public override void FetchData() { var rootLevel = new FDTreeHierarchyLevel(0, 0, string.Empty, null); // Hierarchy levels of a tree being built var eventStack = new List <FDTreeHierarchyLevel>(); eventStack.Add(rootLevel); int hierarchyIDCounter = -1; for (var i = 0; i < m_FrameEvents.Length; ++i) { // This will be a slash-delimited string, e.g. Foo/Bar/Baz. // Add "/" in front to account for the single (invisible) root item // that the TreeView always has. string context = "/" + (FrameDebuggerUtility.GetFrameEventInfoName(i) ?? string.Empty); string[] names = context.Split('/'); // find matching hierarchy level int level = 0; while (level < eventStack.Count && level < names.Length) { if (names[level] != eventStack[level].item.displayName) { break; } ++level; } // close all the further levels from previous events in the stack while (eventStack.Count > 0 && eventStack.Count > level) { CloseLastHierarchyLevel(eventStack, i); } // add all further levels for current event for (var j = level; j < names.Length; ++j) { var parent = eventStack[eventStack.Count - 1]; var newLevel = new FDTreeHierarchyLevel(eventStack.Count - 1, --hierarchyIDCounter, names[j], parent.item); parent.children.Add(newLevel.item); eventStack.Add(newLevel); } // add leaf event to current level var eventGo = FrameDebuggerUtility.GetFrameEventGameObject(i); var displayName = eventGo ? " " + eventGo.name : string.Empty; FDTreeHierarchyLevel parentEvent = eventStack[eventStack.Count - 1]; var leafEventID = i + 1; var item = new FDTreeViewItem(leafEventID, eventStack.Count - 1, parentEvent.item, displayName); item.m_FrameEvent = m_FrameEvents[i]; parentEvent.children.Add(item); ++parentEvent.item.m_ChildEventCount; } while (eventStack.Count > 0) { CloseLastHierarchyLevel(eventStack, m_FrameEvents.Length); } m_RootItem = rootLevel.item; }
public override void FetchData() { FDTreeHierarchyLevel level = new FDTreeHierarchyLevel(0, 0, string.Empty, null); List <FDTreeHierarchyLevel> eventStack = new List <FDTreeHierarchyLevel> { level }; int num = -1; for (int i = 0; i < this.m_FrameEvents.Length; i++) { string frameEventInfoName = FrameDebuggerUtility.GetFrameEventInfoName(i); if (frameEventInfoName == null) { } char[] separator = new char[] { '/' }; string[] strArray = ("/" + string.Empty).Split(separator); int index = 0; while ((index < eventStack.Count) && (index < strArray.Length)) { if (strArray[index] != eventStack[index].item.displayName) { break; } index++; } while ((eventStack.Count > 0) && (eventStack.Count > index)) { CloseLastHierarchyLevel(eventStack, i); } for (int j = index; j < strArray.Length; j++) { FDTreeHierarchyLevel level2 = eventStack[eventStack.Count - 1]; FDTreeHierarchyLevel level3 = new FDTreeHierarchyLevel(eventStack.Count - 1, --num, strArray[j], level2.item); level2.children.Add(level3.item); eventStack.Add(level3); } GameObject frameEventGameObject = FrameDebuggerUtility.GetFrameEventGameObject(i); string displayName = (frameEventGameObject == null) ? string.Empty : (" " + frameEventGameObject.name); FDTreeHierarchyLevel level4 = eventStack[eventStack.Count - 1]; int id = i + 1; FrameDebuggerTreeView.FDTreeViewItem item = new FrameDebuggerTreeView.FDTreeViewItem(id, eventStack.Count - 1, level4.item, displayName) { m_FrameEvent = this.m_FrameEvents[i] }; level4.children.Add(item); level4.item.m_ChildEventCount++; } while (eventStack.Count > 0) { CloseLastHierarchyLevel(eventStack, this.m_FrameEvents.Length); } base.m_RootItem = level.item; }
public override void FetchData() { FDTreeHierarchyLevel level = new FDTreeHierarchyLevel(0, 0, string.Empty, null); List<FDTreeHierarchyLevel> eventStack = new List<FDTreeHierarchyLevel> { level }; int num = -1; for (int i = 0; i < this.m_FrameEvents.Length; i++) { string frameEventInfoName = FrameDebuggerUtility.GetFrameEventInfoName(i); if (frameEventInfoName == null) { } char[] separator = new char[] { '/' }; string[] strArray = ("/" + string.Empty).Split(separator); int index = 0; while ((index < eventStack.Count) && (index < strArray.Length)) { if (strArray[index] != eventStack[index].item.displayName) { break; } index++; } while ((eventStack.Count > 0) && (eventStack.Count > index)) { CloseLastHierarchyLevel(eventStack, i); } for (int j = index; j < strArray.Length; j++) { FDTreeHierarchyLevel level2 = eventStack[eventStack.Count - 1]; FDTreeHierarchyLevel level3 = new FDTreeHierarchyLevel(eventStack.Count - 1, --num, strArray[j], level2.item); level2.children.Add(level3.item); eventStack.Add(level3); } GameObject gameObjectForEvent = FrameDebuggerWindow.GetGameObjectForEvent(i); string displayName = (gameObjectForEvent == null) ? string.Empty : (" " + gameObjectForEvent.name); FDTreeHierarchyLevel level4 = eventStack[eventStack.Count - 1]; int id = i + 1; FrameDebuggerTreeView.FDTreeViewItem item = new FrameDebuggerTreeView.FDTreeViewItem(id, eventStack.Count - 1, level4.item, displayName) { m_FrameEvent = this.m_FrameEvents[i] }; level4.children.Add(item); level4.item.m_ChildEventCount++; } while (eventStack.Count > 0) { CloseLastHierarchyLevel(eventStack, this.m_FrameEvents.Length); } base.m_RootItem = level.item; }