///// PUBLIC /////

    private static bool _IsSupported()
    {
        Enhance.InitializeEnhance();

#if UNITY_EDITOR
        return(FGLEditorInternals.IsPurchasingSupported());
#elif UNITY_ANDROID
        return(FGLAndroidInternals.IsPurchasingSupported());
#elif UNITY_IOS
        return(FGLiOSInternals.IsPurchasingSupported());
#else
        return(false);
#endif
    }