private void SetData() { Background.sprite2D = Resources.Load <Sprite>("EmbeddedAsset/UI/Sprites/" + GetBackgroundSpritePath()); MaxCharacterLabel.text = Localization.Get("MaxCharacters") + (Application.platform != RuntimePlatform.WindowsPlayer ? String.Empty : Localization.Get("MaxCharacters2")); CharacterProfile.text = FF9TextTool.CharacterProfile(_currentCharId); NameInputField.value = _isDefaultName ? FF9TextTool.CharacterDefaultName(_currentCharId) : FF9StateSystem.Common.FF9.player[_currentSlotId].name; }