getParameter() public method

public getParameter ( string name ) : ParameterInstance
name string
return FMOD.Studio.ParameterInstance
 //get volume of param, accounting for substitutions
 public float GetVolume(FMOD_StudioEventEmitter ev)
 {
     float paramVal = 0.0f;
        FMOD.Studio.ParameterInstance param = ev.getParameter(GetCurParam());
        if (param != null)
       param.getValue(out paramVal);
        return paramVal;
 }
    //set volume of param, accounting for substitutions that may need to happen
    public void SetVolume(float vol, FMOD_StudioEventEmitter ev)
    {
        //if we have substitutions, just silence all at first so we don't leave any tracks on accidently
           if (Substitutions.Length > 0)
          SilenceAll(ev);

           FMOD.Studio.ParameterInstance param = ev.getParameter(GetCurParam());
           if (param != null)
           {
          param.setValue(Mathf.Lerp(0.0f, MixVolume, vol));
           }
    }
Esempio n. 3
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	//the start access and saves a few "pointers" to the necessary scrips and variables

	//(this is to provide shortcuts to what we want to access and/or change)
	void Start(){
		try{
		m_Emitter = gameObject.GetComponent<FMOD_StudioEventEmitter> ();
		}catch{
			Debug.LogWarning("No Emitter attached to this object, i guess i have to do EVERYTHING myself");
			//AttachFmodEmitter();
		}

		surfaceTexture = gameObject.GetComponent<GetDominantTexture> ();

		if(m_Parameter == null){
			try{
				m_Parameter = m_Emitter.getParameter("Surface");
			} catch  {
				Debug.LogWarning("FMOD parameter failed, will try again");
				//TryGetParameterAgain();
			}
		}
	}
    void SilenceAll(FMOD_StudioEventEmitter ev)
    {
        FMOD.Studio.ParameterInstance param = ev.getParameter(FModParamName);
           if (param != null)
          param.setValue(0.0f);

           for (int i = 0; i < Substitutions.Length; i++)
           {
          FMOD.Studio.ParameterInstance sParm = ev.getParameter(Substitutions[i].SubstituteParamName);
          if (sParm != null)
             sParm.setValue(0.0f);
           }
    }