public void setMf(FuzzyMembershipFunction mf, FGUICompression compression) { this.mf = mf; this.name = mf.label; this.compression = compression; line.SetVertexCount(mf.N); textMesh.text = mf.label; }
public void setCompression(FGUICompression compression) { this.compression = compression; }
public void setRule(FuzzyRule rule, FGUICompression compression) { this.rule = rule; this.name = rule.name; this.setCompression(compression); }