Esempio n. 1
0
 public void render()
 {
     this.Camera.SetAspectFromViewport();
     if (!this.NoClear)
     {
         Director.Instance.GL.Context.Clear();
     }
     this.Camera.Push();
     if ((Director.Instance.DebugFlags & DebugFlags.DrawGrid) != 0u)
     {
         float   num    = this.DrawGridStep;
         Bounds2 bounds = this.Camera.CalcBounds();
         float   num2   = (bounds.Size.X > bounds.Size.Y) ? bounds.Size.X : bounds.Size.Y;
         if (float.IsNaN(num2))                 //FIXME added
         {
             num = 0f;
         }
         else if (num2 == 0f)
         {
             num = 0f;
         }
         else if (num == -1f)
         {
             int num3 = (int)FMath.Floor(FMath.Log(num2 / this.DrawGridAutoStepMaxCells) / FMath.Log(2f)) + 1;
             num3 = ((num3 < 1) ? 0 : num3);
             num  = (float)(1 << num3);
             if (num3 > 15)
             {
                 num = 0f;
             }
         }
         if (num != 0f)
         {
             this.Camera.DebugDraw(num);
         }
     }
     this.DrawHierarchy();
     if ((Director.Instance.DebugFlags & DebugFlags.DrawContentWorldBounds) != 0u)
     {
         this.draw_content_world_bounds();
     }
     this.Camera.Pop();
 }