Esempio n. 1
0
        static void Main(string[] args)
        {
            FFGImport d2e = new FFGImport(GameType.D2E, Platform.Windows, ".");

            d2e.Inspect();
            if (d2e.ImportAvailable())
            {
                Console.Write("D2E Import Avaialable");
            }
            if (d2e.NeedImport())
            {
                Console.Write("D2E Import Needed");
            }
            if (d2e.Import(null))
            {
                Console.Write("D2E Import Complete");
            }

            FFGImport mom = new FFGImport(GameType.MoM, Platform.Windows, ".");

            mom.Inspect();
            if (mom.ImportAvailable())
            {
                Console.Write("MoM Import Avaialable");
            }
            if (mom.NeedImport())
            {
                Console.Write("MoM Import Needed");
            }
            if (mom.Import(null))
            {
                Console.Write("MoM Import Complete");
            }
        }
Esempio n. 2
0
        // Import content
        public void Import(string type)
        {
            Destroyer.Destroy();

            // Create the image
            Texture2D tex    = Resources.Load("sprites/logo") as Texture2D;
            Sprite    sprite = Sprite.Create(tex, new Rect(0, 0, tex.width, tex.height), Vector2.zero, 1);

            DialogBox db = new DialogBox(new Vector2(UIScaler.GetHCenter(-3), 8),
                                         new Vector2(6, 6),
                                         StringKey.NULL,
                                         Color.clear,
                                         Color.white);

            db.background.GetComponent <UnityEngine.UI.Image>().sprite = sprite;
            db.background.AddComponent <SpritePulser>();

            // Display message
            db = new DialogBox(new Vector2(2, 20), new Vector2(UIScaler.GetWidthUnits() - 4, 2), CONTENT_IMPORTING);
            db.textObj.GetComponent <UnityEngine.UI.Text>().fontSize = UIScaler.GetMediumFont();
            if (type.Equals("D2E"))
            {
                importThread = new Thread(new ThreadStart(delegate { fcD2E.Import(); }));
            }
            if (type.Equals("MoM"))
            {
                importThread = new Thread(new ThreadStart(delegate { fcMoM.Import(); }));
            }
            importThread.Start();
            //while (!importThread.IsAlive) ;
        }
Esempio n. 3
0
        // Import content
        public void Import(string type, bool manual_path_selection = false)
        {
            string path = null;

            ValkyrieDebug.Log("INFO: Import " + type);


            if (manual_path_selection)
            {
                string app_filename = "";
                if (type.Equals("D2E"))
                {
                    app_filename = "Road to Legend";
                }
                if (type.Equals("MoM"))
                {
                    app_filename = "Mansions of Madness";
                }

                string[] array_path = SFB.StandaloneFileBrowser.OpenFilePanel("Select file " + app_filename + ".exe", "", "exe", false);

                // return when pressing back
                if (array_path.Length == 0)
                {
                    return;
                }

                path = Path.Combine(Path.GetDirectoryName(array_path[0]), app_filename + "_Data");

                // return if wrong file is selected
                if (!Directory.Exists(path))
                {
                    return;
                }
            }

            Destroyer.Destroy();

            new LoadingScreen(CONTENT_IMPORTING.Translate());
            importType = type;

            if (type.Equals("D2E"))
            {
                importThread = new Thread(new ThreadStart(delegate { fcD2E.Import(path); }));
            }
            if (type.Equals("MoM"))
            {
                importThread = new Thread(new ThreadStart(delegate { fcMoM.Import(path); }));
            }
#if IA
            if (type.Equals("IA"))
            {
                importThread = new Thread(new ThreadStart(delegate { fcIA.Import(path); }));
            }
#endif
            importThread.Start();
        }
 // Import (called once message displayed)
 private void PerformImport(string type)
 {
     if (type.Equals("D2E"))
     {
         fcD2E.Import();
     }
     if (type.Equals("MoM"))
     {
         fcMoM.Import();
     }
     Destroyer.Dialog();
     new GameSelectionScreen();
 }
Esempio n. 5
0
        // Import content
        public void Import(string type)
        {
            Destroyer.Destroy();

            new LoadingScreen(CONTENT_IMPORTING.Translate());
            importType = type;

            if (type.Equals("D2E"))
            {
                importThread = new Thread(new ThreadStart(delegate { fcD2E.Import(); }));
            }
            if (type.Equals("MoM"))
            {
                importThread = new Thread(new ThreadStart(delegate { fcMoM.Import(); }));
            }
            importThread.Start();
        }
Esempio n. 6
0
        // Import content
        public void Import(string type)
        {
            Destroyer.Destroy();

            // Create an object
            GameObject logo = new GameObject("logo");

            // Mark it as dialog
            logo.tag = Game.DIALOG;
            logo.transform.SetParent(Game.Get().uICanvas.transform);

            RectTransform transBg = logo.AddComponent <RectTransform>();

            transBg.SetInsetAndSizeFromParentEdge(RectTransform.Edge.Left, UIScaler.GetHCenter(-3) * UIScaler.GetPixelsPerUnit(), 6 * UIScaler.GetPixelsPerUnit());
            transBg.SetInsetAndSizeFromParentEdge(RectTransform.Edge.Top, 8 * UIScaler.GetPixelsPerUnit(), 6 * UIScaler.GetPixelsPerUnit());

            // Create the image
            Texture2D tex    = Resources.Load("sprites/logo") as Texture2D;
            Sprite    sprite = Sprite.Create(tex, new Rect(0, 0, tex.width, tex.height), Vector2.zero, 1);

            UnityEngine.UI.Image uiImage = logo.AddComponent <UnityEngine.UI.Image>();
            uiImage.sprite = sprite;
            logo.AddComponent <SpritePulser>();

            // Display message
            UIElement ui = new UIElement();

            ui.SetLocation(2, 20, UIScaler.GetWidthUnits() - 4, 2);
            ui.SetText(CONTENT_IMPORTING);
            ui.SetFontSize(UIScaler.GetMediumFont());
            if (type.Equals("D2E"))
            {
                importThread = new Thread(new ThreadStart(delegate { fcD2E.Import(); }));
            }
            if (type.Equals("MoM"))
            {
                importThread = new Thread(new ThreadStart(delegate { fcMoM.Import(); }));
            }
            importThread.Start();
            //while (!importThread.IsAlive) ;
        }