public void AsyncAccept(IAsyncResult Ar)
 {
     try
     {
         Socket socket = Server_Socket.EndAccept(Ar);
         int    Index  = Get_Connect_Index();
         if (Index < 0)
         {
             socket.Close();
             FDebug.Log("警告:连接已满");
         }
         else
         {
             Connect connect = connects[Index];
             connect.Init(socket);
             FDebug.Log("与{0}建立连接", connect.GetAddress());
             connect.Connect_Socket.BeginReceive(connect.Buffers, connect.buffCount, connect.BuffRemain(), SocketFlags.None, AsyncReceiveCb, connect);
         }
         Server_Socket.BeginAccept(AsyncAccept, null);
     }
     catch (Exception e)
     {
         FDebug.Log("AsyncAccept失败 :" + e.Message);
     }
 }
Esempio n. 2
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 public bool CheckRights(SystemRights netRights)
 {
     if (netRights == SystemRights.root || netRights == SystemRights.Admin || netRights == Rights)
     {
         return(true);
     }
     FDebug.Log("没有访问权限");
     return(false);
 }
Esempio n. 3
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 public void Close()
 {
     if (!State_IsUSE)
     {
         return;
     }
     FDebug.Log("断开连接:" + GetAddress());
     Connect_Socket.Close();
     State_IsUSE = false;
 }
        /// <summary>
        /// 数据传送
        /// </summary>
        /// <param name="bs"></param>
        private void DataTransfer(byte[] bs, Connect connect)
        {
            ///
            ///待完善
            FDebug.Log("接收完成共{0}byte数据 From:{1}", bs.Length, connect.GetAddress());
            SocketCall?.Invoke(bs);

            //数据解密
            // IPC.GetInstance().InComing_DATA(bs, connect);
        }
 /// <summary>
 /// 对从网络缓冲区拿到的数据得处理函数
 /// </summary>
 /// <param name="connect">连接类的实例</param>
 private void PossingData(Connect connect)
 {
     if (connect.buffCount < sizeof(Int32))
     {
         connect.Connect_Socket.BeginReceive(connect.Buffers, connect.buffCount, connect.BuffRemain(), SocketFlags.None, AsyncReceiveCb, connect);
     }
     else
     {
         Int32 MessageLen = BitConverter.ToInt32(connect.Buffers, 0);//取包头获取单个数据包长度
         if (connect.buffCount < sizeof(Int32) + MessageLen && connect.buffCount < Connect.BUFFERS_SIZE)
         {
             connect.Connect_Socket.BeginReceive(connect.Buffers, connect.buffCount, connect.BuffRemain(), SocketFlags.None, AsyncReceiveCb, connect);
         }
         else if (connect.buffCount < sizeof(Int32) + MessageLen && Connect.BUFFERS_SIZE < sizeof(Int32) + MessageLen)
         {
             try
             {
                 MemoryStream stream = new MemoryStream();
                 stream.Write(connect.Buffers, sizeof(Int32), connect.buffCount - sizeof(Int32));
                 connect.MessageLenght = MessageLen;
                 connect.BufferStream  = stream;
                 connect.RestBuffCount();
                 connect.Connect_Socket.BeginReceive(connect.Buffers, connect.buffCount, connect.StreamBuffLen(), SocketFlags.None, SubReceiveCb, connect);
             }
             catch (Exception e)
             {
                 FDebug.Log(e.Message + "  :分包接收");
             }
         }
         else
         {
             try
             {
                 byte[] data = new byte[MessageLen];
                 Array.Copy(connect.Buffers, sizeof(Int32), data, 0, MessageLen);
                 DataTransfer(data, connect);
                 connect.buffCount -= (MessageLen + sizeof(Int32));
                 if (connect.buffCount > 0)
                 {
                     Array.Copy(connect.Buffers, sizeof(Int32) + MessageLen, connect.Buffers, 0, connect.buffCount);
                     PossingData(connect);
                 }
                 else
                 {
                     connect.Connect_Socket.BeginReceive(connect.Buffers, connect.buffCount, connect.BuffRemain(), SocketFlags.None, AsyncReceiveCb, connect);
                 }
             }
             catch (Exception e)
             {
                 FDebug.Log(e.Message + " pd");
             }
         }
     }
 }
Esempio n. 6
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 private void PossingData()
 {
     if (buffCount < sizeof(Int32))
     {
         socket.BeginReceive(Buffers, buffCount, BuffRemain(), SocketFlags.None, AsyncReceiveCb, this);
     }
     else
     {
         Int32 MessageLen = BitConverter.ToInt32(Buffers, 0);//取包头获取单个数据包长度
         if (buffCount < sizeof(Int32) + MessageLen && buffCount < BUFFERS_SIZE)
         {
             socket.BeginReceive(Buffers, buffCount, BuffRemain(), SocketFlags.None, AsyncReceiveCb, this);
         }
         else if (buffCount < sizeof(Int32) + MessageLen && BUFFERS_SIZE < sizeof(Int32) + MessageLen)
         {
             try
             {
                 MemoryStream stream = new MemoryStream();
                 stream.Write(Buffers, sizeof(Int32), buffCount - sizeof(Int32));
                 MessageLenght = MessageLen;
                 BufferStream  = stream;
                 RestBuffCount();
                 socket.BeginReceive(Buffers, buffCount, StreamBuffLen(), SocketFlags.None, SubReceiveCb, this);
             }
             catch (Exception e)
             {
                 FDebug.Log(e.Message + "  :分包接收");
             }
         }
         else
         {
             try
             {
                 byte[] data = new byte[MessageLen];
                 Array.Copy(Buffers, sizeof(Int32), data, 0, MessageLen);
                 DataTransfer(data);
                 buffCount -= (MessageLen + sizeof(Int32));
                 if (buffCount > 0)
                 {
                     Array.Copy(Buffers, sizeof(Int32) + MessageLen, Buffers, 0, buffCount);
                     PossingData();
                 }
                 else
                 {
                     socket.BeginReceive(Buffers, buffCount, BuffRemain(), SocketFlags.None, AsyncReceiveCb, this);
                 }
             }
             catch (Exception e)
             {
                 FDebug.Log(e.Message + " pd");
             }
         }
     }
 }
Esempio n. 7
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 public int MStreamDispose()
 {
     try
     {
         BufferStream.Close();
         BufferStream.Dispose();
         MessageLenght = 0;
         return(1);
     }catch (Exception e)
     {
         FDebug.Log(e.Message);
         return(-1);
     }
 }
Esempio n. 8
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        public void CheckCommand()
        {
            string Commend  = Console.ReadLine();
            var    function = Fursion_CSharpTools.CSharpTools.GetMethodDo <ServiceCommand>(Commend);

            if (function != null)
            {
                function.Invoke(this, null);
            }
            else
            {
                FDebug.Log(@"Not found this ""{0}"" command", Commend);
            }
        }
Esempio n. 9
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        public void Connect(string HOST, int PORT)
        {
            socket = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp);
            IPAddress iP = IPAddress.Parse(HOST);

            try
            {
                socket.Connect(iP, PORT);
                socket.BeginReceive(Buffers, 0, BUFFERS_SIZE, SocketFlags.None, AsyncReceiveCb, null);
            }
            catch (SocketException se)
            {
                FDebug.Log(se.Message);
            }
        }
        /// <summary>
        /// 自动获取IP地址的启动函数
        /// </summary>
        /// <param name="Port"></param>
        /// <param name="callBack"></param>
        /// <returns></returns>
        public int StarServer(int Port, SocketCallBack callBack)
        {
            Server_Socket = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp);
            connects      = new Connect[MAX_CONNECT_NUMBERS];
            IPEndPoint iPEnd = new IPEndPoint(IPAddress.Any, Port);

            if (callBack != null)
            {
                SocketCall += callBack;
            }
            Server_Socket.Bind(iPEnd);
            Server_Socket.Listen(10);
            Server_Socket.BeginAccept(AsyncAccept, null);
            FDebug.Log(iPEnd.Address.ToString());
            return(1);
        }
        /// <summary>
        /// 自定义端口的启动函数
        /// </summary>
        /// <param name="IP"></param>
        /// <param name="Port"></param>
        /// <param name="callBack"></param>
        public void StarServer(string IP, int Port, SocketCallBack callBack)
        {
            FDebug.Log("Service starting...");
            Server_Socket = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp);
            connects      = new Connect[MAX_CONNECT_NUMBERS];
            IPEndPoint iPEnd = new IPEndPoint(IPAddress.Parse(IP), Port);

            if (callBack != null)
            {
                SocketCall += callBack;
            }
            Server_Socket.Bind(iPEnd);
            Server_Socket.Listen(10);
            Server_Socket.BeginAccept(AsyncAccept, null);
            FDebug.Log("ServiceAddressIp:{0}", iPEnd.Address.ToString());
            FDebug.Log("Service started Successfully!");
        }
        /// <summary>
        /// 创建连接实例
        /// </summary>
        /// <param name="SQLConnectionStatement"></param>
        /// <returns></returns>
        public static MySqlConnection ConnectSQL(string SQLConnectionStatement)
        {
            FDebug.Log("连接数据库中...");
            MySqlConnection SqlConnect = new MySqlConnection(SQLConnectionStatement);

            try
            {
                SqlConnect.Open();
                FDebug.Log("成功连接到数据库");
                return(SqlConnect);
            }
            catch (MySqlException SqlEx)
            {
                FDebug.Log("连接数据库失败: {0}", SqlEx.Message);
                return(SqlConnect);
            }
        }
        /// <summary>
        /// 增量接收
        /// </summary>
        /// <param name="ar"></param>
        private void SubReceiveCb(IAsyncResult ar)
        {
            Connect connect = (Connect)ar.AsyncState;

            try
            {
                int count = connect.Connect_Socket.EndReceive(ar);
                connect.buffCount = count;
                if (count < 0)
                {
                    connect.Close();
                }
                else if (count == 0)
                {
                    connect.MStreamDispose();
                    connect.Connect_Socket.BeginReceive(connect.Buffers, connect.buffCount, connect.BuffRemain(), SocketFlags.None, AsyncReceiveCb, connect);
                }
                else
                {
                    connect.BufferStream.Write(connect.Buffers, 0, connect.buffCount);
                    if (connect.MessageLenght == connect.BufferStream.Length)
                    {
                        var bs = connect.BufferStream.ToArray();
                        DataTransfer(bs, connect);
                        connect.MStreamDispose();
                        connect.RestBuffCount();
                        connect.Connect_Socket.BeginReceive(connect.Buffers, connect.buffCount, connect.BuffRemain(), SocketFlags.None, AsyncReceiveCb, connect);
                    }
                    else if (connect.MessageLenght > connect.BufferStream.Length)
                    {
                        connect.RestBuffCount();
                        connect.Connect_Socket.BeginReceive(connect.Buffers, connect.buffCount, connect.StreamBuffLen(), SocketFlags.None, SubReceiveCb, connect);
                    }
                    else
                    {
                        FDebug.Log("MS < s.lenght");
                    }
                }
            }
            catch (Exception e)
            {
                FDebug.Log(e.Message + "SubReceiveCb  err");
            }
        }
Esempio n. 14
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 /// <summary>
 /// 增量接收
 /// </summary>
 /// <param name="ar"></param>
 private void SubReceiveCb(IAsyncResult ar)
 {
     try
     {
         int count = socket.EndReceive(ar);
         FDebug.Log("收到{0}个byte数据", count);
         buffCount = count;
         if (count < 0)
         {
             Close();
         }
         else if (count == 0)
         {
             MStreamDispose();
             socket.BeginReceive(Buffers, buffCount, BuffRemain(), SocketFlags.None, AsyncReceiveCb, this);
         }
         else
         {
             BufferStream.Write(Buffers, 0, buffCount);
             if (MessageLenght == BufferStream.Length)
             {
                 var bs = BufferStream.ToArray();
                 DataTransfer(bs);
                 MStreamDispose();
                 RestBuffCount();
                 socket.BeginReceive(Buffers, buffCount, BuffRemain(), SocketFlags.None, AsyncReceiveCb, this);
             }
             else if (MessageLenght > BufferStream.Length)
             {
                 socket.BeginReceive(Buffers, buffCount, StreamBuffLen(), SocketFlags.None, SubReceiveCb, this);
             }
             else
             {
                 FDebug.Log("MS < s.lenght");
             }
         }
     }
     catch (Exception e)
     {
         FDebug.Log(e.Message + "Sub err");
     }
 }
Esempio n. 15
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 private void AsyncReceiveCb(IAsyncResult Ar)
 {
     try
     {
         int count = socket.EndReceive(Ar);
         FDebug.Log("接收到" + count + ":{0}个字节的数据", count);
         if (count < 0)
         {
             //有待修改
             Close();
         }
         buffCount += count;
         PossingData();
     }
     catch (Exception e)
     {
         FDebug.Log(" :连接异常 已经断开");
         FDebug.Log(e.Message + "  From:  ServerMain.AsyncReceiveCb");
         Close();
     }
 }
        /// <summary>
        /// 异步接收回调
        /// </summary>
        /// <param name="Ar"></param>
        private void AsyncReceiveCb(IAsyncResult Ar)
        {
            Connect connect = (Connect)Ar.AsyncState;

            try
            {
                int count = connect.Connect_Socket.EndReceive(Ar);
                if (count < 0)
                {
                    //有待修改
                    connect.Close();
                }
                connect.buffCount += count;
                PossingData(connect);
            }
            catch (Exception e)
            {
                FDebug.Log(connect.GetAddress() + " :连接异常 已经断开");
                FDebug.Log(e.Message + "  from:  ServerMain.AsyncReceiveCb");
                connect.Close();
            }
        }
Esempio n. 17
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 string IJobTaskGet <string> .Execute(object obj)
 {
     try
     {
         MailMessage mailMsg = new MailMessage();
         mailMsg.From = new MailAddress("*****@*****.**", "fursion");
         mailMsg.To.Add(new MailAddress(Addressee));
         //mailMsg.CC.Add("抄送人地址");
         //mailMsg.Bcc.Add("密送人地址");
         //可选,设置回信地址
         mailMsg.ReplyToList.Add("*****@*****.**");
         // 邮件主题
         mailMsg.Subject = Subject;
         // 邮件正文内容
         //mailMsg.Body = MailText;
         mailMsg.AlternateViews.Add(AlternateView.CreateAlternateViewFromString(MailText, null, MediaTypeNames.Text.Html));
         mailMsg.AlternateViews.Add(AlternateView.CreateAlternateViewFromString(MailHtml, null, MediaTypeNames.Text.Html));
         // 添加附件
         if (System.IO.File.Exists(File))
         {
             Attachment data = new Attachment(File, MediaTypeNames.Application.Octet);
             mailMsg.Attachments.Add(data);
         }
         //邮件推送的SMTP地址和端口
         SmtpClient smtpClient = new SmtpClient("mail.fursion.cn", 25);
         //smtpClient.EnableSsl = true;
         // 使用SMTP用户名和密码进行验证
         System.Net.NetworkCredential credentials = new System.Net.NetworkCredential("*****@*****.**", "dj970619");
         smtpClient.Credentials = credentials;
         smtpClient.Send(mailMsg);
         return("send successfuly");
     }
     catch (Exception ex)
     {
         FDebug.Log(ex.ToString());
         return(ex.Message);
     }
 }
Esempio n. 18
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 public void CallBack(object obj)
 {
     FDebug.Log("回调 {0}  线程ID:{1}", i * i, Thread.CurrentThread.ManagedThreadId);
 }
Esempio n. 19
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 public void Execute(object obj)
 {
     FDebug.Log("jobTask test");
 }
Esempio n. 20
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 public static void SocketCall(byte[] bs)
 {
     FDebug.Log("收到信号");
 }
Esempio n. 21
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 public void CallBack(object obj)
 {
     FDebug.Log(((Task)obj).Status.ToString());
 }
Esempio n. 22
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 public int Execute(object obj)
 {
     FDebug.Log("执行任务");
     return(Thread.CurrentThread.ManagedThreadId * i);
 }
Esempio n. 23
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 public void Execute(object obj)
 {
     FDebug.Log("{0}   线程ID:{1}", i, Thread.CurrentThread.ManagedThreadId);
 }