private void Start() { if (uiContainer.activeSelf) { Hide(); } _masterBus = FMODUnity.RuntimeManager.GetBus("Bus:/"); _musicBus = FMODUnity.RuntimeManager.GetBus("bus:/Music"); _soundBus = FMODUnity.RuntimeManager.GetBus("bus:/SoundEffects"); _tutorialsEnabled = true; var savingSystem = FindObjectOfType <SavingSystem>(); savingSystem.LoadSettings(); }
private void Start() { masterBus = FMODUnity.RuntimeManager.GetBus(Database.MasterBusID); musicBus = FMODUnity.RuntimeManager.GetBus(Database.MusicBusID); ambienceBus = FMODUnity.RuntimeManager.GetBus(Database.AmbienceBusID); sfxBus = FMODUnity.RuntimeManager.GetBus(Database.SfxBusID); masterBus.setVolume(MasterBusVolume); musicBus.setVolume(MusicBusVolume); ambienceBus.setVolume(AmbienceBusVolume); sfxBus.setVolume(SfxBusVolume); musicBus.setMute(MusicMute); ambienceBus.setMute(AmbienceMute); sfxBus.setMute(SfxMute); #if UNITY_EDITOR UnityEditor.EditorUtility.audioMasterMute = MasterMute; #else FMODUnity.RuntimeManager.MuteAllEvents(MasterMute); #endif }
private void Start() { _masterBus = FMODUnity.RuntimeManager.GetBus(_masterBusString); Signals.Get <MenuSceneSignal>().Dispatch(); }
public void InitTest() { if (_instance == null) { _instance = this; DontDestroyOnLoad(this.gameObject); } else if (_instance != this) { Destroy(this.gameObject); } masterBus = FMODUnity.RuntimeManager.GetBus("bus:/"); AddService(new AudioService()); AddService(new SafePlayerPrefs()); AddService(new GameManager()); AddService(new UIManager()); GameObject.Find("DirectStart").GetComponent <SceneTestStart>().enabled = true; var GameId = 10; /* * //PlayerPrefs.DeleteKey(PPKeys.GameId + "my"); * if (!PlayerPrefs.HasKey(PPKeys.GameId + "my")) * { * * Dictionary<string, PlayerSave> Games = new Dictionary<string, PlayerSave>(); * for (int i = 0; i < 10; i++) * { * PlayerSave player = new PlayerSave() * { * gameId = GameId + i, * playerName = "eee" + i.ToString(), * isGame = false, * dool = 'd', * }; * Games.Add(GameId.ToString(), player); * GameId++; * } * foreach (var item in Games) * { * //Debug.Log("item" + item.Key + item.Value.playerName); * } * * * * * PlayerPrefs.SetString(PPKeys.GameId + "my", ObjectToGSData(Games).JSON.ToString()); * * //Debug.Log("trt" + trt); * }else * { * Debug.Log("HasKey == true"); * string Data = PlayerPrefs.GetString(PPKeys.GameId + "my"); * JObject respObj = JObject.Parse(Data); * respObj.Add("main", "tries"); * Debug.Log("respObj " + respObj.ToString()); * foreach (var item in respObj.Childs) * { * Debug.Log("item" + item +" val " +item.Value); * } * for (int i = 0; i < 9; i++) * { * JObject playerData = new JObject(); * playerData = respObj[i.ToString()]; * string arr = playerData["gameId"]; * Debug.Log("arr"+i + " " + arr + "Count " + respObj.Count); * } * //DData.AddJSONStringAsObject("my", Data); * * * * } */ }