Esempio n. 1
0
        static void UpdateCache()
        {
            if (EditorUtils.GetBankDirectory() == null)
            {
                if (eventCache.StringsBankWriteTime != DateTime.MinValue)
                {
                    eventCache.StringsBankWriteTime = DateTime.MinValue;
                    eventCache.EditorBanks.Clear();
                    eventCache.EditorEvents.Clear();
                    OnCacheChange();
                }
                return;
            }

            string defaultBankFolder = null;

            if (!Settings.Instance.HasPlatforms)
            {
                defaultBankFolder = EditorUtils.GetBankDirectory();
            }
            else
            {
                defaultBankFolder = Path.Combine(EditorUtils.GetBankDirectory(), Settings.Instance.GetBankPlatform(FMODPlatform.PlayInEditor));
            }

            string[] bankPlatforms = EditorUtils.GetBankPlatforms();
            string[] bankFolders   = new string[bankPlatforms.Length];
            for (int i = 0; i < bankPlatforms.Length; i++)
            {
                bankFolders[i] = Path.Combine(EditorUtils.GetBankDirectory(), bankPlatforms[i]);
            }

            string[] stringBanks = new string[0];
            try
            {
                stringBanks = Directory.GetFiles(defaultBankFolder, "*." + StringBankExtension);
            }
            catch
            {
            }

            if (stringBanks.Length == 0)
            {
                if (eventCache.StringsBankWriteTime != DateTime.MinValue)
                {
                    eventCache.StringsBankWriteTime = DateTime.MinValue;
                    eventCache.EditorBanks.Clear();
                    eventCache.EditorEvents.Clear();
                    OnCacheChange();
                    UnityEngine.Debug.LogWarningFormat("FMOD Studio: Directory {0} doesn't contain any banks. Build from the tool or check the path in the settings", defaultBankFolder);
                }
                return;
            }

            // If we have multiple .strings.bank files find the most recent
            Array.Sort(stringBanks, (a, b) => File.GetLastWriteTime(b).CompareTo(File.GetLastWriteTime(a)));
            string stringBankPath = stringBanks[0];

            // Use the string bank timestamp as a marker for the most recent build of any bank because it gets exported every time
            if (File.GetLastWriteTime(stringBankPath) <= eventCache.StringsBankWriteTime)
            {
                return;
            }

            eventCache.StringsBankWriteTime = File.GetLastWriteTime(stringBankPath);

            string masterBankFileName = Path.GetFileName(stringBankPath).Replace(StringBankExtension, BankExtension);

            FMOD.Studio.Bank stringBank = null;
            EditorUtils.CheckResult(EditorUtils.System.loadBankFile(stringBankPath, FMOD.Studio.LOAD_BANK_FLAGS.NORMAL, out stringBank));
            if (stringBank == null)
            {
                if (eventCache.StringsBankWriteTime != DateTime.MinValue)
                {
                    eventCache.StringsBankWriteTime = DateTime.MinValue;
                    eventCache.EditorBanks.Clear();
                    eventCache.EditorEvents.Clear();
                    OnCacheChange();
                }
                return;
            }

            // Iterate every string in the strings bank and look for any that identify banks
            int stringCount;

            stringBank.getStringCount(out stringCount);
            List <string> bankFileNames = new List <string>();

            for (int stringIndex = 0; stringIndex < stringCount; stringIndex++)
            {
                string currentString;
                Guid   currentGuid;
                stringBank.getStringInfo(stringIndex, out currentGuid, out currentString);
                const string BankPrefix       = "bank:/";
                int          BankPrefixLength = BankPrefix.Length;
                if (currentString.StartsWith(BankPrefix))
                {
                    string bankFileName = currentString.Substring(BankPrefixLength) + "." + BankExtension;
                    if (!bankFileName.Contains(StringBankExtension)) // filter out the strings bank
                    {
                        bankFileNames.Add(bankFileName);
                    }
                }
            }

            eventCache.EditorBanks.ForEach((x) => x.Exists = false);

            foreach (string bankFileName in bankFileNames)
            {
                string        bankPath = Path.Combine(defaultBankFolder, bankFileName);
                EditorBankRef bankRef  = eventCache.EditorBanks.Find((x) => bankPath == x.Path);

                // New bank we've never seen before
                if (bankRef == null)
                {
                    bankRef = ScriptableObject.CreateInstance <EditorBankRef>();
                    AssetDatabase.AddObjectToAsset(bankRef, CacheAssetFullName);
                    bankRef.Path         = bankPath;
                    bankRef.LastModified = DateTime.MinValue;
                    bankRef.FileSizes    = new List <EditorBankRef.NameValuePair>();
                    eventCache.EditorBanks.Add(bankRef);
                }

                bankRef.Exists = true;

                // Timestamp check - if it doesn't match update events from that bank
                if (bankRef.LastModified != File.GetLastWriteTime(bankPath))
                {
                    bankRef.LastModified = File.GetLastWriteTime(bankPath);
                    UpdateCacheBank(bankRef);
                }

                // Update file sizes
                bankRef.FileSizes.Clear();
                for (int i = 0; i < bankPlatforms.Length; i++)
                {
                    string platformBankPath = Path.Combine(bankFolders[i], bankFileName);
                    var    fileInfo         = new FileInfo(platformBankPath);
                    if (fileInfo.Exists)
                    {
                        bankRef.FileSizes.Add(new EditorBankRef.NameValuePair(bankPlatforms[i], fileInfo.Length));
                    }
                }

                if (bankFileName == masterBankFileName)
                {
                    eventCache.MasterBankRef = bankRef;
                }
            }

            // Unload the strings bank
            stringBank.unload();

            // Remove any stale entries from bank and event lists
            eventCache.EditorBanks.FindAll((x) => !x.Exists).ForEach(RemoveCacheBank);
            eventCache.EditorBanks.RemoveAll((x) => !x.Exists);
            eventCache.EditorEvents.RemoveAll((x) => x.Banks.Count == 0);

            OnCacheChange();
        }
Esempio n. 2
0
        static public void UpdateCache()
        {
            // Deserialize the cache from the unity resources
            if (eventCache == null)
            {
                eventCache = AssetDatabase.LoadAssetAtPath(CacheAssetFullName, typeof(EventCache)) as EventCache;
                if (eventCache == null || eventCache.cacheVersion != EventCache.CurrentCacheVersion)
                {
                    UnityEngine.Debug.Log("FMOD Studio: Cannot find serialized event cache or cache in old format, creating new instance");
                    eventCache = ScriptableObject.CreateInstance <EventCache>();
                    eventCache.cacheVersion = EventCache.CurrentCacheVersion;

                    AssetDatabase.CreateAsset(eventCache, CacheAssetFullName);
                }
            }

            if (EditorUtils.GetBankDirectory() == null)
            {
                ClearCache();
                return;
            }

            string defaultBankFolder = null;

            if (!Settings.Instance.HasPlatforms)
            {
                defaultBankFolder = EditorUtils.GetBankDirectory();
            }
            else
            {
                FMODPlatform platform = RuntimeUtils.GetEditorFMODPlatform();
                if (platform == FMODPlatform.None)
                {
                    platform = FMODPlatform.PlayInEditor;
                }

                defaultBankFolder = Path.Combine(EditorUtils.GetBankDirectory(), Settings.Instance.GetBankPlatform(platform));
            }

            string[] bankPlatforms = EditorUtils.GetBankPlatforms();
            string[] bankFolders   = new string[bankPlatforms.Length];
            for (int i = 0; i < bankPlatforms.Length; i++)
            {
                bankFolders[i] = Path.Combine(EditorUtils.GetBankDirectory(), bankPlatforms[i]);
            }

            List <String> stringBanks = new List <string>(0);

            try
            {
                var files = Directory.GetFiles(defaultBankFolder, "*." + StringBankExtension);
                stringBanks = new List <string>(files);
            }
            catch
            {
            }

            // Strip out OSX resource-fork files that appear on FAT32
            stringBanks.RemoveAll((x) => Path.GetFileName(x).StartsWith("._"));

            if (stringBanks.Count == 0)
            {
                bool wasValid = eventCache.StringsBankWriteTime != DateTime.MinValue;
                ClearCache();
                if (wasValid)
                {
                    UnityEngine.Debug.LogError(String.Format("FMOD Studio: Directory {0} doesn't contain any banks. Build from the tool or check the path in the settings", defaultBankFolder));
                }
                return;
            }

            // If we have multiple .strings.bank files find the most recent
            stringBanks.Sort((a, b) => File.GetLastWriteTime(b).CompareTo(File.GetLastWriteTime(a)));
            string stringBankPath = stringBanks[0];

            // Use the string bank timestamp as a marker for the most recent build of any bank because it gets exported every time
            if (File.GetLastWriteTime(stringBankPath) == eventCache.StringsBankWriteTime)
            {
                countdownTimer = CountdownTimerReset;
                return;
            }

            if (EditorUtils.IsFileOpenByStudio(stringBankPath))
            {
                countdownTimer = CountdownTimerReset;
                return;
            }


            FMOD.Studio.Bank stringBank = null;
            EditorUtils.CheckResult(EditorUtils.System.loadBankFile(stringBankPath, FMOD.Studio.LOAD_BANK_FLAGS.NORMAL, out stringBank));
            if (stringBank == null)
            {
                countdownTimer = CountdownTimerReset;
                return;
            }

            // Iterate every string in the strings bank and look for any that identify banks
            int stringCount;

            stringBank.getStringCount(out stringCount);
            List <string> bankFileNames = new List <string>();

            for (int stringIndex = 0; stringIndex < stringCount; stringIndex++)
            {
                string currentString;
                Guid   currentGuid;
                stringBank.getStringInfo(stringIndex, out currentGuid, out currentString);
                const string BankPrefix       = "bank:/";
                int          BankPrefixLength = BankPrefix.Length;
                if (currentString.StartsWith(BankPrefix))
                {
                    string bankFileName = currentString.Substring(BankPrefixLength) + "." + BankExtension;
                    if (!bankFileName.Contains(StringBankExtension)) // filter out the strings bank
                    {
                        bankFileNames.Add(bankFileName);
                    }
                }
            }

            // Unload the strings bank
            stringBank.unload();

            // Check if any of the files are still being written by studio
            foreach (string bankFileName in bankFileNames)
            {
                string bankPath = Path.Combine(defaultBankFolder, bankFileName);

                if (!File.Exists(bankPath))
                {
                    // TODO: this is meant to catch the case where we're in the middle of a build and a bank is being built
                    // for the first time. But it also stops someone trying to import an incomplete set of banks without any error message.
                    countdownTimer = CountdownTimerReset;
                    return;
                }

                EditorBankRef bankRef = eventCache.EditorBanks.Find((x) => bankPath == x.Path);
                if (bankRef == null)
                {
                    if (EditorUtils.IsFileOpenByStudio(bankPath))
                    {
                        countdownTimer = CountdownTimerReset;
                        return;
                    }
                    continue;
                }

                if (bankRef.LastModified != File.GetLastWriteTime(bankPath))
                {
                    if (EditorUtils.IsFileOpenByStudio(bankPath))
                    {
                        countdownTimer = CountdownTimerReset;
                        return;
                    }
                }
            }

            // Count down the timer in case we catch studio in-between updating two files.
            if (countdownTimer-- > 0)
            {
                return;
            }

            // All files are finished being modified by studio so update the cache

            // Stop editor preview so no stale data being held
            EditorUtils.PreviewStop();

            // Reload the strings bank
            EditorUtils.CheckResult(EditorUtils.System.loadBankFile(stringBankPath, FMOD.Studio.LOAD_BANK_FLAGS.NORMAL, out stringBank));
            if (stringBank == null)
            {
                ClearCache();
                return;
            }
            FileInfo stringBankFileInfo = new FileInfo(stringBankPath);

            eventCache.StringsBankWriteTime = stringBankFileInfo.LastWriteTime;
            string masterBankFileName = Path.GetFileName(stringBankPath).Replace(StringBankExtension, BankExtension);

            AssetDatabase.StartAssetEditing();

            if (eventCache.StringsBankRef == null)
            {
                eventCache.StringsBankRef           = ScriptableObject.CreateInstance <EditorBankRef>();
                eventCache.StringsBankRef.FileSizes = new List <EditorBankRef.NameValuePair>();
                eventCache.EditorBanks.Add(eventCache.StringsBankRef);
                AssetDatabase.AddObjectToAsset(eventCache.StringsBankRef, eventCache);
                AssetDatabase.ImportAsset(AssetDatabase.GetAssetPath(eventCache.StringsBankRef));
            }
            eventCache.StringsBankRef.Path         = stringBankPath;
            eventCache.StringsBankRef.LastModified = eventCache.StringsBankWriteTime;
            eventCache.StringsBankRef.FileSizes.Clear();
            if (Settings.Instance.HasPlatforms)
            {
                for (int i = 0; i < bankPlatforms.Length; i++)
                {
                    eventCache.StringsBankRef.FileSizes.Add(new EditorBankRef.NameValuePair(bankPlatforms[i], stringBankFileInfo.Length));
                }
            }
            else
            {
                eventCache.StringsBankRef.FileSizes.Add(new EditorBankRef.NameValuePair("", stringBankFileInfo.Length));
            }

            eventCache.EditorBanks.ForEach((x) => x.Exists = false);
            eventCache.StringsBankRef.Exists = true;

            string[] folderContents = Directory.GetFiles(defaultBankFolder);

            foreach (string bankFileName in bankFileNames)
            {
                // Get the true file path, can't trust the character case we got from the string bank
                string bankPath = ArrayUtility.Find(folderContents, x => (string.Equals(bankFileName, Path.GetFileName(x), StringComparison.CurrentCultureIgnoreCase)));

                FileInfo      bankFileInfo = new FileInfo(bankPath);
                EditorBankRef bankRef      = eventCache.EditorBanks.Find((x) => bankFileInfo.FullName == x.Path);

                // New bank we've never seen before
                if (bankRef == null)
                {
                    bankRef = ScriptableObject.CreateInstance <EditorBankRef>();
                    AssetDatabase.AddObjectToAsset(bankRef, eventCache);
                    AssetDatabase.ImportAsset(AssetDatabase.GetAssetPath(bankRef));
                    bankRef.Path         = bankFileInfo.FullName;
                    bankRef.LastModified = DateTime.MinValue;
                    bankRef.FileSizes    = new List <EditorBankRef.NameValuePair>();
                    eventCache.EditorBanks.Add(bankRef);
                }

                bankRef.Exists = true;

                // Timestamp check - if it doesn't match update events from that bank
                if (bankRef.LastModified != bankFileInfo.LastWriteTime)
                {
                    bankRef.LastModified = bankFileInfo.LastWriteTime;
                    UpdateCacheBank(bankRef);
                }

                // Update file sizes
                bankRef.FileSizes.Clear();
                if (Settings.Instance.HasPlatforms)
                {
                    for (int i = 0; i < bankPlatforms.Length; i++)
                    {
                        string platformBankPath = Path.Combine(bankFolders[i], bankFileName);
                        var    fileInfo         = new FileInfo(platformBankPath);
                        if (fileInfo.Exists)
                        {
                            bankRef.FileSizes.Add(new EditorBankRef.NameValuePair(bankPlatforms[i], fileInfo.Length));
                        }
                    }
                }
                else
                {
                    string platformBankPath = Path.Combine(EditorUtils.GetBankDirectory(), bankFileName);
                    var    fileInfo         = new FileInfo(platformBankPath);
                    if (fileInfo.Exists)
                    {
                        bankRef.FileSizes.Add(new EditorBankRef.NameValuePair("", fileInfo.Length));
                    }
                }

                if (bankFileInfo.Name == masterBankFileName)
                {
                    eventCache.MasterBankRef = bankRef;
                }
            }


            // Unload the strings bank
            stringBank.unload();

            // Remove any stale entries from bank and event lists
            eventCache.EditorBanks.FindAll((x) => !x.Exists).ForEach(RemoveCacheBank);
            eventCache.EditorBanks.RemoveAll((x) => !x.Exists);
            eventCache.EditorEvents.RemoveAll((x) => x.Banks.Count == 0);

            OnCacheChange();
            AssetDatabase.StopAssetEditing();
        }