Esempio n. 1
0
        public void Update(GameTime gameTime)
        {
            var elapsedTime = (float)gameTime.ElapsedGameTime.TotalSeconds;

            fpsComponent = ComponentManager.Instance.GetConcurrentDictionary <FPSComponent>().Values.First() as FPSComponent; //there shoudl only exist one fps-comp
            fpsComponent.CurrentFramesPerSecond = 1.0f / elapsedTime;

            frameBuffer.Enqueue(fpsComponent.CurrentFramesPerSecond);

            if (frameBuffer.Count > MAXIMUM_SAMPLES)
            {
                frameBuffer.Dequeue();
                fpsComponent.AverageFramesPerSecond = frameBuffer.Average(i => i);
            }
            else
            {
                fpsComponent.AverageFramesPerSecond = fpsComponent.CurrentFramesPerSecond;
            }

            fpsComponent.TotalFrames++;
            fpsComponent.TotalSeconds += elapsedTime;

            UIComponent uIComponent = ComponentManager.Instance.GetConcurrentDictionary <UIComponent>().Values.First() as UIComponent;

            uIComponent.Text = "FPS: " + fpsComponent.CurrentFramesPerSecond.ToString();
        }
Esempio n. 2
0
        /// <summary>
        /// Allows the game to perform any initialization it needs to before starting to run.
        /// This is where it can query for any required services and load any non-graphic
        /// related content.  Calling base.Initialize will enumerate through any components
        /// and initialize them as well.
        /// </summary>
        protected override void Initialize()
        {
            Tile.TileVisualOffsetX = 0;
            Tile.TileVisualOffsetY = 48;

            mapVisualizer = new TileMapManagerExtension(this, @"Textures\TileSets\TileSheet");
            mapComponent  = new TileMapComponent <InGameObject>(this, mapVisualizer);
            Components.Add(mapComponent);

            fpsComponent = new FPSComponent(this);
            Components.Add(fpsComponent);

            Window.AllowUserResizing  = true;
            Window.ClientSizeChanged += new EventHandler <EventArgs>(Window_ClientSizeChanged);

            preferredWindowedWidth  = graphics.PreferredBackBufferWidth;
            preferredWindowedHeight = graphics.PreferredBackBufferHeight;

            if (hyperDrive)
            {
                this.IsFixedTimeStep = false;
                this.graphics.SynchronizeWithVerticalRetrace = false;
                this.graphics.ApplyChanges();
            }

            base.Initialize();
        }
Esempio n. 3
0
        /// <summary>
        /// A Player without network component
        /// </summary>
        /// <param name="model"></param>
        /// <param name="gamePadIndex"></param>
        /// <param name="transformPos"></param>
        /// <param name="cameraPos"></param>
        /// <param name="cameraAspectRatio"></param>
        /// <param name="followPlayer"></param>
        /// <param name="texture"></param>
        /// <returns></returns>
        public static Entity NewLocalPlayer(String model, int gamePadIndex, Vector3 transformPos, Vector3 cameraPos, float cameraAspectRatio, bool followPlayer, Texture2D texture)
        {
            Entity            player                    = NewBasePlayer(model, gamePadIndex, transformPos, texture, LOCAL_PLAYER);
            CameraComponent   cameraComponent           = new CameraComponent(player, cameraPos, cameraAspectRatio, followPlayer);
            KeyboardComponent keyboardComponent         = new KeyboardComponent(player);
            GamePadComponent  gamePadComponent          = new GamePadComponent(player, gamePadIndex);
            FPSComponent      fpsComponent              = new FPSComponent(player);
            UIComponent       spriteFPSCounterComponent = new UIComponent(player)
            {
                Position   = new Vector2(10, 10),
                Text       = fpsComponent.CurrentFramesPerSecond.ToString(),
                Color      = Color.White,
                SpriteFont = AssetManager.Instance.GetContent <SpriteFont>("menu")
            };
            NetworkDiagnosticComponent networkDiagnosticComponent = new NetworkDiagnosticComponent(player);

            ComponentManager.Instance.AddComponentToEntity(player, cameraComponent);
            ComponentManager.Instance.AddComponentToEntity(player, keyboardComponent);
            ComponentManager.Instance.AddComponentToEntity(player, gamePadComponent);
            ComponentManager.Instance.AddComponentToEntity(player, fpsComponent);
            ComponentManager.Instance.AddComponentToEntity(player, networkDiagnosticComponent);
            ComponentManager.Instance.AddComponentToEntity(player, spriteFPSCounterComponent);


            return(player);
        }
Esempio n. 4
0
        /// <summary>
        /// Allows the game to perform any initialization it needs to before starting to run.
        /// This is where it can query for any required services and load any non-graphic
        /// related content.  Calling base.Initialize will enumerate through any components
        /// and initialize them as well.
        /// </summary>
        protected override void Initialize()
        {
            mapManager   = new TileMapManagerExtension(this);
            mapComponent = new TileMapComponent(this, mapManager);
            Components.Add(mapComponent);

            fpsComponent = new FPSComponent(this, "Fonts/Segoe");
            Components.Add(fpsComponent);

            Window.AllowUserResizing  = true;
            Window.ClientSizeChanged += new EventHandler <EventArgs>(Window_ClientSizeChanged);

            preferredWindowedWidth  = graphics.PreferredBackBufferWidth;
            preferredWindowedHeight = graphics.PreferredBackBufferHeight;

            recognizeHyperDrive();

            base.Initialize();
        }
        /// <summary>
        /// Allows the game to perform any initialization it needs to before starting to run.
        /// This is where it can query for any required services and load any non-graphic
        /// related content.  Calling base.Initialize will enumerate through any components
        /// and initialize them as well.
        /// </summary>
        protected override void Initialize()
        {
            mapManager = new TileMapManagerExtension(this);
            mapComponent = new TileMapComponent(this, mapManager);
            Components.Add(mapComponent);

            fpsComponent = new FPSComponent(this, "Fonts/Segoe");
            Components.Add(fpsComponent);

            Window.AllowUserResizing = true;
            Window.ClientSizeChanged += new EventHandler<EventArgs>(Window_ClientSizeChanged);

            preferredWindowedWidth = graphics.PreferredBackBufferWidth;
            preferredWindowedHeight = graphics.PreferredBackBufferHeight;

            recognizeHyperDrive();

            base.Initialize();
        }