook> ();
        _characterMotor = gameObject.AddComponent <CharacterMotor> ();
        _fpsController  = gameObject.AddComponent <FPSInputController> ();
    }
    void Update()
    {
        RaycastHit hit;
        bool       isLookedAt = GetComponent <Collider>().Raycast(head.Gaze, out hit, Mathf.Infinity);

        // if looking at object for 2 seconds, enable/disable autowalk
        if (isLookedAt && Time.time > delay)
        {
            GameObject         FPSController = GameObject.Find("Head");
            FPSInputController autowalk      = FPSController.GetComponent <FPSInputController>();
            autowalk.checkAutoWalk = !autowalk.checkAutoWalk;
            delay = Time.time + 2.0f;
        }
        // currently looking at object
        else if (isLookedAt)
        {
            GetComponent <Renderer>().material.color = Color.yellow;
        }
        // not looking at object
        else if (!isLookedAt)
        {
            GetComponent <Renderer>().material.color = Color.red;
            delay = Time.time + 2.0f;
        }
    }
Esempio n. 4
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    protected virtual void Awake()
    {
        agent = this.GetComponent <NavMeshAgent> ();

        player                       = GameObject.FindWithTag("Player");
        motor                        = player.GetComponent <CharacterMotor> ();
        playerController             = player.GetComponent <FPSInputController> ();
        playerLook                   = player.GetComponent <PlayerLook> ();
        playerHydraLook              = player.GetComponent <HydraLook> ();
        playerHealth                 = player.GetComponent <PlayerHealth> ();
        playerSixenseHandControllers = player.GetComponentsInChildren <SixenseHandControllerExtender> ();
        leapGrabbable                = GetComponent <LeapGrabbableExtender> ();

        startMarkerThrowPlayer = new GameObject();
        endMarkerThrowPlayer   = new GameObject();

        startMarkerJump = new GameObject();
        endMarkerJump   = new GameObject();

        spawnPosition = transform.position;
        spawnRotation = transform.rotation;

        defaultAnimationName = GetComponent <Animation>().clip.name;
        defaultHealth        = health;
        defaultSpeed         = agent.speed;
        defaultAngularSpeed  = agent.angularSpeed;

        movement = Movement.Idle;

        defaultTag = gameObject.tag;
    }
Esempio n. 5
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 // Use this for initialization
 void Start()
 {
     player = GameObject.Find("First Person Controller");
     fps    = player.GetComponent <FPSInputController>();
     source = player.GetComponent <AudioSource>();
     vignet = GameObject.Find("Vignet").renderer;
 }
Esempio n. 6
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 void Awake()
 {
     fpsi=(FPSInputController)FindObjectOfType(typeof(FPSInputController));
     cc=(CharacterController)FindObjectOfType(typeof(CharacterController));
     ml=(MouseLook)FindObjectOfType(typeof(MouseLook));
     pc = (PlayerClicker)FindObjectOfType(typeof(PlayerClicker));
 }
Esempio n. 7
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    // Token: 0x06000998 RID: 2456 RVA: 0x00040DF0 File Offset: 0x0003EFF0
    private void _CacheScale()
    {
        GameObject gameObject = base.gameObject;

        this.originalLocalScale = gameObject.transform.localScale;
        FPSInputController component = gameObject.GetComponent <FPSInputController>();

        this.crouchAmount = component.crouchAmount;
        this.runSpeed     = component.runSpeed;
        this.walkSpeed    = component.walkSpeed;
        CharacterMotor component2 = gameObject.GetComponent <CharacterMotor>();

        this.jumpBaseHeight        = component2.jumping.baseHeight;
        this.jumpExtraHeight       = component2.jumping.extraHeight;
        this.gravity               = component2.movement.gravity;
        this.maxGroundAcceleration = component2.movement.maxGroundAcceleration;
        this.maxAirAcceleration    = component2.movement.maxAirAcceleration;
        CharacterController component3 = gameObject.GetComponent <CharacterController>();

        this.stepOffset = component3.stepOffset;
        this.skinWidth  = component3.skinWidth;
        PlayerMovementSoundController componentInChildren = gameObject.GetComponentInChildren <PlayerMovementSoundController>();

        this.sizeRatio = componentInChildren.GetSizeRatio();
    }
Esempio n. 8
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        public static void AimAtVec3(this FPSInputController controller, Vector3 position)
        {
            var mouse  = Camera.main.ScreenToWorldPoint(new Vector3(Input.mousePosition.x, Input.mousePosition.y));
            var target = position - mouse;
            var angle  = Quaternion.LookRotation(target);

            controller.ResetViewAngle(angle);
        }
Esempio n. 9
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    // Use this for initialization
    void Awake()
    {
        instance = this;
        Screen.lockCursor = true;
        mouseLookScripts = GameObject.FindGameObjectWithTag("Player").GetComponentsInChildren<MouseLook>();
        inputController = GameObject.FindGameObjectWithTag("Player").GetComponentInChildren<FPSInputController>();

        LightSourceBehaviour.lightSources.Clear();
    }
Esempio n. 10
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 void Start()
 {
     if (m_data.isMainHero)
     {
         m_inputCtl = gameObject.AddComponent <FPSInputController>();
         //transform.localScale = new Vector3(0.12f,0.12f,0.12f);
         //SetMainHero();
     }
 }
Esempio n. 11
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    protected void Resume()
    {
        Transform          player          = GameObject.FindGameObjectWithTag("Player").transform;
        GameObject         menu            = player.Find("Menu").gameObject;
        FPSInputController inputController = player.GetComponent <FPSInputController> ();

        menu.SetActive(false);
        inputController.enableMovement = true;
    }
Esempio n. 12
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 void Awake()
 {
     controller         = GetComponent <CharacterController>();
     mLook              = GetComponent <MouseLook>();
     cMotor             = GetComponent <CharacterMotor>();
     fpsInputController = GetComponent <FPSInputController>();
     spawnPoint         = transform.position;
     spawnRotation      = transform.rotation;
     myDirection        = DIRECTION.NONE;
 }
 // Use this for initialization
 void Start()
 {
     Screen.showCursor = false;
     playerObject      = GameObject.FindWithTag("Player");
     playerAudio       = playerObject.GetComponent("AudioSource") as AudioSource;
     soundPlayer       = GetComponent("SoundPlayer") as SoundPlayer;
     Student           = playerObject.GetComponent("StudentModel") as StudentModel;
     newtonController  = GameObject.Find("Newton").GetComponent("NewtonController") as NewtonController;
     FPSInput          = playerObject.GetComponent("FPSInputController") as FPSInputController;
 }
    public enum Positions { LAB=1, LEVEL1, LEVEL2, LEVEL3 };     // return "Level1", "Level2", Level3 or Main for lobby

    void Start()
    {
        state             = States.LABINTRO;
        newtonPosition    = Positions.LAB;
        fpsInput          = GameObject.Find("Player").GetComponent("FPSInputController") as FPSInputController;
        consoleController = GameObject.Find("console").GetComponent("ConsoleController") as ConsoleController;
        gameController    = GameObject.Find("Controller").GetComponent("GameController") as GameController;
        ramTrigger        = GameObject.Find("ram").GetComponent("RamTrigger") as RamTrigger;
        Player            = GameObject.Find("Player");
    }
Esempio n. 15
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    // Use this for initialization
    void Start()
    {
        characterMouseLook = GetComponent<MouseLook> ();
        mcamera = GameObject.Find("Main Camera").GetComponent<MouseLook> ();
        fpscontroller = GetComponent<FPSInputController> ();
        motion = GameObject.Find ("Arms").GetComponent<MotionScript> ();
        inventory = GameObject.Find ("Inventory").GetComponent<InventarScript> ();
        inventory.pausedTheGame (false);

        tutorial = GameObject.Find ("Tut").GetComponent<TutScript> ();
    }
Esempio n. 16
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    void loadProblems()
    {
        FPSInputController json     = GameObject.Find("Player").GetComponent("FPSInputController") as FPSInputController;
        TextAsset          textFile = (TextAsset)Resources.Load("Level2Problems", typeof(TextAsset));

        Hashtable[] parsed = (Hashtable[])json.parse(textFile.text);
        print(parsed.Length);
        foreach (Hashtable hash in parsed)
        {
            problemList.Add(Problem.deserialize(hash));
        }
    }
Esempio n. 17
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        private void Update()
        {
            #region FindingObjects

            if (ManagerPlayerOwner == null)
            {
                ManagerPlayerOwner = FindObjectOfType <NetworkEntityManagerPlayerOwner>();
            }

            if (FpsInputController == null)
            {
                FpsInputController = FindObjectOfType <FPSInputController>();
            }

            #endregion

            #region GUIKeys

            if (Input.GetKeyDown(KeyCode.Insert))
            {
                BaseSettings.GetSettings.ShowEspMenu = !BaseSettings.GetSettings.ShowEspMenu;
            }

            #endregion

            #region Dodaj znajomych

            #endregion


            if (Input.GetMouseButton(1) && BaseSettings.GetSettings.AimBotSettings.IsEnabled)
            {
                if (_frameAimKey && Target != null)
                {
                    HuamnAimbot(Target);
                }
                else
                {
                    HuamnAimbot();
                }
            }
            else
            {
                _frameAimKey = false;
            }


            if (Input.GetMouseButton(1))
            {
                HuamnAimbot();
            }
        }
Esempio n. 18
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    protected void Start()
    {
        menu            = transform.Find("Menu").gameObject;
        inputController = transform.GetComponent <FPSInputController> ();
        menu.SetActive(false);
#if !UNITY_WEBPLAYER
        HMDPresent = OVRManager.display.isPresent;
#else
        HMDPresent = false;
#endif

        SetMenuPosition();
    }
Esempio n. 19
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    // Use this for initialization
    void Start()
    {
        mouseScript1       = player1.transform.gameObject.GetComponent <MouseLook>();
        mouseCameraScript1 = camera1.transform.gameObject.GetComponent <MouseLook>();
        moveScript1        = player1.transform.gameObject.GetComponent <FPSInputController>();

        mouseScript2       = player2.transform.gameObject.GetComponent <MouseLook>();
        mouseCameraScript2 = camera2.transform.gameObject.GetComponent <MouseLook>();
        moveScript2        = player2.transform.gameObject.GetComponent <FPSInputController>();

        pauseMenu.SetActive(false);
        paused = false;
    }
Esempio n. 20
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    // Token: 0x06000117 RID: 279 RVA: 0x00014864 File Offset: 0x00012A64
    public string GetVelocityString()
    {
        Vector3 velocity = this.motor.GetComponent <CharacterController>().velocity;

        return(string.Concat(new object[]
        {
            "Horizontal Velocity: ",
            FPSInputController.DoRound(Mathf.Sqrt(velocity.x * velocity.x + velocity.z * velocity.z)),
            " m/s \nVertical Velocity: ",
            FPSInputController.DoRound(velocity.y),
            " m/s"
        }));
    }
Esempio n. 21
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    // Use this for initialization
    void Start()
    {
        mouseScript1 = player1.transform.gameObject.GetComponent<MouseLook>();
        mouseCameraScript1 = camera1.transform.gameObject.GetComponent<MouseLook>();
        moveScript1 = player1.transform.gameObject.GetComponent<FPSInputController>();

        mouseScript2 = player2.transform.gameObject.GetComponent<MouseLook>();
        mouseCameraScript2 = camera2.transform.gameObject.GetComponent<MouseLook>();
        moveScript2 = player2.transform.gameObject.GetComponent<FPSInputController>();

        pauseMenu.SetActive(false);
        paused = false;
    }
Esempio n. 22
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 // Use this for initialization
 void Start()
 {
     if (!networkView.isMine)
     {
         this.gameObject.GetComponentInChildren <Camera>().enabled        = false;
         this.gameObject.GetComponentInChildren <AudioListener>().enabled = false;
         CharacterMotor cm = (CharacterMotor)this.gameObject.GetComponent("CharacterMotor");
         cm.enabled = false;
         MouseLook ml = (MouseLook)this.gameObject.GetComponent("MouseLook");
         ml.enabled = false;
         FPSInputController fps = (FPSInputController)this.gameObject.GetComponent("FPSInputController");
         fps.enabled = false;
     }
 }
    // Use this for initialization
    void Awake()
    {
        movementScript = gameObject.GetComponent<CharacterMotor>();
        mouseScript = gameObject.GetComponent<MouseLook>();
        fpsScript = gameObject.GetComponent<FPSInputController>();

        // Find the level manager object and script
        GameObject goLevelManager = GameObject.Find("Level Manager");

        if(goLevelManager) {

            levelManagerScript = goLevelManager.GetComponent<LevelManager>();
        }
    }
Esempio n. 24
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    // Token: 0x0600011A RID: 282 RVA: 0x0001491C File Offset: 0x00012B1C
    public string GetPlayerRotationString()
    {
        Vector3 eulerAngles = this.motor.transform.localRotation.eulerAngles;

        return(string.Concat(new string[]
        {
            "Rotation: ",
            FPSInputController.DoRound(this.cameraObj.transform.rotation.eulerAngles.x),
            ", ",
            FPSInputController.DoRound(eulerAngles.y),
            ", ",
            FPSInputController.DoRound(eulerAngles.z)
        }));
    }
Esempio n. 25
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    // Token: 0x06000116 RID: 278 RVA: 0x000147F8 File Offset: 0x000129F8
    public string getLocationString()
    {
        Vector3 localPosition = this.motor.transform.localPosition;

        return(string.Concat(new object[]
        {
            "Position: ",
            FPSInputController.DoRound(localPosition.x),
            ", ",
            FPSInputController.DoRound(localPosition.y),
            ", ",
            FPSInputController.DoRound(localPosition.z)
        }));
    }
    // Use this for initialization
    void Awake()
    {
        movementScript = gameObject.GetComponent <CharacterMotor>();
        mouseScript    = gameObject.GetComponent <MouseLook>();
        fpsScript      = gameObject.GetComponent <FPSInputController>();

        // Find the level manager object and script
        GameObject goLevelManager = GameObject.Find("Level Manager");

        if (goLevelManager)
        {
            levelManagerScript = goLevelManager.GetComponent <LevelManager>();
        }
    }
Esempio n. 27
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    void Update()
    {
        if (!magnetDetectionEnabled)
        {
            return;
        }

        if (Cardboard.SDK.CardboardTriggered)
        {
            GameObject         FPSController = GameObject.Find("Head");
            FPSInputController autowalk      = FPSController.GetComponent <FPSInputController>();
            autowalk.checkAutoWalk = !autowalk.checkAutoWalk;
            CardboardMagnetSensor.ResetClick();
        }
    }
Esempio n. 28
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    // Use this for initialization
    void Start()
    {
        mouseScript1 = player1.transform.gameObject.GetComponent<MouseLook>();
        mouseCameraScript1 = camera1.transform.gameObject.GetComponent<MouseLook>();
        moveScript1 = player1.transform.gameObject.GetComponent<FPSInputController>();

        mouseScript2 = player2.transform.gameObject.GetComponent<MouseLook>();
        mouseCameraScript2 = camera2.transform.gameObject.GetComponent<MouseLook>();
        moveScript2 = player2.transform.gameObject.GetComponent<FPSInputController>();

        redScore = 0; blueScore = 0;
        winnerDeclared = false;
        scoreLimit = 100;
        gameOverCamera.SetActive(false);
        gameOver.SetActive(false); winnerPanel.SetActive(false);
    }
Esempio n. 29
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    // Use this for initialization
    void Start()
    {
        mouseScript1       = player1.transform.gameObject.GetComponent <MouseLook>();
        mouseCameraScript1 = camera1.transform.gameObject.GetComponent <MouseLook>();
        moveScript1        = player1.transform.gameObject.GetComponent <FPSInputController>();

        mouseScript2       = player2.transform.gameObject.GetComponent <MouseLook>();
        mouseCameraScript2 = camera2.transform.gameObject.GetComponent <MouseLook>();
        moveScript2        = player2.transform.gameObject.GetComponent <FPSInputController>();

        redScore       = 0; blueScore = 0;
        winnerDeclared = false;
        scoreLimit     = 100;
        gameOverCamera.SetActive(false);
        gameOver.SetActive(false); winnerPanel.SetActive(false);
    }
Esempio n. 30
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    void Start()
    {
        //Grab a component and keep a reference to it
        cc = GetComponent <CharacterController> ();
        if (cc == null)
        {
            Debug.Log("No CharacterController found.");
        }

        rifleScript = gun.gameObject.GetComponent <Rifle>();

        mouseScript       = gameObject.GetComponent <MouseLook>();
        mouseCameraScript = camera1.transform.gameObject.GetComponent <MouseLook>();
        moveScript        = gameObject.GetComponent <FPSInputController>();
        try {
            if (mouseScript == null || mouseCameraScript == null || moveScript == null)
            {
                throw new ArgumentNullException("Missing scripts.");
            }
        } catch (ArgumentNullException e) {
            Debug.LogWarning(e.Message);
        }

        pauseMenu.SetActive(false);

        bulletsInClip      = 30; bulletsRemaining = maxAmmo;
        playerHealth       = 100; canFire = true; alive = true; doublePower = false;
        paused             = false; invincible = false;
        healthSlider.value = playerHealth;
        SetAmmoText(); reloadText.SetActive(false); noAmmoText.SetActive(false);

        scoreScript = gameManager.GetComponent <GameManager>();
        spawnScript = spawnManager.GetComponent <SpawnManager>();

        if (gameObject.tag == "Player2")
        {
            team      = "Red";
            teamScore = scoreScript.redScore;
            gameObject.transform.position = redSpawn.position;
        }
        else
        {
            team      = "Blue";
            teamScore = scoreScript.blueScore;
            gameObject.transform.position = blueSpawn.position;
        }
    }
Esempio n. 31
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        private void set_player_active(GameObject player, bool active)
        {
            FPSCamera fps_camera = player.GetComponent <FPSCamera>();

            if (fps_camera != null)
            {
                fps_camera.enabled = active;
            }

            FPSMovement fps_movement = player.GetComponent <FPSMovement>();

            if (fps_movement)
            {
                fps_movement.enabled = active;
            }

            player.transform.FindChild("camera").gameObject.SetActive(active);

            SeekerAttack seeker_attack = player.GetComponent <SeekerAttack>();

            if (seeker_attack != null)
            {
                seeker_attack.enabled = active;
            }

            MouseLook mouse_look = player.GetComponent <MouseLook>();

            if (mouse_look != null)
            {
                mouse_look.enabled = active;
            }

            CharacterMotor character_motor = player.GetComponent <CharacterMotor>();

            if (character_motor != null)
            {
                character_motor.enabled = active;
            }

            FPSInputController fps_input_controller = player.GetComponent <FPSInputController>();

            if (fps_input_controller != null)
            {
                fps_input_controller.enabled = active;
            }
        }
Esempio n. 32
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    void Update()
    {
        gazeYPosition = head.Gaze.direction.y;

        GameObject         FPSController = GameObject.Find("Head");
        FPSInputController autowalk      = FPSController.GetComponent <FPSInputController> ();

        // if looking at object for 2 seconds, enable/disable autowalk
        if (gazeYPosition < -.3 && !Interactable.interacting)
        {
            autowalk.checkAutoWalk = true;
        }
        else
        {
            autowalk.checkAutoWalk = false;
        }
    }
Esempio n. 33
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    public void CreatePlayer(int player, GameObject spawn)
    {
        players[player - 1] = Instantiate(playerPrefab, spawn.transform.position, Quaternion.identity) as GameObject;
        FPSInputController controller = players[player - 1].GetComponent <FPSInputController>();

        controller.horizontal = horizontal + player;
        controller.vertical   = vertical + player;
        controller.jump       = a + player;
        controller.attack     = b + player;
        controller.shoot      = x + player;
        controller.taunt      = y + player;
        controller.run        = rt + player;

        players[player - 1].transform.Find("Body").GetComponent <Animator>().runtimeAnimatorController = bodyControllers[player - 1];
        players[player - 1].transform.Find("Arms").GetComponent <Animator>().runtimeAnimatorController = armControllers[player - 1];
        players[player - 1].transform.Find("Legs").GetComponent <Animator>().runtimeAnimatorController = legControllers[player - 1];
    }
Esempio n. 34
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    // Use this for initialization
    void Start()
    {
        questionList = new ArrayList();
        Controller   = GameObject.Find("Controller").GetComponent("GameController") as GameController;
        FPSInputController json     = GameObject.Find("Player").GetComponent("FPSInputController") as FPSInputController;
        TextAsset          textFile = (TextAsset)Resources.Load(QuizName, typeof(TextAsset));

        Hashtable[] parsed = (Hashtable[])json.parse(textFile.text);
        foreach (Hashtable hashQuest in parsed)
        {
            Question q = new Question();
            q.question      = (string)hashQuest["question"];
            q.answers       = (string[])hashQuest["answers"];
            q.correctAnswer = (string)hashQuest["correct"];
            q.hints         = (string[])hashQuest["hints"];
            questionList.Add(q);
        }
    }
Esempio n. 35
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    protected void Death()
    {
        if (dead)
        {
            return;
        }

        dead = true;

        GetComponent <AudioSource>().clip = deathAudioClip;
        GetComponent <AudioSource>().Play();

        FPSInputController playerInput = GetComponent <FPSInputController> ();

        if (playerInput)
        {
            playerInput.SetInputEnabled(false);
        }

        StartCoroutine(Respawn(respawnTime));
    }
Esempio n. 36
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    // Token: 0x0600099B RID: 2459 RVA: 0x00040F08 File Offset: 0x0003F108
    public void Poke()
    {
        this._EnsureNearPlaneCached();
        GameObject         gameObject = base.gameObject;
        float              num        = gameObject.transform.localScale.x / this.originalLocalScale.x;
        FPSInputController component  = gameObject.GetComponent <FPSInputController>();

        component.crouchAmount = this.crouchAmount * num;
        component.runSpeed     = this.runSpeed * num;
        component.walkSpeed    = this.walkSpeed * num;
        CharacterMotor component2 = gameObject.GetComponent <CharacterMotor>();

        component2.jumping.baseHeight             = this.jumpBaseHeight * num;
        component2.jumping.extraHeight            = this.jumpExtraHeight * num;
        component2.movement.gravity               = this.gravity * num;
        component2.movement.maxGroundAcceleration = this.maxGroundAcceleration * num;
        component2.movement.maxAirAcceleration    = this.maxAirAcceleration * num;
        CharacterController component3 = gameObject.GetComponent <CharacterController>();

        component3.stepOffset = this.stepOffset * num;
        component3.skinWidth  = this.skinWidth * num;
        GameManager.GM.playerCamera.nearClipPlane = this.nearPlane.Value * num;
        gameObject.GetComponentInChildren <PlayerMovementSoundController>().SetSizeRatio(this.sizeRatio * num);
    }
Esempio n. 37
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 // Use this for initialization
 void Start()
 {
     Screen.showCursor = false;
     playerObject = GameObject.FindWithTag("Player");
     playerAudio = playerObject.GetComponent("AudioSource") as AudioSource;
     soundPlayer = GetComponent("SoundPlayer") as SoundPlayer;
     Student = playerObject.GetComponent("StudentModel") as StudentModel;
     newtonController = GameObject.Find("Newton").GetComponent("NewtonController") as NewtonController;
     FPSInput = playerObject.GetComponent("FPSInputController") as FPSInputController;
 }
 void Start()
 {
     state = States.LEVEL2;
     newtonPosition = Positions.LEVEL1;
     fpsInput = GameObject.Find("Player").GetComponent("FPSInputController") as FPSInputController;
     consoleController = GameObject.Find("console").GetComponent("ConsoleController") as ConsoleController;
     gameController = GameObject.Find("Controller").GetComponent("GameController") as GameController;
     ramTrigger = GameObject.Find("ram").GetComponent("RamTrigger") as RamTrigger;
     Player = GameObject.Find("Player");
 }
 /// <summary>
 /// Initializes the custom components.
 /// </summary>
 private void InitializeCustomComponents()
 {
     _thirdPersonController = personController.GetComponent<ThirdPersonController>();
     _thirdPersonCameraController = personController.GetComponent<ThirdPersonCamera>();
     _flyScan = personController.GetComponent<FlyScan>();
     _characterMotor = personController.GetComponent<CharacterMotor>();
     _fpsInputController = personController.GetComponent<FPSInputController>();
     _rotationConstraint = eyesCamera.GetComponent<RotationConstraint>();
     _myMouseLook = personController.GetComponent<MyMouseLook>();
 }
Esempio n. 40
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 void Start()
 {
     FPSInput = GetComponent<FPSInputController>();
     inside = false;
 }
Esempio n. 41
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 void Awake()
 {
     godInventory = GameObject.Find("GOD").GetComponent<PersistentInventory>();
     playerInv = GameObject.FindWithTag("PlayerShip").GetComponent<PlayerInventory>();
     player = GameObject.FindGameObjectWithTag("Player");
     cameraMove = player.GetComponent<CameraMove>();
     playerCharController = player.GetComponent<CharacterController>();
     playerMotor = player.GetComponent<CharacterMotor>();
     playerFPS = player.GetComponent<FPSInputController>();
     playerMouseLook = player.GetComponent<MouseLook>();
 }
Esempio n. 42
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 void Awake()
 {
     controller = GetComponent<CharacterController>();
     mLook = GetComponent<MouseLook>();
     cMotor = GetComponent<CharacterMotor>();
     fpsInputController = GetComponent<FPSInputController>();
     spawnPoint = transform.position;
     spawnRotation = transform.rotation;
     myDirection = DIRECTION.NONE;
 }
Esempio n. 43
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	void Start () {
		pMot = GetComponent<CharacterMotor> ();
		pInput = GetComponent<FPSInputController> ();
		pMov = pMot.movement;	
	}
Esempio n. 44
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    void Start()
    {
        //Grab a component and keep a reference to it
        cc = GetComponent<CharacterController> ();
        if (cc == null) {
            Debug.Log ("No CharacterController found.");
        }

        rifleScript = gun.gameObject.GetComponent<Rifle>();

        mouseScript = gameObject.GetComponent<MouseLook>();
        mouseCameraScript = camera1.transform.gameObject.GetComponent<MouseLook>();
        moveScript = gameObject.GetComponent<FPSInputController>();
        try {
            if (mouseScript == null || mouseCameraScript == null || moveScript == null) {
                throw new ArgumentNullException("Missing scripts.");
            }
        } catch (ArgumentNullException e) {
            Debug.LogWarning(e.Message);
        }

        pauseMenu.SetActive(false);

        bulletsInClip = 30; bulletsRemaining = maxAmmo;
        playerHealth = 100; canFire = true; alive = true; doublePower = false;
        paused = false; invincible = false;
        healthSlider.value = playerHealth;
        SetAmmoText(); reloadText.SetActive(false); noAmmoText.SetActive(false);

        scoreScript = gameManager.GetComponent<GameManager>();
        spawnScript = spawnManager.GetComponent<SpawnManager>();

        if (gameObject.tag == "Player2") {
            team = "Red";
            teamScore = scoreScript.redScore;
            gameObject.transform.position = redSpawn.position;
        } else {
            team = "Blue";
            teamScore = scoreScript.blueScore;
            gameObject.transform.position = blueSpawn.position;
        }
    }