Esempio n. 1
0
    public bool TryMoveEntity(FEntity ch, int tox, int toy)
    {
        FEvent moveIntoEvent = new FEvent(FEventCodes.ENTITY_TRY_MOVE_INTO);

        moveIntoEvent.Add("x", tox);
        moveIntoEvent.Add("y", toy);
        moveIntoEvent.Add("entity", ch);
        moveIntoEvent.Add("moveCancelled", false);

        FEvent loc1 = ch.PropagateEvent(new FEvent(FEventCodes.GET_LOCATION, "x", -1, "y", -1));
        int    dist = Mathf.Max(Mathf.Abs((int)loc1.Get("x") - tox), Mathf.Abs((int)loc1.Get("y") - toy));

        if (dist > 1)
        {
            Debug.Log(loc1.Get("x") + "," + loc1.Get("y"));
            List <MapTile> tiles = GameMap.instance.PathToFrom((int)loc1.Get("x"), (int)loc1.Get("y"), tox, toy);
            Debug.Log(tiles[0].x + "," + tiles[0].y);
            return(TryMoveEntity(ch, tiles[0].x, tiles[0].y));
        }

        List <FEntity> entitiesAtNewLocation = map.GetEntitiesAt(tox, toy);

        foreach (FEntity entity in entitiesAtNewLocation)
        {
            moveIntoEvent = entity.PropagateEvent(moveIntoEvent);
        }

        if ((bool)moveIntoEvent.Get("moveCancelled"))
        {
            //Nope
            if (moveIntoEvent.Get("moveBlockedByEntity") != null)
            {
                //End turn
                FEntity entity      = (FEntity)moveIntoEvent.Get("blockingEntity");
                FEvent  meleeAttack = ch.PropagateEvent(new FEvent(FEventCodes.ENTITY_MELEE_ATTACK, "target", entity, "damage", 0));
            }
            EndTurn();
            return(false);
        }

        FEvent moveEvent = new FEvent(FEventCodes.ENTITY_MOVE);

        moveEvent.Add("x", tox);
        moveEvent.Add("y", toy);

        moveEvent = ch.PropagateEvent(moveEvent);
        EndTurn();

        return(true);
    }