Esempio n. 1
0
        internal USoundWave(PackageReader reader, Stream ubulk, long ubulkOffset) : base(reader)
        {
            bCooked = reader.ReadInt32() != 0;
            if (this.TryGetValue("bStreaming", out var v) && v is BoolProperty b)
            {
                bStreaming = b.Value;
            }

            if (!bStreaming)
            {
                if (bCooked)
                {
                    CompressedFormatData = new FFormatContainer[reader.ReadInt32()];
                    for (int i = 0; i < CompressedFormatData.Length; i++)
                    {
                        CompressedFormatData[i] = new FFormatContainer(reader, ubulk, ubulkOffset);
                    }
                    AudioFormat        = CompressedFormatData[^ 1].FormatName;
Esempio n. 2
0
        internal USoundWave(PackageReader reader, Stream ubulk, long ubulkOffset) : base(reader)
        {
            // if UE4.25+ && Windows -> True
            bStreaming = FModel.Globals.Game.Version >= EPakVersion.PATH_HASH_INDEX ? true : false;

            bCooked = reader.ReadInt32() != 0;
            if (this.TryGetValue("bStreaming", out var v) && v is BoolProperty b)
            {
                bStreaming = b.Value;
            }

            if (!bStreaming)
            {
                if (bCooked)
                {
                    CompressedFormatData = new FFormatContainer[reader.ReadInt32()];
                    for (int i = 0; i < CompressedFormatData.Length; i++)
                    {
                        CompressedFormatData[i] = new FFormatContainer(reader, ubulk, ubulkOffset);
                    }
                    AudioFormat        = CompressedFormatData[^ 1].FormatName;
Esempio n. 3
0
        private void Serialize(PackageReader reader, Stream ubulk, long ubulkOffset)
        {
            bCooked = reader.ReadInt32() != 0;
            if (this.TryGetValue("bStreaming", out var v) && v is BoolProperty b)
            {
                bStreaming = b.Value;
            }
            else if (this.TryGetValue("LoadingBehavior", out var e) && e is EnumProperty loadingBehavior)
            {
                bStreaming = !loadingBehavior.Value.IsNone && loadingBehavior.Value.String != "ESoundWaveLoadingBehavior::ForceInline";
            }

            if (!bStreaming)
            {
                if (bCooked)
                {
                    CompressedFormatData = new FFormatContainer[reader.ReadInt32()];
                    for (int i = 0; i < CompressedFormatData.Length; i++)
                    {
                        CompressedFormatData[i] = new FFormatContainer(reader, ubulk, ubulkOffset);
                    }
                    AudioFormat        = CompressedFormatData[^ 1].FormatName;