Esempio n. 1
0
    void OnMouseDrag()
    {
        if (Lerping)
        {
            return;
        }
        r = FPCam.ScreenPointToRay(Input.mousePosition);
        float   entry;
        Vector3 newpos;

        if (_dragDirection == "xz")
        {
            DragPlane.Raycast(r, out entry);
            d      = entry;
            newpos = r.GetPoint(d) - _hoverPos - _mouseOffset;
            if (Mathf.Abs(Input.mousePosition.x - Screen.width / 2) > Screen.width * 0.45f ||
                Mathf.Abs(Input.mousePosition.y - Screen.height / 2) > Screen.height * 0.45f)
            {
                Vector2 Dir      = (new Vector2(Input.mousePosition.x, Input.mousePosition.y) - CentreScreen).normalized;
                Vector3 FPCamPos = FPCam.transform.position;
                FPCam.transform.parent.Translate(new Vector3(Dir.x, Dir.y, 0), FPCam.transform);
                Vector3 TranslationIncrement = FPCam.transform.position - FPCamPos;
                LerpStartPt += TranslationIncrement;
            }
        }
        else
        {
            DragPlane.Raycast(r, out entry);
            d      = entry;
            newpos = new Vector3(ObjStartPos.x, r.GetPoint(d).y - _hoverPos.y - _mouseOffset.y, ObjStartPos.z);
        }
        AttachedTransform.position = newpos;     // -Vector3.up * _hoverHeight;
    }
Esempio n. 2
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    void OnMouseDrag()
    {
        ray = FPCam.ScreenPointToRay(Input.mousePosition);
        float entry;

        DragPlane.Raycast(ray, out entry);
        d = entry;
        Vector3 _mouseDragVector = (ray.GetPoint(d) - _mouseStartPos) * _axisSign;

        if (_axis == "x")
        {
            float _mouseDragDist = Vector3.Dot(_mouseDragVector, transform.right);
            AttachedTransform.localScale = AttachedTransformStartScale + Vector3.right * _mouseDragDist * 0.1f;
        }
        if (_axis == "y")
        {
            float _mouseDragDist = Vector3.Dot(_mouseDragVector, transform.up);
            AttachedTransform.localScale = AttachedTransformStartScale + Vector3.up * _mouseDragDist * 0.1f;
        }
        if (_axis == "z")
        {
            float _mouseDragDist = Vector3.Dot(_mouseDragVector, transform.forward);
            AttachedTransform.localScale = AttachedTransformStartScale + Vector3.forward * _mouseDragDist * 0.1f;
        }
    }
Esempio n. 3
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    void OnMouseDown()
    {
        FPCam.transform.parent.GetComponent <RoadBuilder>().Dragging = true;
        RaycastHit hit;

        ray = FPCam.ScreenPointToRay(Input.mousePosition);
        if (Physics.Raycast(ray, out hit))
        {
            if (transform.InverseTransformPoint(hit.collider.bounds.center).x > 0.1)
            {
                _axis = "x"; _axisSign = 1;
            }
            if (transform.InverseTransformPoint(hit.collider.bounds.center).y > 0.1)
            {
                _axis = "y"; _axisSign = 1;
            }
            if (transform.InverseTransformPoint(hit.collider.bounds.center).z > 0.1)
            {
                _axis = "z"; _axisSign = 1;
            }
            if (transform.InverseTransformPoint(hit.collider.bounds.center).x < -0.1)
            {
                _axis = "x"; _axisSign = -1;
            }
            if (transform.InverseTransformPoint(hit.collider.bounds.center).y < -0.1)
            {
                _axis = "y"; _axisSign = -1;
            }
            if (transform.InverseTransformPoint(hit.collider.bounds.center).z < -0.1)
            {
                _axis = "z"; _axisSign = -1;
            }
        }
        Debug.Log(_axisSign.ToString() + _axis);
        FPCam.transform.parent.GetComponent <BuilderCamController>().FreezeTilt = true;
        GizmoStartPos               = transform.position;
        GizmoStartScale             = transform.localScale;
        AttachedTransformStartScale = AttachedTransform.localScale;
        ray = FPCam.ScreenPointToRay(Input.mousePosition);
        float entry;

        if (_axis == "x")
        {
            DragPlane = new Plane(transform.forward, transform.position);   //dragplane is an xy plane
        }
        if (_axis == "y")
        {
            DragPlane = new Plane(transform.right, transform.position); //dragplane is an zy plane
        }
        if (_axis == "z")
        {
            DragPlane = new Plane(transform.up, transform.position);    //dragplane is an xz plane
        }

        DragPlane.Raycast(ray, out entry);
        d = entry;
        _mouseStartPos = ray.GetPoint(d);
    }
Esempio n. 4
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    void Update()
    {
        if (Lerping)
        {
            Vector3 NewPos = Vector3.Slerp(LerpStartPt, LerpEndPt, (Time.time - LerpStartTime));
            FPCam.transform.position = NewPos;
            if (MouseDown)                  //we're moving towards the marker
            {                               //Dont look straight at the marker but lerp the camera towards it
                if (_dragDirection == "xz") //for xz we are looking down in it so we need to say which way is up
                {
                    LerpEndRot = Quaternion.LookRotation(this.transform.position - FPCam.transform.position, this.transform.position - FPCam.transform.parent.position);
                }
                else
                {
                    LerpEndRot = Quaternion.LookRotation(this.transform.position - FPCam.transform.position);
                }
            }
            else      //we're returning towards the builder
            {
                LerpEndRot = LerpStartRot;
            }

            Quaternion NewRot = Quaternion.Slerp(FPCam.transform.rotation, LerpEndRot, (Time.time - LerpStartTime));
            FPCam.transform.rotation = NewRot;
            if (Vector3.Distance(NewPos, LerpEndPt) < 0.02f)
            {
                Lerping = false;
                if (MouseDown)
                {
                    RaycastHit hit;
                    float      entry;
                    ray = FPCam.ScreenPointToRay(Input.mousePosition);
                    Physics.Raycast(ray, out hit);
                    if (_dragDirection == "xz")
                    {
                        //create a horizontal plane
                        DragPlane = new Plane(Vector3.up, transform.position);
                    }
                    else
                    {
                        //create a plane that faces the camera
                        Vector3 p = FPCam.transform.InverseTransformPoint(transform.position);
                        _horiz = new Vector3(p.x, 0, p.z);
                        _horiz.Normalize();
                        DragPlane = new Plane(_horiz, transform.position);
                    }
                    DragPlane.Raycast(ray, out entry);
                    d            = entry;
                    _mouseOffset = ray.GetPoint(d) - transform.position;
                }
                else
                {
                    FPCam.transform.parent.GetComponent <BuilderCamController>().FreezeTilt = false;
                }
            }
        }
    }
Esempio n. 5
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    void OnMouseDown()
    {
        MouseDown = true;
        FPCam.transform.parent.GetComponent <RoadBuilder>().Dragging = true;
        RaycastHit hit;

        ray = FPCam.ScreenPointToRay(Input.mousePosition);
        if (Physics.Raycast(ray, out hit))
        {
            if (transform.InverseTransformPoint(hit.collider.bounds.center).x > 0.1)
            {
                _axis = "x"; _axisSign = 1;
            }
            if (transform.InverseTransformPoint(hit.collider.bounds.center).y > 0.1)
            {
                _axis = "y"; _axisSign = 1;
            }
            if (transform.InverseTransformPoint(hit.collider.bounds.center).z > 0.1)
            {
                _axis = "z"; _axisSign = 1;
            }
            if (transform.InverseTransformPoint(hit.collider.bounds.center).x < -0.1)
            {
                _axis = "x"; _axisSign = -1;
            }
            if (transform.InverseTransformPoint(hit.collider.bounds.center).y < -0.1)
            {
                _axis = "y"; _axisSign = -1;
            }
            if (transform.InverseTransformPoint(hit.collider.bounds.center).z < -0.1)
            {
                _axis = "z"; _axisSign = -1;
            }
        }
        FPCam.transform.parent.GetComponent <BuilderCamController>().FreezeTilt = true;
        ObjStartPos = AttachedTransform.position;
        _startQuat  = AttachedTransform.rotation;
        if (_axis == "x")
        {
            LerpEndPt = transform.position + transform.right * 20 * _axisSign;
        }
        if (_axis == "y")
        {
            LerpEndPt = transform.position + transform.up * 20 * _axisSign;
        }
        if (_axis == "z")
        {
            LerpEndPt = transform.position + transform.forward * 20 * _axisSign;
        }
        LerpStartRot  = FPCam.transform.rotation;
        LerpStartPt   = FPCam.transform.position;
        LerpStartTime = Time.time;
        Lerping       = true;
        //transform.LookAt(FPCam.transform);
    }
Esempio n. 6
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    void OnMouseDown()
    {
        float camdist = Vector3.Distance(FPCam.transform.parent.position, transform.position);

        MouseDown = true;
        FPCam.transform.parent.GetComponent <RoadBuilder>().Dragging = true;
        RaycastHit hit;

        ray = FPCam.ScreenPointToRay(Input.mousePosition);
        if (Physics.Raycast(ray, out hit))
        {
            if (hit.collider.bounds.extents.y < 1)
            {
                _dragDirection = "xz";
            }
            else
            {
                _dragDirection = "y";
            }
        }
        FPCam.transform.parent.GetComponent <BuilderCamController>().FreezeTilt = true;
        ObjStartPos = AttachedTransform.position;
        if (_dragDirection == "xz")
        {
            LerpEndPt = AttachedTransform.position + _hoverPos + Vector3.up * camdist;
        }
        else
        {
            //WOrk out where to lerp the cam to
            Vector3 Offset = (FPCam.transform.position - transform.position).normalized;
            LerpEndPt = FPCam.transform.position; // transform.position + Offset * _hoverHeight*3;
        }
        LerpStartRot  = FPCam.transform.rotation;
        LerpStartPt   = FPCam.transform.position;
        LerpStartTime = Time.time;
        Lerping       = true;
        Debug.Log("Lerp to " + LerpEndPt);
        AttachedObject.DisableClickColliders();
        //transform.LookAt(FPCam.transform);
    }