Esempio n. 1
0
        private async void PlayMovie(Stream file)
        {
            curTexture = null;

            player = new FLCPlayer(MainGame.Device);
            player.OnFrameUpdated     += player_OnFrameUpdated;
            player.OnPlaybackFinished += player_OnPlaybackFinished;

            player.Open(file);
            player.ShouldLoop = false;
            player.Play();
        }
Esempio n. 2
0
        async void storyboard_OnStageSwitched(IntroStage newStage)
        {
            switch (newStage)
            {
            case IntroStage.Castle:
                player.Open(await GetMovieFile("HINTRO1.WAR"));
                player.PauseAfterFirstFrame = true;
                player.ShouldLoop           = false;
                break;

            case IntroStage.CastleLoop:
                player.Open(await GetMovieFile("HINTRO2.WAR"));
                player.PauseAfterFirstFrame = false;
                player.ShouldLoop           = true;
                break;

            case IntroStage.Swamp:
                player.Open(await GetMovieFile("OINTRO1.WAR"));
                player.PauseAfterFirstFrame = true;
                player.ShouldLoop           = false;
                break;

            case IntroStage.SwampLoop:
                player.Open(await GetMovieFile("OINTRO2.WAR"));
                player.PauseAfterFirstFrame = false;
                player.ShouldLoop           = true;
                break;

            case IntroStage.SwampFortressEnter:
                player.Open(await GetMovieFile("OINTRO3.WAR"));
                player.PauseAfterFirstFrame = false;
                player.ShouldLoop           = false;
                break;

            case IntroStage.CaveEnter:
                player.Open(await GetMovieFile("CAVE1.WAR"));
                player.PauseAfterFirstFrame = false;
                player.ShouldLoop           = false;
                break;

            case IntroStage.CaveLoop:
                player.Open(await GetMovieFile("CAVE2.WAR"));
                player.PauseAfterFirstFrame = false;
                player.ShouldLoop           = true;
                break;

            case IntroStage.CaveExit:
                player.Open(await GetMovieFile("CAVE3.WAR"));
                player.PauseAfterFirstFrame = false;
                player.ShouldLoop           = false;
                break;

            case IntroStage.BlizzardLogo:
                player.Open(await GetMovieFile("TITLE.WAR"));
                player.PauseAfterFirstFrame = false;
                player.ShouldLoop           = false;
                break;
            }

            player.Play();
        }