Esempio n. 1
0
 /**
  * adapt a running sample according to renderparams and canvas result
  */
 internal void AdaptChannelSettings(FMOD.Channel channel, RenderParams rp, RenderCanvas canvas)
 {
     double a = rp.Ampl * canvas.AmplMultiply + canvas.AmplAdd;
     double p = rp.Pan + canvas.Pan;
     channel.setVolume((float)a);
     channel.setPan((float)p);
 }