public override void Deserialize(FAssetArchive Ar, long validPos) { base.Deserialize(Ar, validPos); const int StripVertexBufferFlag = 1; var stripData = new FStripDataFlags(Ar); Bounds = Ar.Read <FBoxSphereBounds>(); Vectors = Ar.ReadBulkArray <FVector>(); Points = Ar.ReadBulkArray <FVector>(); Nodes = Ar.ReadBulkArray <FBspNode>(); if (Ar.Ver < EUnrealEngineObjectUE4Version.BSP_UNDO_FIX) { var surfsOwner = new FPackageIndex(Ar); Surfs = Ar.ReadArray(() => new FBspSurf(Ar)); } else { Surfs = Ar.ReadArray(() => new FBspSurf(Ar)); } Verts = Ar.ReadBulkArray <FVert>(); NumSharedSides = Ar.Read <int>(); if (Ar.Ver < EUnrealEngineObjectUE4Version.REMOVE_ZONES_FROM_MODEL) { var dummyZones = Ar.ReadArray <FZoneProperties>(); } var bHasEditorOnlyData = !Ar.IsFilterEditorOnly || Ar.Ver < EUnrealEngineObjectUE4Version.REMOVE_UNUSED_UPOLYS_FROM_UMODEL; if (bHasEditorOnlyData) { var dummyPolys = new FPackageIndex(Ar); Ar.SkipBulkArrayData(); // DummyLeafHulls Ar.SkipBulkArrayData(); // DummyLeaves } RootOutside = Ar.ReadBoolean(); Linked = Ar.ReadBoolean(); if (Ar.Ver < EUnrealEngineObjectUE4Version.REMOVE_ZONES_FROM_MODEL) { var dummyPortalNodes = Ar.ReadBulkArray <int>(); } NumUniqueVertices = Ar.Read <uint>(); if (!stripData.IsEditorDataStripped() || !stripData.IsClassDataStripped(StripVertexBufferFlag)) { VertexBuffer = new FModelVertexBuffer(Ar); } LightingGuid = Ar.Read <FGuid>(); LightmassSettings = Ar.ReadArray(() => new FLightmassPrimitiveSettings(Ar)); }
public FStaticMeshRenderData(FAssetArchive Ar, bool bCooked) { if (!bCooked) { return; } // TODO Read minMobileLODIdx only when platform is desktop and CVar r.StaticMesh.KeepMobileMinLODSettingOnDesktop is nonzero if (Ar.Versions["StaticMesh.KeepMobileMinLODSettingOnDesktop"]) { var minMobileLODIdx = Ar.Read <int>(); } LODs = Ar.ReadArray(() => new FStaticMeshLODResources(Ar)); if (Ar.Game >= EGame.GAME_UE4_23) { var numInlinedLODs = Ar.Read <byte>(); } if (Ar.Game >= EGame.GAME_UE5_0) { NaniteResources = new FNaniteResources(Ar); SerializeInlineDataRepresentations(Ar); } if (Ar.Ver >= EUnrealEngineObjectUE4Version.RENAME_CROUCHMOVESCHARACTERDOWN) { var stripped = false; if (Ar.Ver >= EUnrealEngineObjectUE4Version.RENAME_WIDGET_VISIBILITY) { var stripDataFlags = Ar.Read <FStripDataFlags>(); stripped = stripDataFlags.IsDataStrippedForServer(); if (Ar.Game >= EGame.GAME_UE4_21) { stripped |= stripDataFlags.IsClassDataStripped(0x01); } } if (!stripped) { for (var i = 0; i < LODs.Length; i++) { var bValid = Ar.ReadBoolean(); if (bValid) { if (Ar.Game >= EGame.GAME_UE5_0) { var _ = new FDistanceFieldVolumeData5(Ar); } else { var _ = new FDistanceFieldVolumeData(Ar); } } } } } Bounds = Ar.Read <FBoxSphereBounds>(); if (Ar.Versions["StaticMesh.HasLODsShareStaticLighting"]) { bLODsShareStaticLighting = Ar.ReadBoolean(); } if (Ar.Game < EGame.GAME_UE4_14) { var bReducedBySimplygon = Ar.ReadBoolean(); } if (FRenderingObjectVersion.Get(Ar) < FRenderingObjectVersion.Type.TextureStreamingMeshUVChannelData) { Ar.Position += 4 * MAX_STATIC_UV_SETS_UE4; // StreamingTextureFactor for each UV set Ar.Position += 4; // MaxStreamingTextureFactor } ScreenSize = new float[Ar.Game >= EGame.GAME_UE4_9 ? MAX_STATIC_LODS_UE4 : 4]; for (var i = 0; i < ScreenSize.Length; i++) { if (Ar.Game >= EGame.GAME_UE4_20) // FPerPlatformProperty { var bFloatCooked = Ar.ReadBoolean(); } ScreenSize[i] = Ar.Read <float>(); } if (Ar.Game == EGame.GAME_Borderlands3) { var count = Ar.Read <int>(); for (var i = 0; i < count; i++) { var count2 = Ar.Read <byte>(); Ar.Position += count2 * 12; // bool, bool, float } } }