Esempio n. 1
0
    public void Init(FutileParams futileParams)
    {
        enabled       = true;
        _futileParams = futileParams;

        Application.targetFrameRate = _futileParams.targetFrameRate;

        FShader.Init();         //set up the basic shaders
        FFacetType.Init();      //set up the types of facets (Quads, Triangles, etc)

        screen = new FScreen(_futileParams);

        //
        //Camera setup from https://github.com/prime31/UIToolkit/blob/master/Assets/Plugins/UIToolkit/UI.cs
        //

        if (existingCamera != null)
        {
            _cameraHolder = existingCamera.gameObject;
            _camera       = existingCamera;
        }
        else
        {
            _cameraHolder = new GameObject();
            _camera       = _cameraHolder.AddComponent <Camera>();
        }

        _cameraHolder.transform.parent = gameObject.transform;

        _camera.tag             = "MainCamera";
        _camera.clearFlags      = CameraClearFlags.SolidColor;
        _camera.nearClipPlane   = 0.0f;
        _camera.farClipPlane    = 500.0f;
        _camera.depth           = 100;
        _camera.rect            = new Rect(0.0f, 0.0f, 1.0f, 1.0f);
        _camera.backgroundColor = _futileParams.backgroundColor;

        //we multiply this stuff by scaleInverse to make sure everything is in points, not pixels
        _camera.orthographic     = true;
        _camera.orthographicSize = screen.pixelHeight / 2 * displayScaleInverse;

        UpdateCameraPosition();

        touchManager = new FTouchManager();

        atlasManager = new FAtlasManager();

        CreateDefaultAtlases();


        _stages = new List <FStage>();

        stage = new FStage("Futile.stage");

        AddStage(stage);
    }
Esempio n. 2
0
    public void Init(FutileParams futileParams)
    {
        enabled       = true;
        _futileParams = futileParams;

        //设置游戏帧率
        Application.targetFrameRate = _futileParams.targetFrameRate;
        //设置basic shaders
        FShader.Init();
        //设置facets' types (Quads, Triangles, etc)
        FFacetType.Init();

        //初始化各引擎组件实例
        screen = new FScreen(_futileParams);

        touchManager = new FTouchManager();

        atlasManager = new FAtlasManager();

        //设置主相机参数:Setup from https://github.com/prime31/UIToolkit/blob/master/Assets/Plugins/UIToolkit/UI.cs

        _cameraHolder = new GameObject();
        _cameraHolder.transform.parent = gameObject.transform;

        _camera      = _cameraHolder.AddComponent <Camera>();
        _camera.tag  = "MainCamera";
        _camera.name = "Camera";
        //_camera.clearFlags = CameraClearFlags.Depth; //TODO: check if this is faster or not?
        _camera.clearFlags      = CameraClearFlags.SolidColor;
        _camera.nearClipPlane   = 0.0f;
        _camera.farClipPlane    = 500.0f;
        _camera.depth           = 100;
        _camera.rect            = new Rect(0.0f, 0.0f, 1.0f, 1.0f);
        _camera.backgroundColor = _futileParams.backgroundColor;

        //we multiply this stuff by scaleInverse to make sure everything is in points, not pixels
        _camera.orthographic     = true;
        _camera.orthographicSize = screen.pixelHeight / 2 * displayScaleInverse;

        UpdateCameraPosition();

        //创建默认Atlas
        CreateDefaultAtlases();

        //初始化Stage管理
        _stages = new List <FStage>();

        stage = new FStage("Futile.stage");

        AddStage(stage);
    }